Fallout

Tainted Field

Tainted Field

Land
{T}: Add {C}.
{T}: Add {W} or {B}. Activate only if you control a Swamp.
The Glowing Sea is the most highly irradiated region in the entire Commonwealth. According to local legend, it was ground zero for the high-yield nuclear blast that devastated most of the area.
Tainted Isle

Tainted Isle

Land
{T}: Add {C}.
{T}: Add {U} or {B}. Activate only if you control a Swamp.
The island's signal tower protected it from mirelurks but did nothing against the raiders.
Tainted Peak

Tainted Peak

Land
{T}: Add {C}.
{T}: Add {B} or {R}. Activate only if you control a Swamp.
The Rockhound excavator was powered by four nuclear reactors and proved to be ... too efficient. Its mining efforts devastated the area and transformed the land into the Ash Heap.
Tainted Wood

Tainted Wood

Land
{T}: Add {C}.
{T}: Add {B} or {G}. Activate only if you control a Swamp.
Wasteland survival tip: deathclaws can't swim.
Temple of Abandon

Temple of Abandon

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {R} or {G}.
You can't just travel through without stopping to see Dinky and the world's second-largest thermometer.
Temple of Deceit

Temple of Deceit

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {U} or {B}.
Vault-Tec's vaults, rather than being the savior of humanity, were actually a series of unethical psychological experiments.
Temple of Enlightenment

Temple of Enlightenment

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {W} or {U}.
Once, a symbol of national pride. Now, used only for target practice.
Temple of Epiphany

Temple of Epiphany

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {U} or {R}.
The Institute's FEV experiments failed. Only Shaun's DNA made organic synths possible.
Temple of Malady

Temple of Malady

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {B} or {G}.
The world ended, yet the ads kept rolling.
Temple of Malice

Temple of Malice

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {B} or {R}.
The Saugus Ironworks is controlled by the Forged, a raider gang who worship fire and metal.
Temple of Mystery

Temple of Mystery

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {G} or {U}.
Fear the glow, not the dark.
Temple of Plenty

Temple of Plenty

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {G} or {W}.
Pre-owned, pre-rusted, pre-irradiated.
Temple of Silence

Temple of Silence

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {W} or {B}.
"We are a family of dreamers, a band of astral explorers, and a church of the mind."
—Jackson
Temple of the False God

Temple of the False God

Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
"Pain clears the mind of evil thoughts and allows them to better comprehend the glory of the Master."
—Father Lasher
Temple of Triumph

Temple of Triumph

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {R} or {W}.
All matches continue until one side is dead. No exceptions.
Terramorphic Expanse

Terramorphic Expanse

Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
A new civilization was built, bit by bit, from the scrap of the old one.
Treasure Vault

Treasure Vault

Artifact Land
{T}: Add {C}.
{X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens.
The vault of the Sierra Madre Hotel & Casino contains a fortune in gold . . . and a tragic tale.
Related cards: Big Spender Boseiju Pathlighter
Windbrisk Heights

Windbrisk Heights

Land
Hideaway 4
Windbrisk Heights enters tapped.
{T}: Add {W}.
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Woodland Cemetery

Woodland Cemetery

Land
Woodland Cemetery enters tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.
There are more dead here than the gravestones suggest.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)