Fallout

Winding Constrictor

Winding Constrictor {B}{G}

Creature - Snake
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
2/3
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
Something to love, honor, and cherish—and a reminder of someone who once did that for you.
Basilisk Collar

Basilisk Collar {1}

Artifact - Equipment
Equipped creature has deathtouch and lifelink.
Equip {2}
A mark of companionship, not subservience.
Bloodforged Battle-Axe

Bloodforged Battle-Axe {1}

Artifact - Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.
Equip {2}
With just his trusty axe, Grognak became king.
Brass Knuckles

Brass Knuckles {4}

Artifact - Equipment
When you cast this spell, copy it.
Equipped creature has double strike as long as two or more Equipment are attached to it.
Equip {1}
Champion's Helm

Champion's Helm {3}

Artifact - Equipment
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof.
Equip {1}
Contagion Clasp

Contagion Clasp {2}

Artifact
When Contagion Clasp enters, put a -1/-1 counter on target creature.
{4}, {T}: Proliferate.
Related card: Contagion Dispenser
Everflowing Chalice

Everflowing Chalice {0}

Artifact
Multikicker {2}
Everflowing Chalice enters with a charge counter on it for each time it was kicked.
{T}: Add {C} for each charge counter on Everflowing Chalice.
Explorer's Scope

Explorer's Scope {1}

Artifact - Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip {1}
Fireshrieker

Fireshrieker {3}

Artifact - Equipment
Equipped creature has double strike.
Equip {2}
The flamer is a specially engineered flamethrower suited for extended combat engagements. It delivers sustained energy damage and can completely immolate a target.
Lightning Greaves

Lightning Greaves {2}

Artifact - Equipment
Equipped creature has haste and shroud.
Equip {0}
No matter how big the fall is, you're safe as long as you land with both feet.
Masterwork of Ingenuity

Masterwork of Ingenuity {1}

Artifact - Equipment
You may have Masterwork of Ingenuity enter as a copy of any Equipment on the battlefield.
"It's not a perfect replica, but your skull won't know the difference."
Mind Stone

Mind Stone {2}

Artifact
{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
"When facing a crisis, don't forget to squeeze your official Vault-Tec stress ball!"
—Overseer's Manual
Mystic Forge

Mystic Forge {4}

Artifact
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
{T}, Pay 1 life: Exile the top card of your library.
Panharmonicon

Panharmonicon {4}

Artifact
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
The difference between surviving and living is joy.
Skullclamp

Skullclamp {1}

Artifact - Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
"The flesh is weak! But steel! Steel is strong!"
—The Mechanist
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
The Beverageers were pleased by Project Cobalt. Not only did they discover new weaponizable isotopes but a tasty beverage additive to boot.
Related card: Ring Out
Solemn Simulacrum

Solemn Simulacrum {4}

Artifact Creature - Golem
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
2/2
Steel Overseer

Steel Overseer {2}

Artifact Creature - Construct
{T}: Put a +1/+1 counter on each artifact creature you control.
"Welcome, Administrator. Targeting Parameters have been erased and set to ADMIN_USER_GROUP• <Token. Name=Faction>."
1/1
Swiftfoot Boots

Swiftfoot Boots {2}

Artifact - Equipment
Equipped creature has hexproof and haste.
Equip {1}
"I don't need brakes. I usually find that if something stops me, it's interesting enough to stop for."
Talisman of Conviction

Talisman of Conviction {2}

Artifact
{T}: Add {C}.
{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
Grognak. Silver Shroud. Manta Man. Mistress of Mystery. The Inspector. The heroes united together to become ... The Unstoppables.
Talisman of Creativity

Talisman of Creativity {2}

Artifact
{T}: Add {C}.
{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.
Science fiction? Not anymore. Now these tales are science fact.
Talisman of Curiosity

Talisman of Curiosity {2}

Artifact
{T}: Add {C}.
{T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you.
While cleverly written and absorbing, its stionable content may lead to people learning dangerously misinformed lessons.
Talisman of Dominance

Talisman of Dominance {2}

Artifact
{T}: Add {C}.
{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
Aside from the cool articles on loincloths and axes, it's got some great tips on weapon care!
Talisman of Hierarchy

Talisman of Hierarchy {2}

Artifact
{T}: Add {C}.
{T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.
The ghouls of the FMS Northern Star seemed interested in moving up in the world of business.