Onslaught contains 351 cards.
It is part of Onslaught block.
Released: 2002-10-07
Base set size: 350 cards.
Akroma's Blessing

Akroma's Blessing {2}{W}

Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling {W}
The clerics saw her as a divine gift. She saw them only as allies in her war against Phage.
Akroma's Vengeance

Akroma's Vengeance {4}{W}{W}

Destroy all artifacts, creatures, and enchantments.
Cycling {3}
Ixidor had only to imagine their ruin and Akroma made it so.
Ancestor's Prophet

Ancestor's Prophet {4}{W}

Creature - Human Cleric
Tap five untapped Clerics you control: You gain 10 life.
"We have faced horrors of war and terrors beyond imagining. We will overcome the uncertainties of this new life."
Astral Slide

Astral Slide {2}{W}

Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
"The hum of the universe is never off-key."
—Mystic elder
Aura Extraction

Aura Extraction {1}{W}

Put target enchantment on top of its owner's library.
Cycling {2}
Every day, Order clerics contain as much of the Mirari's energy as possible, hoping to delay Otaria's demise.

Aurification {2}{W}{W}

Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender.
When Aurification leaves the battlefield, remove all gold counters from all creatures.
Aven Brigadier

Aven Brigadier {3}{W}{W}{W}

Creature - Bird Soldier
Other Bird creatures get +1/+1.
Other Soldier creatures get +1/+1.
He represents what little pride the Order has left.
Aven Soulgazer

Aven Soulgazer {3}{W}{W}

Creature - Bird Cleric
{2}{W}: Look at target face-down creature.
"Every question has a proper answer. Every soul has a proper place."
Battlefield Medic

Battlefield Medic {1}{W}

Creature - Human Cleric
{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
"Death never stops to rest. Neither can we."
Catapult Master

Catapult Master {3}{W}{W}

Creature - Human Soldier
Tap five untapped Soldiers you control: Exile target creature.
"There's no 'I' in 'team,' but there's a 'we' in 'weapon.'"
Catapult Squad

Catapult Squad {1}{W}

Creature - Human Soldier
Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.
Together they could hit anything between the heavens and the horizon.
Chain of Silence

Chain of Silence {1}{W}

Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
Circle of Solace

Circle of Solace {3}{W}

As Circle of Solace enters the battlefield, choose a creature type.
{1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
Convalescent Care

Convalescent Care {1}{W}{W}

At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
Enlightenment comes most swiftly at life's end.
Crowd Favorites

Crowd Favorites {6}{W}

Creature - Human Soldier
{3}{W}: Tap target creature.
{3}{W}: Crowd Favorites gets +0/+5 until end of turn.
"The rabble likes them. Make sure they win, then book them for tomorrow."
—Cabal Patriarch
Crown of Awe

Crown of Awe {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from black and from red.
Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
"Honor, guide my step."
Crude Rampart

Crude Rampart {3}{W}

Creature - Wall
Morph {4}{W}
Success is one part inspiration, nine parts desperation.
Daru Cavalier

Daru Cavalier {3}{W}

Creature - Human Soldier
First strike
When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle.
Daru Healer

Daru Healer {2}{W}

Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Morph {W}
Daru Lancer

Daru Lancer {4}{W}{W}

Creature - Human Soldier
First strike
Morph {2}{W}{W}
Although the Order frowned upon his preparations for the pits, behind closed doors most saw the fights as a necessary evil.
Daunting Defender

Daunting Defender {4}{W}

Creature - Human Cleric
If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
"I will wield the stone of my homeland as though it were the fists of the Ancestor."
Dawning Purist

Dawning Purist {2}{W}

Creature - Human Cleric
Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.
Morph {1}{W}
Defensive Maneuvers

Defensive Maneuvers {3}{W}

Creatures of the creature type of your choice get +0/+4 until end of turn.
"Only on the battlefield can we repay all the Order has given us."

Demystify {W}

Destroy target enchantment.
"The truth will outshine all lies."
Disciple of Grace

Disciple of Grace {1}{W}

Creature - Human Cleric
Protection from black
Cycling {2}
Dread was as foreign to her as the landscape ahead.