Neon Dynasty Commander

Neon Dynasty Commander contains 179 cards.
Released: 2022-02-18
Base set size: 38 cards.
Chishiro, the Shattered Blade

Chishiro, the Shattered Blade {2}{R}{G}

Legendary Creature - Snake Samurai
Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace.
At the beginning of your end step, put a +1/+1 counter on each modified creature you control.
4/4
Kotori, Pilot Prodigy

Kotori, Pilot Prodigy {1}{W}{U}

Legendary Creature - Moonfolk Pilot
Vehicles you control have crew 2.
At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.
"Some people test limits. I prefer to demolish them."
2/4
Kaima, the Fractured Calm

Kaima, the Fractured Calm {2}{R}{G}

Legendary Creature - Spirit
At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way.
3/3
Shorikai, Genesis Engine

Shorikai, Genesis Engine {2}{W}{U}

Legendary Artifact - Vehicle
{1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."
Crew 8
Shorikai, Genesis Engine can be your commander.
8/8
Aerial Surveyor

Aerial Surveyor {2}{W}

Artifact - Vehicle
Flying
Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Crew 2
3/4
Drumbellower

Drumbellower {2}{W}

Creature - Spirit
Flying
Untap all creatures you control during each other player's untap step.
By the second night after the kami had drifted into town, the local general store was completely sold out of earplugs.
2/1
Ironsoul Enforcer

Ironsoul Enforcer {4}{W}

Artifact Creature - Human Samurai
Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.
"You break it, you buy it. You steal it, I find it."
4/4
Organic Extinction

Organic Extinction {8}{W}{W}

Sorcery
Improvise
Destroy all nonartifact creatures.
"Technology evolves faster than a blade can swing."
—Arima, lead inventor of the Futurists
Release to Memory

Release to Memory {3}{W}

Instant
Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
"Those who have passed are beyond war, beyond suffering. Mourn them, envy them, but above all, remember them."
—Light-Paws, Imperial advisor
Swift Reconfiguration

Swift Reconfiguration {W}

Enchantment - Aura
Flash
Enchant creature or Vehicle
Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types.
On the bright side, the bear now had cupholders.
Access Denied

Access Denied {3}{U}{U}

Instant
Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.
The Saiba Futurists guard their secret experiments with ever-evolving networks of cutting-edge defensive technology.
Cyberdrive Awakener

Cyberdrive Awakener {5}{U}

Artifact Creature - Construct
Flying
Other artifact creatures you control have flying.
When Cyberdrive Awakener enters, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.
4/4
Imposter Mech

Imposter Mech {1}{U}

Artifact - Vehicle
You may have Imposter Mech enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.
Crew 3
The best way to fight evil is with its own weapons.
3/1
Kappa Cannoneer

Kappa Cannoneer {5}{U}

Artifact Creature - Turtle Warrior
Improvise
Ward {4}
Whenever Kappa Cannoneer or another artifact you control enters, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn.
4/4
Katsumasa, the Animator

Katsumasa, the Animator {2}{U}{U}

Legendary Creature - Moonfolk Artificer
Flying
{2}{U}: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.
At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
3/3
Research Thief

Research Thief {4}{U}

Artifact Creature - Moonfolk Wizard
Flash
Flying
Whenever an artifact creature you control deals combat damage to a player, draw a card.
The Futurists eagerly supplement their research with their rivals' closely guarded secrets.
3/3
Universal Surveillance

Universal Surveillance {X}{U}{U}{U}

Sorcery
Improvise
Draw X cards.
Few outside the Saiba Futurists know the true extent of their data-extraction network.
Akki Battle Squad

Akki Battle Squad {5}{R}

Creature - Goblin Samurai
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.
6/6
Collision of Realms

Collision of Realms {6}{R}

Sorcery
Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order.
Kami of Celebration

Kami of Celebration {4}{R}

Creature - Spirit
Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn.
Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control.
3/3
Komainu Battle Armor

Komainu Battle Armor {2}{R}

Artifact Creature - Equipment Dog
Menace
Equipped creature gets +2/+2 and has menace.
Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls.
Reconfigure {4}
2/2
Smoke Spirits' Aid

Smoke Spirits' Aid {X}{R}

Sorcery
For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."
Unquenchable Fury

Unquenchable Fury {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand."
When Unquenchable Fury is put into your graveyard from the battlefield, return it to your hand.
Ascendant Acolyte

Ascendant Acolyte {4}{G}

Creature - Human Monk
Ascendant Acolyte enters with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.
At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte.
"Limits exist solely to test the will."
1/1
Concord with the Kami

Concord with the Kami {3}{G}

Enchantment
At the beginning of your end step, choose one or more —
• Put a +1/+1 counter on target creature with a counter on it.
• Draw a card if you control an enchanted creature.
• Create a 1/1 colorless Spirit creature token if you control an equipped creature.