Neon Dynasty Commander

Rishkar's Expertise

Rishkar's Expertise {4}{G}{G}

Sorcery
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
"Control the Great Conduit? You might as well try to divert a river with your hands."
Sakura-Tribe Elder

Sakura-Tribe Elder {1}{G}

Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
He'd chosen a sunlit clearing with open skies and an ample brook. All that remained was to find a worthy sapling.
1/1
Shamanic Revelation

Shamanic Revelation {3}{G}{G}

Sorcery
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
First, whispers of ancient days. Then, visions of things to come.
Snake Umbra

Snake Umbra {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Totem armor
Soul's Majesty

Soul's Majesty {4}{G}

Sorcery
Draw cards equal to the power of target creature you control.
An avatar he sculpts of wisdom and strength.
Spearbreaker Behemoth

Spearbreaker Behemoth {5}{G}{G}

Creature - Beast
Indestructible
{1}: Target creature with power 5 or greater gains indestructible until end of turn.
Few Nayans dare hunt the gargantuans. They're regarded not as animals but as forces of nature, like landslides or typhoons.
5/5
Vastwood Surge

Vastwood Surge {3}{G}

Sorcery
Kicker {4}
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.
Whiptongue Hydra

Whiptongue Hydra {5}{G}

Creature - Lizard Hydra
Reach
When Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way.
"Where'd all the birds go?"
—Kaldrin, jungle sightseer
4/4
Arcanist's Owl

Arcanist's Owl {W/U}{W/U}{W/U}{W/U}

Artifact Creature - Bird
Flying
When Arcanist's Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/3
Dance of the Manse

Dance of the Manse {X}{W}{U}

Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Decimate

Decimate {2}{R}{G}

Sorcery
Destroy target artifact, target creature, target enchantment, and target land.
Anarchy comes in many forms: social, individual, Gruul . . .
Grumgully, the Generous

Grumgully, the Generous {1}{R}{G}

Legendary Creature - Goblin Shaman
Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.
"Does it matter what it is? Take it and be grateful!"
3/3
Hanna, Ship's Navigator

Hanna, Ship's Navigator {1}{W}{U}

Legendary Creature - Human Artificer
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
"I never thought I'd spend my life fighting. I'm a maker, not a destroyer."
1/2
Mage Slayer

Mage Slayer {1}{R}{G}

Artifact - Equipment
Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking.
Equip {3}
"When the wielder is strong enough, any sword will do."
—Kresh the Bloodbraided
Raff Capashen, Ship's Mage

Raff Capashen, Ship's Mage {2}{W}{U}

Legendary Creature - Human Wizard
Flash
Flying
You may cast historic spells as though they had flash.
3/3
Rhythm of the Wild

Rhythm of the Wild {1}{R}{G}

Enchantment
Creature spells you control can't be countered.
Nontoken creatures you control have riot.
Some view Domri's unlikely ascent as a sign of Ilharg the Raze-Boar's imminent return.
Ulasht, the Hate Seed

Ulasht, the Hate Seed {2}{R}{G}

Legendary Creature - Hellion Hydra
Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.
{1}, Remove a +1/+1 counter from Ulasht: Choose one —
• Ulasht deals 1 damage to target creature.
• Create a 1/1 green Saproling creature token.
0/0
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
Azorius Signet

Azorius Signet {2}

Artifact
{1}, {T}: Add {W}{U}.
The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.
Related card: Relics of the Rubblebelt
Blackblade Reforged

Blackblade Reforged {2}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature {3}
Equip {7}
It spilled the blood of one elder dragon. In Gideon's hands, it may yet taste another's.
Bonehoard

Bonehoard {4}

Artifact - Equipment
Living weapon
Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.
Equip {2}
Colossal Plow

Colossal Plow {2}

Artifact - Vehicle
Whenever Colossal Plow attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end.
Crew 6
6/3
Related card: Break Expectations
Cultivator's Caravan

Cultivator's Caravan {3}

Artifact - Vehicle
{T}: Add one mana of any color.
Crew 3
5/5
Related card: Experimental Pilot
Fellwar Stone

Fellwar Stone {2}

Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
"What do you have that I cannot obtain?"
—Mairsil, the Pretender
Fireshrieker

Fireshrieker {3}

Artifact - Equipment
Equipped creature has double strike.
Equip {2}