Neon Dynasty Commander

Kosei, Penitent Warlord

Kosei, Penitent Warlord {1}{G}{G}

Legendary Creature - Ogre Samurai
As long as Kosei, Penitent Warlord is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei, Penitent Warlord deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent."
0/5
One with the Kami

One with the Kami {3}{G}

Enchantment - Aura
Flash
Enchant creature you control
Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power.
Rampant Rejuvenator

Rampant Rejuvenator {3}{G}

Creature - Plant Hydra
Rampant Rejuvenator enters with two +1/+1 counters on it.
When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle.
0/0
Silkguard

Silkguard {X}{G}

Instant
Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn.
Tanuki Transplanter

Tanuki Transplanter {3}{G}

Artifact Creature - Equipment Dog
Whenever Tanuki Transplanter or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end.
Reconfigure {3}
2/4
Myojin of Blooming Dawn

Myojin of Blooming Dawn {5}{W}{W}{W}

Legendary Creature - Spirit
Myojin of Blooming Dawn enters with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
4/6
Yoshimaru, Ever Faithful

Yoshimaru, Ever Faithful {W}

Legendary Creature - Dog
Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru, Ever Faithful.
Partner
Day after day he sat there, knowing that the Wanderer would soon be back for him.
1/1
Myojin of Cryptic Dreams

Myojin of Cryptic Dreams {5}{U}{U}{U}

Legendary Creature - Spirit
Myojin of Cryptic Dreams enters with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times.
3/3
Myojin of Grim Betrayal

Myojin of Grim Betrayal {5}{B}{B}{B}

Legendary Creature - Spirit
Myojin of Grim Betrayal enters with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
5/2
Ruthless Technomancer

Ruthless Technomancer {3}{B}

Creature - Human Wizard
When Ruthless Technomancer enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
{2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
2/4
Myojin of Roaring Blades

Myojin of Roaring Blades {5}{R}{R}{R}

Legendary Creature - Spirit
Myojin of Roaring Blades enters with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.
7/4
Go-Shintai of Life's Origin

Go-Shintai of Life's Origin {3}{G}

Legendary Enchantment Creature - Shrine
{W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.
Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.
3/4
Myojin of Towering Might

Myojin of Towering Might {5}{G}{G}{G}

Legendary Creature - Spirit
Myojin of Towering Might enters with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
8/8
Aerial Surveyor

Aerial Surveyor {2}{W}

Artifact - Vehicle
Flying
Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Crew 2
3/4
Drumbellower

Drumbellower {2}{W}

Creature - Spirit
Flying
Untap all creatures you control during each other player's untap step.
2/1
Ironsoul Enforcer

Ironsoul Enforcer {4}{W}

Artifact Creature - Human Samurai
Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.
4/4
Myojin of Blooming Dawn

Myojin of Blooming Dawn {5}{W}{W}{W}

Legendary Creature - Spirit
Myojin of Blooming Dawn enters with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
4/6
Organic Extinction

Organic Extinction {8}{W}{W}

Sorcery
Improvise
Destroy all nonartifact creatures.
Release to Memory

Release to Memory {3}{W}

Instant
Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
Swift Reconfiguration

Swift Reconfiguration {W}

Enchantment - Aura
Flash
Enchant creature or Vehicle
Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types.
Yoshimaru, Ever Faithful

Yoshimaru, Ever Faithful {W}

Legendary Creature - Dog
Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru, Ever Faithful.
Partner
1/1
Access Denied

Access Denied {3}{U}{U}

Instant
Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.
Cyberdrive Awakener

Cyberdrive Awakener {5}{U}

Artifact Creature - Construct
Flying
Other artifact creatures you control have flying.
When Cyberdrive Awakener enters, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.
4/4
Imposter Mech

Imposter Mech {1}{U}

Artifact - Vehicle
You may have Imposter Mech enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.
Crew 3
3/1
Kappa Cannoneer

Kappa Cannoneer {5}{U}

Artifact Creature - Turtle Warrior
Improvise
Ward {4}
Whenever Kappa Cannoneer or another artifact you control enters, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn.
4/4