March of the Machine

Sword of Once and Future

Sword of Once and Future {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Equip {2}
Essence of Orthodoxy

Essence of Orthodoxy {3}{W}{W}

Creature - Phyrexian
Flying
Whenever Essence of Orthodoxy or another Phyrexian enters the battlefield under your control, incubate 2.
3/3
Interdisciplinary Mascot

Interdisciplinary Mascot {6}{U}{U}

Creature - Elemental Fractal
Convoke
Ward {3}
When Interdisciplinary Mascot enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
5/5
Terror of Towashi

Terror of Towashi {2}{B}{B}

Creature - Phyrexian Ogre
Deathtouch
Whenever Terror of Towashi attacks, you may pay {3}{B}. When you do, return target creature card from your graveyard to the battlefield. It's a Phyrexian in addition to its other types.
4/3
Orthion, Hero of Lavabrink

Orthion, Hero of Lavabrink {3}{R}

Legendary Creature - Human Soldier
{1}{R}, {T}: Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
{6}{R}{R}{R}, {T}: Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.
3/3
Surrak and Goreclaw

Surrak and Goreclaw {4}{G}{G}

Legendary Creature - Human Bear
Trample
Other creatures you control have trample.
Whenever another nontoken creature enters the battlefield under your control, put a +1/+1 counter on it. It gains haste until end of turn.
6/5
Norn's Inquisitor

Norn's Inquisitor {1}{W}

Creature - Phyrexian Knight
When Norn's Inquisitor enters the battlefield, incubate 2.
Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it.
1/1
Scrappy Bruiser

Scrappy Bruiser {3}{R}

Creature - Raccoon Warrior
Whenever Scrappy Bruiser attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at end of combat.
3/4
Kami of Whispered Hopes

Kami of Whispered Hopes {2}{G}

Creature - Spirit
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
{T}: Add X mana of any one color, where X is Kami of Whispered Hopes's power.
1/1
Botanical Brawler

Botanical Brawler {G}{W}

Creature - Elemental Warrior
Trample
Botanical Brawler enters the battlefield with two +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on Botanical Brawler.
0/0
Halo Forager

Halo Forager {1}{U}{B}

Creature - Faerie Rogue
Flying
When Halo Forager enters the battlefield, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
3/1
Ghalta and Mavren

Ghalta and Mavren {3}{G}{G}{W}{W}

Legendary Creature - Dinosaur Vampire
Trample
Whenever you attack, choose one —
• Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures.
• Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
12/12
Omnath, Locus of All

Omnath, Locus of All {W}{U}{B/P}{R}{G}

Legendary Creature - Phyrexian Elemental
If you would lose unspent mana, that mana becomes black instead.
At the beginning of your precombat main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.
4/4