March of the Machine

Serra Faithkeeper
Invasion of Dominaria

Serra Faithkeeper

Creature - Angel
(Color indicator: Serra Faithkeeper is white)
Flying, vigilance
"I was there when Phyrexia doomed Serra's realm with a single touch. I was there when Yawgmoth tried and failed to conquer Dominaria. And I will still be here when Elesh Norn lies dead."
4/4
Card has other part: Invasion of Dominaria
Invasion of Gobakhan
Lightshield Array

Invasion of Gobakhan {1}{W}

Battle - Siege
When Invasion of Gobakhan enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
Defense: 3
Card has other part: Lightshield Array
Lightshield Array
Invasion of Gobakhan

Lightshield Array

Enchantment
(Color indicator: Lightshield Array is white)
At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.
Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn.
The weight of Phyrexia crashed down upon Gobakhan, but the will of its people endured.
Card has other part: Invasion of Gobakhan
Invasion of Theros
Ephara, Ever-Sheltering

Invasion of Theros {2}{W}

Battle - Siege
When Invasion of Theros enters the battlefield, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.
Defense: 4
Card has other part: Ephara, Ever-Sheltering
Ephara, Ever-Sheltering
Invasion of Theros

Ephara, Ever-Sheltering

Legendary Enchantment Creature - God
(Color indicator: Ephara, Ever-Sheltering is white and blue)
Ephara, Ever-Sheltering has lifelink and indestructible as long as you control at least three other enchantments.
Whenever another enchantment enters the battlefield under your control, draw a card.
When the sun falters and the seas disperse, when the wilds wither and the forges go cold, when death itself succumbs, she endures.
4/4
Card has other part: Invasion of Theros
Kithkin Billyrider

Kithkin Billyrider {2}{W}

Creature - Kithkin Knight
Double strike
"Brother, guide my right hand. Sister, my left. Rest well, my kin, but Lorwyn still needs me. I will not be joining you quite yet."
1/3
Knight of the New Coalition

Knight of the New Coalition {3}{W}

Creature - Human Knight
Vigilance
When Knight of the New Coalition enters the battlefield, create a 2/2 white and blue Knight creature token with vigilance.
Raised in a long tradition of heroes, every Benalish knight knows the day might come when they will be called to face Phyrexia.
2/2
Knight-Errant of Eos

Knight-Errant of Eos {4}{W}

Creature - Human Knight
Convoke
When Knight-Errant of Eos enters the battlefield, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked Knight-Errant of Eos. Put the revealed cards into your hand, then shuffle.
4/4
Related card: Emmara, Voice of the Conclave
Kor Halberd

Kor Halberd {W}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.
Equip {1}
An ancient weapon for a modern war.
Monastery Mentor

Monastery Mentor {2}{W}

Creature - Human Monk
Prowess
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
"One path. Many feet."
2/2
Norn's Inquisitor

Norn's Inquisitor {1}{W}

Creature - Phyrexian Knight
When Norn's Inquisitor enters the battlefield, incubate 2.
Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it.
1/1
Phyrexian Awakening

Phyrexian Awakening {2}{W}

Enchantment
When Phyrexian Awakening enters the battlefield, incubate 4.
Phyrexians you control have vigilance.
Phyrexian Censor

Phyrexian Censor {2}{W}

Creature - Phyrexian Wizard
Each player can't cast more than one non-Phyrexian spell each turn.
Non-Phyrexian creatures enter the battlefield tapped.
Quintorius muffled a sob as he watched the thing that was once Professor Pitnik "confiscate" yet another priceless historical tome.
3/3
Progenitor Exarch

Progenitor Exarch {X}{X}{W}

Creature - Phyrexian Cat Cleric
When Progenitor Exarch enters the battlefield, incubate 3 X times.
{T}: Transform target Incubator token you control.
1/2
Realmbreaker's Grasp

Realmbreaker's Grasp {1}{W}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
The Invasion Tree wasn't merely a conduit through which to breach planes. It was a living, writhing extension of Phyrexia's will.
Scrollshift

Scrollshift {2}{W}

Instant
Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control.
Draw a card.
Bim lashed out with the only weapon she'd never run out of: lecture notes.
Seal from Existence

Seal from Existence {1}{W}{W}

Enchantment
Ward {3}
When Seal from Existence enters the battlefield, exile target nonland permanent an opponent controls until Seal from Existence leaves the battlefield.
Seraph of New Capenna
Seraph of New Phyrexia

Seraph of New Capenna {2}{W}

Creature - Angel Soldier
Flying
{4}{B/P}: Transform Seraph of New Capenna. Activate only as a sorcery.
The angels had vowed to protect New Capenna. She was determined to uphold that vow, no matter the cost.
2/2
Card has other part: Seraph of New Phyrexia
Seraph of New Phyrexia
Seraph of New Capenna

Seraph of New Phyrexia

Creature - Phyrexian Angel
(Color indicator: Seraph of New Phyrexia is white and black)
Flying
Whenever Seraph of New Phyrexia attacks, you may sacrifice another creature or artifact. If you do, Seraph of New Phyrexia gets +2/+1 until end of turn.
With her Halo reserves exhausted, she began to change, and she made a new promise to bless New Capenna with glistening perfection.
3/3
Card has other part: Seraph of New Capenna
Sigiled Sentinel

Sigiled Sentinel {2}{W}

Creature - Human Knight
Backup 1
Vigilance
"Alara has been broken before. I will not let it break again."
2/2
Sun-Blessed Guardian
Furnace-Blessed Conqueror

Sun-Blessed Guardian {1}{W}

Creature - Human Cleric
{5}{R/P}: Transform Sun-Blessed Guardian. Activate only as a sorcery.
Light glinted off the raised weapons of the Sun Empire, filling her with an unbreakable hope . . .
2/2
Card has other part: Furnace-Blessed Conqueror
Furnace-Blessed Conqueror
Sun-Blessed Guardian

Furnace-Blessed Conqueror

Creature - Phyrexian Cleric
(Color indicator: Furnace-Blessed Conqueror is white and red)
Whenever Furnace-Blessed Conqueror attacks, create a tapped and attacking token that's a copy of it. Put a +1/+1 counter on that token for each +1/+1 counter on Furnace-Blessed Conqueror. Sacrifice that token at the beginning of the next end step.
. . . but even the unbreakable can be reshaped.
3/3
Card has other part: Sun-Blessed Guardian
Sunder the Gateway

Sunder the Gateway {1}{W}

Sorcery
Choose one —
• Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2.
• Incubate 2, then transform an Incubator token you control.
Sunfall

Sunfall {3}{W}{W}

Sorcery
Exile all creatures. Incubate X, where X is the number of creatures exiled this way.
"Let the light scour away your imperfect flesh."
—Heliod
Surge of Salvation

Surge of Salvation {W}

Instant
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
No Meletian had ever laid eyes on an angel, but when protective Halo flooded the Multiverse, they knew a divine blessing was at hand.