March of the Machine

Serra Faithkeeper
Invasion of Dominaria

Serra Faithkeeper

Creature - Angel
(Color indicator: Serra Faithkeeper is white)
Flying, vigilance
"I was there when Phyrexia doomed Serra's realm with a single touch. I was there when Yawgmoth tried and failed to conquer Dominaria. And I will still be here when Elesh Norn lies dead."
4/4
Card has other part: Invasion of Dominaria
Invasion of Gobakhan
Lightshield Array

Invasion of Gobakhan {1}{W}

Battle - Siege
When this Siege enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
Defense: 3
Card has other part: Lightshield Array
Lightshield Array
Invasion of Gobakhan

Lightshield Array

Enchantment
(Color indicator: Lightshield Array is white)
At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.
Sacrifice this enchantment: Creatures you control gain hexproof and indestructible until end of turn.
The weight of Phyrexia crashed down upon Gobakhan, but the will of its people endured.
Card has other part: Invasion of Gobakhan
Invasion of Theros
Ephara, Ever-Sheltering

Invasion of Theros {2}{W}

Battle - Siege
When this Siege enters, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.
Defense: 4
Card has other part: Ephara, Ever-Sheltering
Ephara, Ever-Sheltering
Invasion of Theros

Ephara, Ever-Sheltering

Legendary Enchantment Creature - God
(Color indicator: Ephara, Ever-Sheltering is white and blue)
Ephara has lifelink and indestructible as long as you control at least three other enchantments.
Whenever another enchantment you control enters, draw a card.
When the sun falters and the seas disperse, when the wilds wither and the forges go cold, when death itself succumbs, she endures.
4/4
Card has other part: Invasion of Theros
Kithkin Billyrider

Kithkin Billyrider {2}{W}

Creature - Kithkin Knight
Double strike
"Brother, guide my right hand. Sister, my left. Rest well, my kin, but Lorwyn still needs me. I will not be joining you quite yet."
1/3
Knight of the New Coalition

Knight of the New Coalition {3}{W}

Creature - Human Knight
Vigilance
When this creature enters, create a 2/2 white and blue Knight creature token with vigilance.
Raised in a long tradition of heroes, every Benalish knight knows the day might come when they will be called to face Phyrexia.
2/2
Knight-Errant of Eos

Knight-Errant of Eos {4}{W}

Creature - Human Knight
Convoke
When this creature enters, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked this creature. Put the revealed cards into your hand, then shuffle.
4/4
Related card: Emmara, Voice of the Conclave
Kor Halberd

Kor Halberd {W}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.
Equip {1}
An ancient weapon for a modern war.
Monastery Mentor

Monastery Mentor {2}{W}

Creature - Human Monk
Prowess
Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
"One path. Many feet."
2/2
Related card: Lam, Storm Crane Elder
Norn's Inquisitor

Norn's Inquisitor {1}{W}

Creature - Phyrexian Knight
When this creature enters, incubate 2.
Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it.
1/1
Phyrexian Awakening

Phyrexian Awakening {2}{W}

Enchantment
When this enchantment enters, incubate 4.
Phyrexians you control have vigilance.
Phyrexian Censor

Phyrexian Censor {2}{W}

Creature - Phyrexian Wizard
Each player can't cast more than one non-Phyrexian spell each turn.
Non-Phyrexian creatures enter tapped.
Quintorius muffled a sob as he watched the thing that was once Professor Pitnik "confiscate" yet another priceless historical tome.
3/3
Progenitor Exarch

Progenitor Exarch {X}{X}{W}

Creature - Phyrexian Cat Cleric
When this creature enters, incubate 3 X times.
{T}: Transform target Incubator token you control.
1/2
Realmbreaker's Grasp

Realmbreaker's Grasp {1}{W}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
The Invasion Tree wasn't merely a conduit through which to breach planes. It was a living, writhing extension of Phyrexia's will.
Scrollshift

Scrollshift {2}{W}

Instant
Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control.
Draw a card.
Bim lashed out with the only weapon she'd never run out of: lecture notes.
Seal from Existence

Seal from Existence {1}{W}{W}

Enchantment
Ward {3}
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Seraph of New Capenna
Seraph of New Phyrexia

Seraph of New Capenna {2}{W}

Creature - Angel Soldier
Flying
{4}{B/P}: Transform this creature. Activate only as a sorcery.
The angels had vowed to protect New Capenna. She was determined to uphold that vow, no matter the cost.
2/2
Card has other part: Seraph of New Phyrexia
Seraph of New Phyrexia
Seraph of New Capenna

Seraph of New Phyrexia

Creature - Phyrexian Angel
(Color indicator: Seraph of New Phyrexia is white and black)
Flying
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, this creature gets +2/+1 until end of turn.
With her Halo reserves exhausted, she began to change, and she made a new promise to bless New Capenna with glistening perfection.
3/3
Card has other part: Seraph of New Capenna
Sigiled Sentinel

Sigiled Sentinel {2}{W}

Creature - Human Knight
Backup 1
Vigilance
"Alara has been broken before. I will not let it break again."
2/2
Sun-Blessed Guardian
Furnace-Blessed Conqueror

Sun-Blessed Guardian {1}{W}

Creature - Human Cleric
{5}{R/P}: Transform this creature. Activate only as a sorcery.
Light glinted off the raised weapons of the Sun Empire, filling her with an unbreakable hope . . .
2/2
Card has other part: Furnace-Blessed Conqueror
Furnace-Blessed Conqueror
Sun-Blessed Guardian

Furnace-Blessed Conqueror

Creature - Phyrexian Cleric
(Color indicator: Furnace-Blessed Conqueror is white and red)
Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Put a +1/+1 counter on that token for each +1/+1 counter on this creature. Sacrifice that token at the beginning of the next end step.
. . . but even the unbreakable can be reshaped.
3/3
Card has other part: Sun-Blessed Guardian
Sunder the Gateway

Sunder the Gateway {1}{W}

Sorcery
Choose one —
• Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2.
• Incubate 2, then transform an Incubator token you control.
Sunfall

Sunfall {3}{W}{W}

Sorcery
Exile all creatures. Incubate X, where X is the number of creatures exiled this way.
"Let the light scour away your imperfect flesh."
—Heliod
Surge of Salvation

Surge of Salvation {W}

Instant
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
No Meletian had ever laid eyes on an angel, but when protective Halo flooded the Multiverse, they knew a divine blessing was at hand.