March of the Machine

Seed of Hope

Seed of Hope {G}

Instant
Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life.
Wrenn had given everything and asked for nothing. She deserved a monument, but rest in a quiet meadow is all she would've wanted.
Serpent-Blade Assailant

Serpent-Blade Assailant {2}{G}

Creature - Elf Warrior
Backup 1
Deathtouch
"Kaldheim's cosmos was never yours to corrupt."
2/1
Storm the Seedcore

Storm the Seedcore {2}{G}{G}

Sorcery
Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.
In that moment, the fate of countless worlds rested with one dryad and a handful of the bravest Mirrodin had to offer.
Streetwise Negotiator

Streetwise Negotiator {1}{G}

Creature - Cat Citizen
Backup 1
This creature assigns combat damage equal to its toughness rather than its power.
Like the laws, the rules of engagement always seem to bend in the Brokers' favor.
0/2
Tandem Takedown

Tandem Takedown {1}{G}{G}

Instant
Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle.
"I take no pleasure in this, but Vadrok might."
—Vivien Reid, to Lukka
Tangled Skyline

Tangled Skyline {4}{G}

Enchantment
When Tangled Skyline enters, you gain 5 life and incubate 5.
Phyrexians you control have reach.
Timberland Ancient

Timberland Ancient {4}{G}{G}

Creature - Treefolk
Reach, trample
Forestcycling {2}
Only the trees were old enough to remember what happened when Moag ignored warnings of Phyrexia millennia ago. They were determined not to repeat the mistake.
6/5
Tribute to the World Tree

Tribute to the World Tree {G}{G}{G}

Enchantment
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
"The Tree was the heart of our world. It made me what I am and pulled me back from the brink of death. I won't allow it to be forgotten."
—Esika, god of the Tree
Vengeant Earth

Vengeant Earth {1}{G}

Instant
Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able.
When Zendikar's defenders faltered, the Roil rose up to shake the invaders from its back.
Vorinclex
The Grand Evolution

Vorinclex {3}{G}{G}

Legendary Creature - Phyrexian Praetor
Trample, reach
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
{6}{G}{G}: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
6/6
Card has other part: The Grand Evolution
The Grand Evolution
Vorinclex

The Grand Evolution

Enchantment - Saga
(Color indicator: The Grand Evolution is green)
I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II — Distribute seven +1/+1 counters among any number of target creatures you control.
III — Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield.
Card has other part: Vorinclex
War Historian

War Historian {2}{G}

Creature - Human Monk
Reach
War Historian has indestructible as long as it attacked a battle this turn.
All children on Kamigawa learn of the Kami War. Hostilities with beings from another reality were understood, and no time was wasted in disbelief.
3/3
Wary Thespian

Wary Thespian {1}{G}

Creature - Cat Druid
When this creature enters or dies, surveil 1.
The Cabaretti performance had veered off-script ... so how were the acrobats still moving in perfect unison?
3/1
Wildwood Escort

Wildwood Escort {4}{G}

Creature - Elf Warrior
When Wildwood Escort enters, return target creature or battle card from your graveyard to your hand.
If Wildwood Escort would die, exile it instead.
With Eldraine's human knights called away to defend the courts, lost travelers were surprised to find themselves whisked to safety by the secretive folk of the wilds.
3/3
Wrenn and Realmbreaker

Wrenn and Realmbreaker {1}{G}{G}

Legendary Planeswalker - Wrenn
Lands you control have "{T}: Add one mana of any color."
[+1]: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.
[–2]: Mill three cards. You may put a permanent card from among the milled cards into your hand.
[–7]: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
Loyalty:
4
Baral and Kari Zev

Baral and Kari Zev {1}{U}{R}

Legendary Creature - Human
First strike, menace
Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn.
2/4
Borborygmos and Fblthp

Borborygmos and Fblthp {2}{G}{U}{R}

Legendary Creature - Cyclops Homunculus
Whenever Borborygmos and Fblthp enters or attacks, draw a card, then you may discard any number of land cards. When you discard one or more cards this way, Borborygmos and Fblthp deals twice that much damage to target creature.
{1}{U}: Put Borborygmos and Fblthp into its owner's library third from the top.
6/5
Botanical Brawler

Botanical Brawler {G}{W}

Creature - Elemental Warrior
Trample
Botanical Brawler enters with two +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on Botanical Brawler.
0/0
Djeru and Hazoret

Djeru and Hazoret {2}{R}{R}{W}

Legendary Creature - Human God
As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste.
Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.
5/4
Drana and Linvala

Drana and Linvala {1}{W}{W}{B}

Legendary Creature - Vampire Angel
Flying, vigilance
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
3/4
Elvish Vatkeeper

Elvish Vatkeeper {1}{B}{G}

Creature - Phyrexian Elf
When Elvish Vatkeeper enters, incubate 2.
{5}: Transform target Incubator token you control. Double the number of +1/+1 counters on it.
3/3
Errant and Giada

Errant and Giada {1}{W}{U}

Legendary Creature - Human Angel
Flash
Flying
You may look at the top card of your library any time.
You may cast spells with flash or flying from the top of your library.
2/3
Ghalta and Mavren

Ghalta and Mavren {3}{G}{G}{W}{W}

Legendary Creature - Dinosaur Vampire
Trample
Whenever you attack, choose one —
• Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures.
• Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
12/12
Glissa, Herald of Predation

Glissa, Herald of Predation {3}{B}{G}

Legendary Creature - Phyrexian Zombie Elf
At the beginning of combat on your turn, choose one —
• Incubate 2 twice.
• Transform all Incubator tokens you control.
• Phyrexians you control gain first strike and deathtouch until end of turn.
3/5
Halo Forager

Halo Forager {1}{U}{B}

Creature - Faerie Rogue
Flying
When Halo Forager enters, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
3/1