Modern Masters 2015

Modern Masters 2015 contains 249 cards.
Released: 2015-05-22
Base set size: 249 cards.
  • Modern Masters 2015 Draft Booster (MM2-DRAFT)
  • All Is Dust

    All Is Dust {7}

    Tribal Sorcery - Eldrazi
    Each player sacrifices all permanents they control that are one or more colors.
    "The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets."
    —Javad Nasrin, Ondu relic hunter
    Artisan of Kozilek

    Artisan of Kozilek {9}

    Creature - Eldrazi
    When you cast this spell, you may return target creature card from your graveyard to the battlefield.
    Annihilator 2
    Emrakul, the Aeons Torn

    Emrakul, the Aeons Torn {15}

    Legendary Creature - Eldrazi
    This spell can't be countered.
    When you cast this spell, take an extra turn after this one.
    Flying, protection from spells that are one or more colors, annihilator 6
    When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
    Karn Liberated

    Karn Liberated {7}

    Legendary Planeswalker - Karn
    [+4]: Target player exiles a card from their hand.
    [–3]: Exile target permanent.
    [–14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
    Kozilek, Butcher of Truth

    Kozilek, Butcher of Truth {10}

    Legendary Creature - Eldrazi
    When you cast this spell, draw four cards.
    Annihilator 4
    When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
    Ulamog, the Infinite Gyre

    Ulamog, the Infinite Gyre {11}

    Legendary Creature - Eldrazi
    When you cast this spell, destroy target permanent.
    Annihilator 4
    When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
    Ulamog's Crusher

    Ulamog's Crusher {8}

    Creature - Eldrazi
    Annihilator 2
    Ulamog's Crusher attacks each combat if able.
    "Whatever the Eldrazi's purpose is, it has nothing to do with something so insignificant as us."
    —Nirthu, lone missionary
    Apostle's Blessing

    Apostle's Blessing {1}{W/P}

    Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.

    Arrest {2}{W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature can't attack or block, and its activated abilities can't be activated.
    Bladehold houses a rogues' gallery filled with the living "statues" of the worst enemies of the Auriok.
    Related card: Peacekeeper Avatar
    Battlegrace Angel

    Battlegrace Angel {3}{W}{W}

    Creature - Angel
    Whenever a creature you control attacks alone, it gains lifelink until end of turn.
    Celestial Purge

    Celestial Purge {1}{W}

    Exile target black or red permanent.
    "They say only the good die young. Obviously, you are one of the exceptions."
    —Delrobah, cleric of Ivora Gate
    Conclave Phalanx

    Conclave Phalanx {4}{W}

    Creature - Human Soldier
    When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.
    Court Homunculus

    Court Homunculus {W}

    Artifact Creature - Homunculus
    Court Homunculus gets +1/+1 as long as you control another artifact.
    Mages of Esper measure their wealth and status by the number of servants in their retinues.
    Daybreak Coronet

    Daybreak Coronet {W}{W}

    Enchantment - Aura
    Enchant creature with another Aura attached to it
    Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink.
    "Let the deception of the gods yield to the pure light of day."
    —Brimaz, king of Oreskos

    Dispatch {W}

    Tap target creature.
    Metalcraft — If you control three or more artifacts, exile that creature.
    Venser wondered if it could still be called a teleportation spell if the destination is oblivion.
    Elesh Norn, Grand Cenobite

    Elesh Norn, Grand Cenobite {5}{W}{W}

    Legendary Creature - Phyrexian Praetor
    Other creatures you control get +2/+2.
    Creatures your opponents control get -2/-2.
    "The Gitaxians whisper among themselves of other worlds. If they exist, we must bring Phyrexia's magnificence to them."

    Fortify {2}{W}

    Choose one —
    • Creatures you control get +2/+0 until end of turn.
    • Creatures you control get +0/+2 until end of turn.
    "Where metal is tainted and wood is scarce, we are best armed by faith."
    —Tavalus, acolyte of Korlis
    Hikari, Twilight Guardian

    Hikari, Twilight Guardian {3}{W}{W}

    Legendary Creature - Spirit
    Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
    Indomitable Archangel

    Indomitable Archangel {2}{W}{W}

    Creature - Angel
    Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts.
    "Every sword drawn to defend is an angelic blade, guided to justice by an angelic hand."
    —Auriok proverb
    Iona, Shield of Emeria

    Iona, Shield of Emeria {6}{W}{W}{W}

    Legendary Creature - Angel
    As Iona, Shield of Emeria enters the battlefield, choose a color.
    Your opponents can't cast spells of the chosen color.
    No more shall the righteous cower before evil.
    Kami of Ancient Law

    Kami of Ancient Law {1}{W}

    Creature - Spirit
    Sacrifice Kami of Ancient Law: Destroy target enchantment.
    "Duty and law are the foundation on which civilization stands. They must not fall, for when they do, they take everything with them."
    —Lord Konda
    Kor Duelist

    Kor Duelist {W}

    Creature - Kor Soldier
    As long as Kor Duelist is equipped, it has double strike.
    "Swords cannot reach far enough. Chains cannot strike hard enough. An eternal dilemma, but a simple one."
    Leyline of Sanctity

    Leyline of Sanctity {2}{W}{W}

    If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
    You have hexproof.
    Mighty Leap

    Mighty Leap {1}{W}

    Target creature gets +2/+2 and gains flying until end of turn.
    "The southern fortress taken by invaders? Heh, sure . . . when elephants fly."
    —Brezard Skeinbow, captain of the guard
    Mirran Crusader

    Mirran Crusader {1}{W}{W}

    Creature - Human Knight
    Double strike, protection from black and from green
    A symbol of what Mirrodin once was and hope for what it will be again.
    Related card: Bladehold Cleaver