Modern Masters 2015

Soulbright Flamekin

Soulbright Flamekin {1}{R}

Creature - Elemental Shaman
{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R}.
When provoked, a flamekin's inner fire burns far hotter than any giant's forge.
2/1
Spikeshot Elder

Spikeshot Elder {R}

Creature - Goblin Shaman
{1}{R}{R}: Spikeshot Elder deals damage equal to its power to any target.
Now that he knows a thousand ways of hurting people, his next shamanic quest is to discover a thousand more.
1/1
Spitebellows

Spitebellows {5}{R}

Creature - Elemental
When Spitebellows leaves the battlefield, it deals 6 damage to target creature.
Evoke {1}{R}{R}
Disaster stalks with gaping jaws across unready lands.
6/1
Splinter Twin

Splinter Twin {2}{R}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."
"I know just the person for that job."
Stormblood Berserker

Stormblood Berserker {1}{R}

Creature - Human Berserker
Bloodthirst 2
Menace
Blood is holy to those whose god is War.
1/1
Thunderblust

Thunderblust {2}{R}{R}{R}

Creature - Elemental
Haste
Thunderblust has trample as long as it has a -1/-1 counter on it.
Persist
7/2
Tribal Flames

Tribal Flames {1}{R}

Sorcery
Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
"Fire is the universal language."
—Jhoira, master artificer
Viashino Slaughtermaster

Viashino Slaughtermaster {1}{R}

Creature - Lizard Warrior
Double strike
{B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate only once each turn.
"I'll fight two at once, and then lick their guts from my blades."
1/1
Wildfire

Wildfire {4}{R}{R}

Sorcery
Each player sacrifices four lands of their choice. Wildfire deals 4 damage to each creature.
Fire is always at the top of the food chain, and it has a big appetite.
Worldheart Phoenix

Worldheart Phoenix {3}{R}

Creature - Phoenix
Flying
You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters with two +1/+1 counters on it.
2/2
Wrap in Flames

Wrap in Flames {3}{R}

Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
"Our pyromancer's flames may not have killed them, but they bought us the time we needed."
—The War Diaries
Algae Gharial

Algae Gharial {3}{G}

Creature - Crocodile
Shroud
Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.
It lurks just under the surface, using the algae-choked tar pits of Jund as both home and hunting blind.
1/1
All Suns' Dawn

All Suns' Dawn {4}{G}

Sorcery
For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
"When the fifth sun rose, Mirrodin saw its first true dawn."
—Inscribed on the skin of Thrun, the last troll
Ant Queen

Ant Queen {3}{G}{G}

Creature - Insect
{1}{G}: Create a 1/1 green Insect creature token.
"Kill the queen first, or we'll be fighting her drones forever. It is not in a queen's nature to have enough servants."
—Borzard, exterminator captain
5/5
Aquastrand Spider

Aquastrand Spider {1}{G}

Creature - Spider Mutant
Graft 2
{G}: Target creature with a +1/+1 counter on it gains reach until end of turn.
0/0
Bestial Menace

Bestial Menace {3}{G}{G}

Sorcery
Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
"My battle cry reaches ears far keener than yours."
—Saidah, Joraga hunter
Commune with Nature

Commune with Nature {G}

Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Cytoplast Root-Kin

Cytoplast Root-Kin {2}{G}{G}

Creature - Elemental Mutant
Graft 4
When Cytoplast Root-Kin enters, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
{2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.
0/0
Gnarlid Pack

Gnarlid Pack {1}{G}

Creature - Beast
Multikicker {1}{G}
Gnarlid Pack enters with a +1/+1 counter on it for each time it was kicked.
2/2
Karplusan Strider

Karplusan Strider {3}{G}

Creature - Yeti
Karplusan Strider can't be the target of blue or black spells.
The strider's long, loping gait is an adaptation that allows it to move quickly in deep snow.
3/4
Kavu Primarch

Kavu Primarch {3}{G}

Creature - Kavu
Kicker {4}
Convoke
If Kavu Primarch was kicked, it enters with four +1/+1 counters on it.
3/3
Kozilek's Predator

Kozilek's Predator {3}{G}

Creature - Eldrazi Drone
When Kozilek's Predator enters, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
It's difficult to outwit something that doesn't speak, strategize, or even think.
3/3
Matca Rioters

Matca Rioters {2}{G}

Creature - Human Warrior
Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.
When outsiders interrupted the matca championship, things got ugly.
*/*
Mutagenic Growth

Mutagenic Growth {G/P}

Instant
Target creature gets +2/+2 until end of turn.
"Sympathy is for weaklings. Whoever survives, wins."
—Benzir, archdruid of Temple Might
Nest Invader

Nest Invader {1}{G}

Creature - Eldrazi Drone
When Nest Invader enters, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
It nurtures its masters' glorious future.
2/2