Modern Horizons 3

Temperamental Oozewagg

Temperamental Oozewagg {3}{G}

Creature - Ooze Brushwagg
{2}{G}: Adapt 2.
Modified creatures you control have trample.
Its position on the food chain causes great confusion in everyone from hunters to other monsters.
4/4
Territory Culler

Territory Culler {4}{G}

Creature - Eldrazi
Devoid
Reach
Landfall — Whenever a land you control enters, look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
7/5
Thief of Existence

Thief of Existence {1}{C}{G}

Creature - Eldrazi
Devoid
When you cast this spell, exile up to one target noncreature, nonland permanent an opponent controls with mana value 4 or less. If you do, Thief of Existence gains "When this creature leaves the battlefield, target opponent draws a card."
3/4
Trickster's Elk

Trickster's Elk {2}{G}

Enchantment Creature - Elk
Bestow {1}{G}
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.
"Wait. Is that one Dad?"
—Rowan Kenrith, to Will
3/3
Wumpus Aberration

Wumpus Aberration {3}{G}

Creature - Eldrazi Beast
Devoid
When you cast this spell, if {C} wasn't spent to cast it, target opponent may put a creature card from their hand onto the battlefield.
Trample
All who behold its twisted form are consumed by a single-minded obsession: destroy it.
6/6
Abstruse Appropriation

Abstruse Appropriation {2}{W}{B}

Instant
Devoid
Exile target nonland permanent. You may cast that card for as long as it remains exiled, and you may spend colorless mana as though it were mana of any color to cast that spell.
"Kozilek experiences reality on his own terms."
—Ayli, high priest of the Eternal Pilgrims
Arna Kennerüd, Skycaptain

Arna Kennerüd, Skycaptain {2}{W}{U}{B}

Legendary Creature - Human Knight
Flying, lifelink
Ward—Discard a card.
Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.
4/4
Conduit Goblin

Conduit Goblin {R}{W}

Creature - Goblin Warrior
When Conduit Goblin enters, you get {E}{E}.
At the beginning of combat on your turn, you may pay {E}. If you do, another target creature you control gets +1/+0 and gains haste until end of turn.
Warned against wearing metal in a lightning storm, Smurt took it as a challenge.
2/2
Cranial Ram

Cranial Ram {B}{R}

Artifact - Equipment
Living weapon
Equipped creature gets +X/+1, where X is the number of artifacts you control.
Equip {2}
To ensure proper fit, the mandibles can be inserted directly into the ears.
Cursed Wombat

Cursed Wombat {B}{G}

Creature - Nightmare Wombat
{2}{B}{G}: Adapt 2.
Permanents you control have "Whenever one or more +1/+1 counters are put on this permanent, put an additional +1/+1 counter on it. This ability triggers only once each turn."
2/3
Cyclops Superconductor

Cyclops Superconductor {1}{U}{R}

Creature - Cyclops Wizard
Prowess
When Cyclops Superconductor enters, you get {E}{E}{E}.
When Cyclops Superconductor dies, you may pay {E}{E}{E}. When you do, Cyclops Superconductor deals damage equal to its power to any target.
2/2
Emissary of Soulfire

Emissary of Soulfire {1}{W}{U}

Creature - Djinn Monk
When Emissary of Soulfire enters, you get {E}{E}{E}.
Pay {E}{E}: Put an exalted counter on target creature you control. Activate only as a sorcery.
1/4
Expanding Ooze

Expanding Ooze {1}{B}{G}

Creature - Ooze
{B}{G}: Adapt 1.
Whenever Expanding Ooze attacks, put a +1/+1 counter on target modified creature you control.
"It eats the royal garbage. Of course it's growing!"
—Prince Bolbuss
3/3
Faithful Watchdog

Faithful Watchdog {G}{W}

Creature - Dog
Vigilance
Faithful Watchdog enters with three +1/+1 counters on it.
Though its official designation was Third Battalion Patrol Hound 7, the soldiers dubbed their new companion Lord Fancy-Paws.
0/0
Genku, Future Shaper

Genku, Future Shaper {2}{W}{U}

Legendary Creature - Moonfolk Wizard
Whenever another nontoken permanent you control leaves the battlefield, choose one that hasn't been chosen this turn. Create a creature token with those characteristics.
• 2/2 white Fox with vigilance.
• 1/2 blue Moonfolk with flying.
• 1/1 black Rat with lifelink.
{3}{W}{U}: Put a +1/+1 counter on each creature you control.
2/5
Golden-Tail Trainer

Golden-Tail Trainer {1}{G}{W}

Creature - Fox Samurai
Aura and Equipment spells you cast cost {X} less to cast, where X is Golden-Tail Trainer's power.
Whenever Golden-Tail Trainer attacks, other modified creatures you control get +X/+X until end of turn, where X is Golden-Tail Trainer's power.
1/3
Horrid Shadowspinner

Horrid Shadowspinner {1}{U}{B}

Creature - Horror
Lifelink
Whenever Horrid Shadowspinner attacks, you may draw cards equal to its power. If you do, discard that many cards.
"The daylight's done, the nightmare's spun. It crawls off the loom, and into your room."
—Kithkin children's rhyme
2/3
Imskir Iron-Eater

Imskir Iron-Eater {6}{B}{R}

Legendary Creature - Demon
Affinity for artifacts
When Imskir Iron-Eater enters, you draw X cards and you lose X life, where X is half the number of artifacts you control, rounded down.
{3}{R}, Sacrifice an artifact: Imskir deals damage equal to the sacrificed artifact's mana value to any target.
5/5
Invert Polarity

Invert Polarity {U}{U}{R}

Instant
Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
"Skreeg! I thought I told you to stop messing with... Oh, that worked. Good job, Skreeg."
—Ral Zarek
Izzet Generatorium

Izzet Generatorium {U}{R}

Artifact
If you would get one or more {E}, you get that many plus one {E} instead.
{T}: Draw a card. Activate only if you've paid or lost four or more {E} this turn.
Hard hats are required. Shock-resistant coveralls aren't, but are highly recommended.
Kudo, King Among Bears

Kudo, King Among Bears {G}{W}

Legendary Creature - Bear
Other creatures have base power and toughness 2/2 and are Bears in addition to their other types.
Born from the greatest granite boulder, nursed on the sweetest honey, crowned amid a raging blizzard.
2/2
Nadu, Winged Wisdom

Nadu, Winged Wisdom {1}{G}{U}

Legendary Creature - Bird Wizard
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn."
3/4
Related card: Nadu, Winged Wisdom (Alchemy)
The Necrobloom

The Necrobloom {1}{W}{B}{G}

Legendary Creature - Plant
Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.
Land cards in your graveyard have dredge 2.
2/7
Obstinate Gargoyle

Obstinate Gargoyle {1}{W}{B}

Artifact Creature - Gargoyle
Obstinate Gargoyle has flying as long as it's modified.
Persist
2/2
Ondu Knotmaster

Ondu Knotmaster {2}{W}{B}

Creature - Kor Rogue
Lifelink
Whenever another modified creature you control dies, put two +1/+1 counters on Ondu Knotmaster.
2/2
Card has other part: Throw a Line