Modern Horizons 3

Dog Umbra

Dog Umbra {1}{W}

Enchantment - Aura
Flash
Enchant creature
As long as another player controls enchanted creature, it can't attack or block. Otherwise, Dog Umbra has umbra armor.
Envoy of the Ancestors

Envoy of the Ancestors {2}{W}

Creature - Human Cleric
Outlast {W}
Modified creatures you control have lifelink.
"No Abzan has ever stood alone."
2/3
Essence Reliquary

Essence Reliquary {2}{W}

Artifact
{T}: Return another target permanent you control and all Auras you control attached to it to their owner's hand. Activate only during your turn.
"It safeguards the greatest treasure of all: our memories of those most precious to us."
—Elspeth
Expel the Unworthy

Expel the Unworthy {1}{W}

Sorcery
Kicker {2}{W}
Choose target creature with mana value 3 or less. If this spell was kicked, instead choose target creature. Exile the chosen creature, then its controller gains life equal to its mana value.
Flare of Fortitude

Flare of Fortitude {2}{W}{W}

Instant
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
"I call upon a power greater than myself."
Glyph Elemental

Glyph Elemental {1}{W}

Enchantment Creature - Elemental
Bestow {1}{W}
Landfall — Whenever a land you control enters, put a +1/+1 counter on Glyph Elemental.
Enchanted creature gets +1/+1 for each +1/+1 counter on Glyph Elemental.
2/2
Guardian of the Forgotten

Guardian of the Forgotten {3}{W}

Creature - Elephant Warrior
Vigilance
Whenever a modified creature you control dies, manifest the top card of your library.
4/4
Guide of Souls

Guide of Souls {W}

Creature - Human Cleric
Whenever another creature you control enters, you gain 1 life and get {E}.
Whenever you attack, you may pay {E}{E}{E}. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
1/2
Related card: Guide of Souls (Alchemy)
Hexgold Slith

Hexgold Slith {1}{W}

Creature - Slith
When Hexgold Slith enters, you get {E}{E}.
Whenever Hexgold Slith attacks, you may pay {E}{E}. If you do, it gains first strike until end of turn.
Whenever Hexgold Slith deals combat damage to a player, put a +1/+1 counter on it.
2/1
Indebted Spirit

Indebted Spirit {W}

Enchantment Creature - Spirit
Bestow {2}{W}
Afterlife 1
Enchanted creature gets +1/+1 and has afterlife 1.
1/1
Inspired Inventor

Inspired Inventor {2}{W}

Creature - Human Artificer
When Inspired Inventor enters, choose one —
• You get {E}{E}{E}.
• Put a +1/+1 counter on target creature.
• Create a 1/1 colorless Servo artifact creature token.
2/2
Jolted Awake

Jolted Awake {W}

Sorcery
Choose up to one target artifact or creature card in your graveyard. You get {E}{E}. Then you may pay an amount of {E} equal to that card's mana value. If you do, return it from your graveyard to the battlefield.
Cycling {2}
Mandibular Kite

Mandibular Kite {W}

Artifact - Equipment
Living weapon
Equipped creature gets +1/+1 and has flying.
Equip {3}{W}
The Machine Orthodoxy finds skin impure, and will not sully their creations with impure material.
Metastatic Evangel

Metastatic Evangel {1}{W}

Creature - Phyrexian Human Cleric
Whenever another nontoken creature you control enters, proliferate.
"I am no sleeper agent. I am a liberator. It is you who are asleep."
3/1
Muster the Departed

Muster the Departed {2}{W}

Enchantment
When Muster the Departed enters, create a 1/1 white Spirit creature token with flying.
Morbid — At the beginning of your end step, if a creature died this turn, populate.
Nyxborn Unicorn

Nyxborn Unicorn {1}{W}

Enchantment Creature - Unicorn
Bestow {3}{W}
Mentor
Enchanted creature gets +2/+2 and has mentor.
2/2
Ocelot Pride

Ocelot Pride {W}

Creature - Cat
First strike, lifelink
Ascend
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
1/1
Related card: Ocelot Pride (Alchemy)
Pearl-Ear, Imperial Advisor

Pearl-Ear, Imperial Advisor {1}{W}{W}

Legendary Creature - Fox Advisor
Lifelink
Enchantment spells you cast have affinity for Auras.
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card.
3/4
Phelia, Exuberant Shepherd

Phelia, Exuberant Shepherd {1}{W}

Legendary Creature - Dog
Flash
Whenever Phelia, Exuberant Shepherd attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
2/2
Proud Pack-Rhino

Proud Pack-Rhino {2}{W}

Creature - Rhino
When Proud Pack-Rhino enters, choose one —
• Put a shield counter on target permanent.
• Proliferate.
3/3
Rosecot Knight

Rosecot Knight {4}{W}

Creature - Human Knight
Vigilance
When Rosecot Knight enters, look at the top six cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on Rosecot Knight.
3/4
Solstice Zealot

Solstice Zealot {2}{W}

Creature - Rhino Cleric
When Solstice Zealot enters, you get {E}{E}.
{T}, Pay {E}: Tap target creature.
"Embrace the light, or succumb to the shadows."
2/3
Static Prison

Static Prison {W}

Enchantment
When Static Prison enters, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get {E}{E}.
At the beginning of your first main phase, sacrifice Static Prison unless you pay {E}.
Thraben Charm

Thraben Charm {1}{W}

Instant
Choose one —
• Thraben Charm deals damage equal to twice the number of creatures you control to target creature.
• Destroy target enchantment.
• Exile any number of target players' graveyards.
Voltstorm Angel

Voltstorm Angel {3}{W}{W}

Creature - Angel
Flying
When Voltstorm Angel enters, you get {E}{E}{E}.
At the beginning of combat on your turn, you may pay {E}{E}. When you do, choose one —
• Voltstorm Angel gains vigilance and lifelink until end of turn.
• Other creatures you control get +1/+1 until end of turn.
4/4