Modern Horizons 3

Glasswing Grace
Age-Graced Chapel

Glasswing Grace {3}{W/B}{W/B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and lifelink.
Serra may be long gone, but Benalia's faithful still draw strength from her blessings.
Card has other part: Age-Graced Chapel
Age-Graced Chapel
Glasswing Grace

Age-Graced Chapel

Land
This land enters tapped.
{T}: Add {W} or {B}.
"Empires fall, cities crumble, righteousness remains."
—Chapel inscription
Card has other part: Glasswing Grace
Legion Leadership
Legion Stronghold

Legion Leadership {1}{R/W}

Instant
Until end of turn, double target creature's power and it gains first strike.
"The firemane angels are mighty, but their greatest value lies in the fervor their presence kindles in the heart of a soldier."
—Agrus Kos
Card has other part: Legion Stronghold
Legion Stronghold
Legion Leadership

Legion Stronghold

Land
This land enters tapped.
{T}: Add {R} or {W}.
Boros fortresses bristle with high towers so that, even at rest, Legion soldiers can remain in the light of the sun.
Card has other part: Legion Leadership
Revitalizing Repast
Old-Growth Grove

Revitalizing Repast {B/G}

Instant
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
"Today, we feast! Tomorrow, we fight! Then, we feast again!"
—Harald, king of Skemfar
Card has other part: Old-Growth Grove
Old-Growth Grove
Revitalizing Repast

Old-Growth Grove

Land
This land enters tapped.
{T}: Add {B} or {G}.
The most potent elvish tonics and potions are brewed from the trees containing their imprisoned gods, the Einir.
Card has other part: Revitalizing Repast
Rush of Inspiration
Crackling Falls

Rush of Inspiration {1}{U/R}{U/R}

Instant
Draw two cards. Then discard a card at random unless you pay {E}{E}.
"Insight is like a waterfall—near-limitless power, but only if properly harnessed."
—Saheeli Rai
Card has other part: Crackling Falls
Crackling Falls
Rush of Inspiration

Crackling Falls

Land
This land enters tapped.
{T}: Add {U} or {R}.
In the wilds beyond Ghirapur, raw magical energy permeates the landscape.
Card has other part: Rush of Inspiration
Strength of the Harvest
Haven of the Harvest

Strength of the Harvest {2}{G/W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature and/or enchantment you control.
The Kelema Veil flows through Setessa, allowing Karametra's faithful followers direct access to her wisdom and power.
Card has other part: Haven of the Harvest
Haven of the Harvest
Strength of the Harvest

Haven of the Harvest

Land
This land enters tapped.
{T}: Add {G} or {W}.
"For us, a temple is a part of nature, not something we impose upon it."
—Sythis, Harvest's Hand
Card has other part: Strength of the Harvest
Stump Stomp
Burnwillow Clearing

Stump Stomp {1}{R/G}

Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
"Don't be a superstitious coward. What's a tree going to do, slowly fall on us?"
—Sebastian the Logger
Card has other part: Burnwillow Clearing
Burnwillow Clearing
Stump Stomp

Burnwillow Clearing

Land
This land enters tapped.
{T}: Add {R} or {G}.
The loggers never questioned why the last crew had abandoned camp.
Card has other part: Stump Stomp
Suppression Ray
Orderly Plaza

Suppression Ray {3}{W/U}{W/U}

Sorcery
Tap all creatures target player controls. You may pay any amount of {E}. If you do, choose up to that many creatures tapped this way. Put a stun counter on each of them.
The Consulate's aether spotlights have a setting to incapacitate trespassers on contact.
Card has other part: Orderly Plaza
Orderly Plaza
Suppression Ray

Orderly Plaza

Land
This land enters tapped.
{T}: Add {W} or {U}.
"Chaos fuels the flames of violence. Only through order can peace be assured."
—Dovin Baan
Card has other part: Suppression Ray
Waterlogged Teachings
Inundated Archive

Waterlogged Teachings {3}{U/B}

Instant
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
The long-dead librarians are still on hand to recommend selected titles.
Card has other part: Inundated Archive
Inundated Archive
Waterlogged Teachings

Inundated Archive

Land
This land enters tapped.
{T}: Add {U} or {B}.
Moldering tomes line rotting shelves. Generations of priceless knowledge fade from memory beneath the waves.
Card has other part: Waterlogged Teachings
Angel of the Ruins

Angel of the Ruins {5}{W}{W}

Artifact Creature - Angel
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling {2}
5/7
Decree of Justice

Decree of Justice {X}{X}{2}{W}{W}

Sorcery
Create X 4/4 white Angel creature tokens with flying.
Cycling {2}{W}
When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Distinguished Conjurer

Distinguished Conjurer {1}{W}

Creature - Human Wizard
Whenever another creature you control enters, you gain 1 life.
{4}{W}, {T}: Exile another target creature you control, then return it to the battlefield under its owner's control.
1/2
Orim's Chant

Orim's Chant {W}

Instant
Kicker {W}
Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
Recruiter of the Guard

Recruiter of the Guard {2}{W}

Creature - Human Soldier
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
"The kingdom is in peril! Who among you is brave enough to defend it?"
1/1
Sevinne's Reclamation

Sevinne's Reclamation {2}{W}

Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback {4}{W}
Deep Analysis

Deep Analysis {3}{U}

Sorcery
Target player draws two cards.
Flashback—{1}{U}, Pay 3 life.
"No fact escapes me. Why do you think you can?"
Estrid's Invocation

Estrid's Invocation {2}{U}

Enchantment
You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Enchanters add layer upon layer of complexity to the world around them.
Kappa Cannoneer

Kappa Cannoneer {5}{U}

Artifact Creature - Turtle Warrior
Improvise
Ward {4}
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature and it can't be blocked this turn.
4/4