Masters Edition III

Masters Edition III contains 230 cards.
Is it an online only set.
Released: 2009-09-07
Base set size: 230 cards.
Akron Legionnaire

Akron Legionnaire {6}{W}{W}

Creature - Giant Soldier
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
8/4
Alabaster Potion

Alabaster Potion {X}{W}{W}

Instant
Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.
"Healing is a matter of time, but it is sometimes also a matter of opportunity."
—D'Avenant proverb
Amrou Kithkin

Amrou Kithkin {W}{W}

Creature - Kithkin
Amrou Kithkin can't be blocked by creatures with power 3 or greater.
Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.
1/1
Call to Arms

Call to Arms {1}{W}

Enchantment
As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
Cleanse

Cleanse {2}{W}{W}

Sorcery
Destroy all black creatures.
The clouds broke and the sun's rays burst forth; each foul beast in its turn faltered, and was gone.
D'Avenant Archer

D'Avenant Archer {2}{W}

Creature - Human Soldier Archer
{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
Avenant's archers are also trained as poets, so that each arrow is guided by a fragment of verse.
1/2
Disenchant

Disenchant {1}{W}

Instant
Destroy target artifact or enchantment.
Related card: Garth One-Eye
Divine Intervention

Divine Intervention {6}{W}{W}

Enchantment
Divine Intervention enters the battlefield with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from Divine Intervention.
When you remove the last intervention counter from Divine Intervention, the game is a draw.
Eightfold Maze

Eightfold Maze {2}{W}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Destroy target attacking creature.
Exorcist

Exorcist {W}{W}

Creature - Human Cleric
{1}{W}, {T}: Destroy target black creature.
Though they often bore little greater charm than the demons they battled, exorcists were always welcome in Scarwood.
1/1
False Defeat

False Defeat {3}{W}

Sorcery
Return target creature card from your graveyard to the battlefield.
"All warfare is based on deception."
—Sun Tzu, Art of War (trans. Giles)
Guan Yu, Sainted Warrior

Guan Yu, Sainted Warrior {3}{W}{W}

Legendary Creature - Human Soldier Warrior
Horsemanship
When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
3/5
Related card: Liu Bei, Lord of Shu
Guan Yu's 1,000-Li March

Guan Yu's 1,000-Li March {4}{W}{W}

Sorcery
Destroy all tapped creatures.
"He Guan Yu covered the ground on a thousand-li horse;/ With dragon blade he took each pass by force."
Heal

Heal {W}

Instant
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
"Sometimes even the smallest boon can save a life."
—Halvor Arenson, Kjeldoran Priest
Ivory Guardians

Ivory Guardians {4}{W}{W}

Creature - Giant Cleric
Protection from red
Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
The elite guard of the Mesa High Priests, the Ivory Guardians, were created to protect the innocent and faithful. Some say their actions are above the law.
3/3
Kongming, "Sleeping Dragon"

Kongming, "Sleeping Dragon" {2}{W}{W}

Legendary Creature - Human Advisor
Other creatures you control get +1/+1.
"Such a lord as this—all virtues' height—Had never been, nor ever was again."
2/2
Land Tax

Land Tax {W}

Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Lightning Blow

Lightning Blow {1}{W}

Instant
Target creature gains first strike until end of turn.
Draw a card at the beginning of the next turn's upkeep.
"If you do it right, they'll never know what hit them."
—General Jarkeld, the Arctic Fox
Liu Bei, Lord of Shu

Liu Bei, Lord of Shu {3}{W}{W}

Legendary Creature - Human Soldier
Horsemanship
Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.
"Only wisdom and virtue can truly win men's devotion."
—Liu Bei
2/4
Related cards: Guan Yu, Sainted Warrior Zhang Fei, Fierce Warrior
Loyal Retainers

Loyal Retainers {2}{W}

Creature - Human Advisor
Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
1/1
Misfortune's Gain

Misfortune's Gain {3}{W}

Sorcery
Destroy target creature. Its owner gains 4 life.
The mourning families of commanders and generals were often given land, valuables, or money to compensate for their losses.
Peach Garden Oath

Peach Garden Oath {W}

Sorcery
You gain 2 life for each creature you control.
"We three, though of separate ancestry, join in brotherhood. . . . We dare not hope to be together always but hereby vow to die the selfsame day."
—Peach Garden Oath
Shu Cavalry

Shu Cavalry {2}{W}

Creature - Human Soldier
Horsemanship
In establishing the Shu kingdom, Liu Bei's forces fought against Ma Chao at Chengdu. Eventually, Ma Chao surrendered and became one of Liu Bei's Tiger Generals.
2/2
Shu Elite Companions

Shu Elite Companions {4}{W}

Creature - Human Soldier
Horsemanship
Throughout the three kingdoms, important generals were often guarded by small groups of expert soldiers known as "elite companions."
3/3
Shu General

Shu General {3}{W}

Creature - Human Soldier
Vigilance; horsemanship
2/2