Masters Edition

Masters Edition contains 195 cards.
Is it an online only set.
Released: 2007-09-10
Base set size: 195 cards.
Boosters:
  • Masters Edition Draft Booster (ME1-DRAFT)
  • Angry Mob

    Angry Mob {2}{W}{W}

    Creature - Human
    Trample
    As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.
    2+*/2+*
    Animate Wall

    Animate Wall {W}

    Enchantment - Aura
    Enchant Wall
    Enchanted Wall can attack as though it didn't have defender.
    Argivian Archaeologist

    Argivian Archaeologist {1}{W}{W}

    Creature - Human Artificer
    {W}{W}, {T}: Return target artifact card from your graveyard to your hand.
    Fascinated by the lore of ancient struggles, the archaeologist searches incessantly for remnants of an earlier, more powerful era.
    1/1
    Related card: Golgothian Sylex
    Armageddon

    Armageddon {3}{W}

    Sorcery
    Destroy all lands.
    Benalish Hero

    Benalish Hero {W}

    Creature - Human Soldier
    Banding
    Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the hero.
    1/1
    Crusade

    Crusade {W}{W}

    Enchantment
    White creatures get +1/+1.
    Death Speakers

    Death Speakers {W}

    Creature - Human Cleric
    Protection from black
    "Such innocent little birds. They sing a sweet song, sitting on their fragile branch."
    —Grandmother Sengir
    1/1
    Related card: Apocalypse Chime
    Death Ward

    Death Ward {W}

    Instant
    Regenerate target creature.
    Divine Transformation

    Divine Transformation {2}{W}{W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature gets +3/+3.
    Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.
    Dust to Dust

    Dust to Dust {1}{W}{W}

    Sorcery
    Exile two target artifacts.
    Tervish never noticed that the amulet had vanished. It had disappeared not only from his possession, but from his memory as well.
    Elder Land Wurm

    Elder Land Wurm {4}{W}{W}{W}

    Creature - Dragon Wurm
    Defender, trample
    When Elder Land Wurm blocks, it loses defender.
    Sometimes it's best to let sleeping dragons lie.
    5/5
    Exile

    Exile {2}{W}

    Instant
    Exile target nonwhite attacking creature. You gain life equal to its toughness.
    Greater Realm of Preservation

    Greater Realm of Preservation {1}{W}

    Enchantment
    {1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
    Hallowed Ground

    Hallowed Ground {1}{W}

    Enchantment
    {W}{W}: Return target nonsnow land you control to its owner's hand.
    "On this site where Kjeld's blood was spilled, let none raise a fist or deny a beggar."
    —Halvor Arenson, Kjeldoran priest
    Hand of Justice

    Hand of Justice {5}{W}

    Creature - Avatar
    {T}, Tap three untapped white creatures you control: Destroy target creature.
    "The Hand of Justice will come to cleanse the world if we are true."
    —Oliver Farrel
    2/6
    Holy Light

    Holy Light {2}{W}

    Instant
    Nonwhite creatures get -1/-1 until end of turn.
    "Bathed in hallowed light, the infidels looked upon the impurities of their souls and despaired."
    —The Book of Tal
    Icatian Lieutenant

    Icatian Lieutenant {W}{W}

    Creature - Human Soldier
    {1}{W}: Target Soldier creature gets +1/+0 until end of turn.
    To become an officer, an Icatian soldier had to pass a series of tests. These evaluated not only fighting and leadership skills, but also integrity, honor, and moral strength.
    1/2
    Icatian Town

    Icatian Town {5}{W}

    Sorcery
    Create four 1/1 white Citizen creature tokens.
    Icatia's once peaceful towns faced increasing attacks from orcs and goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.
    Knights of Thorn

    Knights of Thorn {3}{W}

    Creature - Human Knight
    Protection from red; banding
    "With a great cry, the goblin host broke and ran as the first wave of knights penetrated its ranks."
    —Tivadar of Thorn, History of the Goblin Wars
    2/2
    Mesa Pegasus

    Mesa Pegasus {1}{W}

    Creature - Pegasus
    Flying; banding
    Before a woman marries in the village of Sursi, she must visit the land of the mesa pegasus. Legend has it that if the woman is pure of heart and her love is true, a mesa pegasus will appear, blessing her family with long life and good fortune.
    1/1
    Moat

    Moat {2}{W}{W}

    Enchantment
    Creatures without flying can't attack.
    The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen.
    Order of Leitbur

    Order of Leitbur {W}{W}

    Creature - Human Cleric Knight
    Protection from black
    {W}: Order of Leitbur gains first strike until end of turn.
    {W}{W}: Order of Leitbur gets +1/+0 until end of turn.
    "Trained to battle the followers of Tourach, the Order of Leitbur was not as successful in later conflicts with orcish and goblin raiders."
    —Sarpadian Empires, vol. I
    2/1
    Petra Sphinx

    Petra Sphinx {2}{W}{W}{W}

    Creature - Sphinx
    {T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. If it doesn't, the player puts it into their graveyard.
    What walks on four legs in the morning, two legs in the afternoon, and three legs in the evening?
    3/4
    Preacher

    Preacher {1}{W}{W}

    Creature - Human Cleric
    You may choose not to untap Preacher during your untap step.
    {T}: For as long as Preacher remains tapped, gain control of target creature of an opponent's choice they control.
    1/1
    Righteous Avengers

    Righteous Avengers {4}{W}

    Creature - Human Soldier
    Plainswalk
    Few can withstand the wrath of the righteous.
    3/1