Magic 2015

Genesis Hydra

Genesis Hydra {X}{G}{G}

Creature - Plant Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
Genesis Hydra enters with X +1/+1 counters on it.
Designed by George Fan
0/0
Hornet Nest

Hornet Nest {2}{G}

Creature - Insect
Defender
Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch.
0/2
Hornet Queen

Hornet Queen {4}{G}{G}{G}

Creature - Insect
Flying, deathtouch
When Hornet Queen enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
2/2
Hunt the Weak

Hunt the Weak {3}{G}

Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control.
He who hesitates is lunch.
Hunter's Ambush

Hunter's Ambush {2}{G}

Instant
Prevent all combat damage that would be dealt by nongreen creatures this turn.
First you lose your enemy's trail. Then you lose all sense of direction. Then you hear the growls . . .
Invasive Species

Invasive Species {2}{G}

Creature - Insect
When Invasive Species enters, return another permanent you control to its owner's hand.
It's easier to relocate a village that lies in their path than to turn the bugs aside.
3/3
Kalonian Twingrove

Kalonian Twingrove {5}{G}

Creature - Treefolk Warrior
Kalonian Twingrove's power and toughness are each equal to the number of Forests you control.
When Kalonian Twingrove enters, create a green Treefolk Warrior creature token with "This creature's power and toughness are each equal to the number of Forests you control."
*/*
Life's Legacy

Life's Legacy {1}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.
At the instant of death, the mystery of life.
Living Totem

Living Totem {3}{G}

Creature - Plant Elemental
Convoke
When Living Totem enters, you may put a +1/+1 counter on another target creature.
2/3
Naturalize

Naturalize {1}{G}

Instant
Destroy target artifact or enchantment.
"When your cities and trinkets crumble, only nature will remain."
—Garruk Wildspeaker
Related cards: Wingbane Vantasaur You Line Up the Shot
Netcaster Spider

Netcaster Spider {2}{G}

Creature - Spider
Reach
Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.
It is an expert at culling individuals who stray too far from the herd.
2/3
Related card: Ishkanah, Broodmother
Nissa, Worldwaker

Nissa, Worldwaker {3}{G}{G}

Legendary Planeswalker - Nissa
[+1]: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
[+1]: Untap up to four target Forests.
[–7]: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
Loyalty:
3
Nissa's Expedition

Nissa's Expedition {4}{G}

Sorcery
Convoke
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Related card: Emmara, Voice of the Conclave
Overwhelm

Overwhelm {5}{G}{G}

Sorcery
Convoke
Creatures you control get +3/+3 until end of turn.
The Conclave acts with a single will, expressed by countless warriors.
Related card: Emmara, Voice of the Conclave
Paragon of Eternal Wilds

Paragon of Eternal Wilds {3}{G}

Creature - Human Druid
Other green creatures you control get +1/+1.
{G}, {T}: Another target green creature you control gains trample until end of turn.
2/2
Phytotitan

Phytotitan {4}{G}{G}

Creature - Plant Elemental
When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of their next upkeep.
Its root system spans the entire floor of the jungle, making eradication impossible.
7/2
Plummet

Plummet {1}{G}

Instant
Destroy target creature with flying.
"Let nothing own the skies but the wind."
—Dejara, Giltwood druid
Related card: You Line Up the Shot
Ranger's Guile

Ranger's Guile {G}

Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn.
"You don't survive in the wild by standing in plain sight."
—Garruk Wildspeaker
Reclamation Sage

Reclamation Sage {2}{G}

Creature - Elf Shaman
When this creature enters, you may destroy target artifact or enchantment.
"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."
2/1
Restock

Restock {3}{G}{G}

Sorcery
Return two target cards from your graveyard to your hand. Exile Restock.
What looked like a retreat was actually a replenishing.
Roaring Primadox

Roaring Primadox {3}{G}

Creature - Beast
At the beginning of your upkeep, return a creature you control to its owner's hand.
"They're easy enough to find. Question is, are you sure you want to find one?"
—Juruk, Kalonian tracker
4/4
Runeclaw Bear

Runeclaw Bear {1}{G}

Creature - Bear
The magic of the elves leaves its mark on the forest. The magic of the forest leaves its mark on the animals who live there. The animals of the forest leave their mark on all who trespass.
2/2
Satyr Wayfinder

Satyr Wayfinder {1}{G}

Creature - Satyr
When Satyr Wayfinder enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
The first satyr to wake after a revel must search for the site of the next one.
1/1
Shaman of Spring

Shaman of Spring {3}{G}

Creature - Elf Shaman
When Shaman of Spring enters, draw a card.
Some shamanic sects advocate the different seasons, each working to preserve nature's cycles.
2/2
Siege Wurm

Siege Wurm {5}{G}{G}

Creature - Wurm
Convoke
Trample
5/5