Magic 2015

Kird Chieftain

Kird Chieftain {3}{R}

Creature - Ape
Kird Chieftain gets +1/+1 as long as you control a Forest.
{4}{G}: Target creature gets +2/+2 and gains trample until end of turn.
3/3
Krenko's Enforcer

Krenko's Enforcer {1}{R}{R}

Creature - Goblin Warrior
Intimidate
He just likes to break legs. Collecting the debt is a bonus.
2/2
Kurkesh, Onakke Ancient

Kurkesh, Onakke Ancient {2}{R}{R}

Legendary Creature - Ogre Spirit
Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay {R}. If you do, copy that ability. You may choose new targets for the copy.
The Onakke were masters of dark arts and artifice. Their creations continue to spread foul magic, paving the way for their return.
4/3
Lava Axe

Lava Axe {4}{R}

Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
A strict upgrade over the cinder hatchet.
Lightning Strike

Lightning Strike {1}{R}

Instant
Lightning Strike deals 3 damage to any target.
To wield lightning is to tame chaos.
Might Makes Right

Might Makes Right {5}{R}

Enchantment
At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
An oath of fealty sworn with a handshake.
Miner's Bane

Miner's Bane {4}{R}{R}

Creature - Elemental
{2}{R}: Miner's Bane gets +1/+0 and gains trample until end of turn.
There are certain stones even dwarves know to leave in the earth.
6/3
Paragon of Fierce Defiance

Paragon of Fierce Defiance {3}{R}

Creature - Human Warrior
Other red creatures you control get +1/+1.
{R}, {T}: Another target red creature you control gains haste until end of turn.
2/2
Rummaging Goblin

Rummaging Goblin {2}{R}

Creature - Goblin Rogue
{T}, Discard a card: Draw a card.
To a goblin, value is based on the four S's: shiny, stabby, smelly, and super smelly.
1/1
Scrapyard Mongrel

Scrapyard Mongrel {3}{R}

Creature - Dog
As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample.
Trespassers are welcome to try.
3/3
Shrapnel Blast

Shrapnel Blast {1}{R}

Instant
As an additional cost to cast this spell, sacrifice an artifact.
Shrapnel Blast deals 5 damage to any target.
It requires immense pressure to imbue an item with magic. If the spell is broken . . .
Siege Dragon

Siege Dragon {5}{R}{R}

Creature - Dragon
Flying
When Siege Dragon enters the battlefield, destroy all Walls your opponents control.
Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.
5/5
Soul of Shandalar

Soul of Shandalar {4}{R}{R}

Creature - Avatar
First strike
{3}{R}{R}: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.
{3}{R}{R}, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.
6/6
Stoke the Flames

Stoke the Flames {2}{R}{R}

Instant
Convoke
Stoke the Flames deals 4 damage to any target.
Thundering Giant

Thundering Giant {3}{R}{R}

Creature - Giant
Haste
The giant was felt a few seconds before he was seen.
4/3
Torch Fiend

Torch Fiend {1}{R}

Creature - Devil
{R}, Sacrifice Torch Fiend: Destroy target artifact.
Devils redecorate every room with fire.
2/1
Related card: Tibalt, Wicked Tormentor
Wall of Fire

Wall of Fire {1}{R}{R}

Creature - Wall
Defender
{R}: Wall of Fire gets +1/+0 until end of turn.
Mercy is for those who keep their distance.
0/5
Ancient Silverback

Ancient Silverback {4}{G}{G}

Creature - Ape
{G}: Regenerate Ancient Silverback.
6/5
Back to Nature

Back to Nature {1}{G}

Instant
Destroy all enchantments.
There will always be those who presume to improve nature, or dare to befoul it. And nature will always have a response.
Carnivorous Moss-Beast

Carnivorous Moss-Beast {4}{G}{G}

Creature - Plant Elemental Beast
{5}{G}{G}: Put a +1/+1 counter on Carnivorous Moss-Beast.
Ranger wisdom dictates that when fleeing from a moss-beast, you must stay calm, find your bearings, and run south.
4/5
Charging Rhino

Charging Rhino {3}{G}{G}

Creature - Rhino
Charging Rhino can't be blocked by more than one creature.
The knights of Troinir Keep took the rhino as their emblem due to its intense focus when charging down a perceived threat—a trait they discovered on a hunting excursion.
4/4
Chord of Calling

Chord of Calling {X}{G}{G}{G}

Instant
Convoke
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Elvish Mystic

Elvish Mystic {G}

Creature - Elf Druid
{T}: Add {G}.
"Life grows everywhere. My kin merely find those places where it grows strongest."
—Nissa Revane
1/1
Feral Incarnation

Feral Incarnation {8}{G}

Sorcery
Convoke
Create three 3/3 green Beast creature tokens.
Nature is itself wild—in all its forms.
Gather Courage

Gather Courage {G}

Instant
Convoke
Target creature gets +2/+2 until end of turn.