Magic 2015

Quickling

Quickling {1}{U}

Creature - Faerie Rogue
Flash
Flying
When Quickling enters, sacrifice it unless you return another creature you control to its owner's hand.
2/2
Research Assistant

Research Assistant {1}{U}

Creature - Human Wizard
{3}{U}, {T}: Draw a card, then discard a card.
There are many words and phrases that can cause an experienced wizard to tremble in fear. Chief among them is "oops."
1/3
Soul of Ravnica

Soul of Ravnica {4}{U}{U}

Creature - Avatar
Flying
{5}{U}{U}: Draw a card for each color among permanents you control.
{5}{U}{U}, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control.
6/6
Statute of Denial

Statute of Denial {2}{U}{U}

Instant
Counter target spell. If you control a blue creature, draw a card, then discard a card.
"Pyrotechnic activity of any sort is strictly prohibited. It is irrelevant that today is a holiday."
Stormtide Leviathan

Stormtide Leviathan {5}{U}{U}{U}

Creature - Leviathan
Islandwalk
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
8/8
Turn to Frog

Turn to Frog {1}{U}

Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
"Ribbit."
Void Snare

Void Snare {U}

Sorcery
Return target nonland permanent to its owner's hand.
"I've tried so many variations on how to get rid of annoying things that it's hard to decide which one I like best."
—Ashurel, voidmage
Wall of Frost

Wall of Frost {1}{U}{U}

Creature - Wall
Defender
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
"I have seen countless petty warmongers gaze on it for a time before turning away."
—Sarlena, paladin of the Northern Verge
0/7
Welkin Tern

Welkin Tern {1}{U}

Creature - Bird
Flying
Welkin Tern can block only creatures with flying.
Sailors have come to regard them as bad luck, for they falsely bring hope of land.
2/1
Accursed Spirit

Accursed Spirit {3}{B}

Creature - Spirit
Intimidate
Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze.
3/2
Black Cat

Black Cat {1}{B}

Creature - Zombie Cat
When Black Cat dies, target opponent discards a card at random.
Its last life is spent tormenting your dreams.
1/1
Related card: Cursebound Witch
Blood Host

Blood Host {3}{B}{B}

Creature - Vampire
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.
It would be ill-mannered to decline his invitation. It would be ill-advised to accept it.
3/3
Carrion Crow

Carrion Crow {2}{B}

Creature - Zombie Bird
Flying
Carrion Crow enters tapped.
When carrion feeds on carrion, dark days approach.
2/2
Caustic Tar

Caustic Tar {4}{B}{B}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target player loses 3 life."
A forest fire can rejuvenate the land, but the tar's vile consumption leaves the land forever ruined.
Child of Night

Child of Night {1}{B}

Creature - Vampire
Lifelink
Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.
2/1
Covenant of Blood

Covenant of Blood {6}{B}

Sorcery
Convoke
Covenant of Blood deals 4 damage to any target and you gain 4 life.
Crippling Blight

Crippling Blight {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 and can't block.
"Still alive? No matter. I'll leave you as a warning to others who would oppose me."
—Vish Kal, Blood Arbiter
Cruel Sadist

Cruel Sadist {B}

Creature - Human Assassin
{B}, {T}, Pay 1 life: Put a +1/+1 counter on Cruel Sadist.
{2}{B}, {T}, Remove X +1/+1 counters from Cruel Sadist: It deals X damage to target creature.
Face of innocence. Hand of death. Designed by Edmund McMillen
1/1
Endless Obedience

Endless Obedience {4}{B}{B}

Sorcery
Convoke
Put target creature card from a graveyard onto the battlefield under your control.
Eternal Thirst

Eternal Thirst {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature."
Feast on the Fallen

Feast on the Fallen {2}{B}

Enchantment
At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.
"As our numbers dwindle, the ranks of the dead grow ever stronger."
—Thalia, Knight-Cathar
Festergloom

Festergloom {2}{B}

Sorcery
Nonblack creatures get -1/-1 until end of turn.
The death of a scout can be as informative as a safe return.
Flesh to Dust

Flesh to Dust {3}{B}{B}

Instant
Destroy target creature. It can't be regenerated.
"Pain is temporary. So is life."
—Liliana Vess
Gravedigger

Gravedigger {3}{B}

Creature - Zombie
When Gravedigger enters, you may return target creature card from your graveyard to your hand.
A grave is not always for burial.
2/2
In Garruk's Wake

In Garruk's Wake {7}{B}{B}

Sorcery
Destroy all creatures you don't control and all planeswalkers you don't control.
Beyond pain, beyond obsession and wild despair, there lies a place of twisted power only the most tormented souls can reach.