Magic 2015

Magic 2015 contains 284 cards.
Released: 2014-07-18
Base set size: 269 cards.
Ajani Steadfast

Ajani Steadfast {3}{W}

Legendary Planeswalker - Ajani
[+1]: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.
[–2]: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
[–7]: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."
Loyalty:
4
Ajani's Pridemate

Ajani's Pridemate {1}{W}

Creature - Cat Soldier
Whenever you gain life, put a +1/+1 counter on this creature.
"When one of us prospers, the pride prospers."
—Jazal Goldmane
2/2
Related card: Ajani, Strength of the Pride
Avacyn, Guardian Angel

Avacyn, Guardian Angel {2}{W}{W}{W}

Legendary Creature - Angel
Flying, vigilance
{1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.
{5}{W}{W}: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.
5/4
Battle Mastery

Battle Mastery {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has double strike.
"Boom! Boom! Boots the size of oxcarts, then an axe like a falling sun. Elves scattered. Trees scattered. Even the hills ran for the hills!"
—Clachan Tales
Boonweaver Giant

Boonweaver Giant {6}{W}

Creature - Giant Monk
When Boonweaver Giant enters, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle.
4/4
Congregate

Congregate {3}{W}

Instant
Target player gains 2 life for each creature on the battlefield.
"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing."
—Song of All, canto 642
Constricting Sliver

Constricting Sliver {5}{W}

Creature - Sliver
Sliver creatures you control have "When this creature enters, you may exile target creature an opponent controls until this creature leaves the battlefield."
Slivers are often seen toying with enemies they capture, not out of cruelty, but to fully learn their physical capabilities.
3/3
Dauntless River Marshal

Dauntless River Marshal {1}{W}

Creature - Human Soldier
Dauntless River Marshal gets +1/+1 as long as you control an Island.
{3}{U}: Tap target creature.
"Thieves and squid squirm the same way when you capture them."
2/1
Devouring Light

Devouring Light {1}{W}{W}

Instant
Convoke
Exile target attacking or blocking creature.
"Even your shadow is too foul to tolerate."
Divine Favor

Divine Favor {1}{W}

Enchantment - Aura
Enchant creature
When Divine Favor enters, you gain 3 life.
Enchanted creature gets +1/+3.
With an armory of light, even the squire may champion her people.
Ephemeral Shields

Ephemeral Shields {1}{W}

Instant
Convoke
Target creature gains indestructible until end of turn.
First Response

First Response {3}{W}

Enchantment
At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
"There's never a good time for a disaster or an attack. That's why we're here."
—Oren, militia captain
Geist of the Moors

Geist of the Moors {1}{W}{W}

Creature - Spirit
Flying
"The battle is won. There's work to be done. / The Blessed Sleep must wait. / A fiend is about. It stalks the devout. / I'll save them from my fate."
—"The Good Geist's Vow"
3/1
Heliod's Pilgrim

Heliod's Pilgrim {2}{W}

Creature - Human Cleric
When Heliod's Pilgrim enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
The blessings of Heliod are apparent for all to see.
1/2
Hushwing Gryff

Hushwing Gryff {2}{W}

Creature - Hippogriff
Flash
Flying
Creatures entering don't cause abilities to trigger.
An overwhelming sense of calm accompanies the gryffs that wheel above the roofs of Gavony.
2/1
Kinsbaile Skirmisher

Kinsbaile Skirmisher {1}{W}

Creature - Kithkin Soldier
When Kinsbaile Skirmisher enters, target creature gets +1/+1 until end of turn.
"If a boggart even dares breathe near one of my kin, I'll know. And I'll not be happy."
2/2
Marked by Honor

Marked by Honor {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has vigilance.
Stand your post for duty. Stand your ground for honor.
Mass Calcify

Mass Calcify {5}{W}{W}

Sorcery
Destroy all nonwhite creatures.
The dead serve as their own tombstones.
Meditation Puzzle

Meditation Puzzle {3}{W}{W}

Instant
Convoke
You gain 8 life.
Find your center, and you will find your way.
Midnight Guard

Midnight Guard {2}{W}

Creature - Human Soldier
Whenever another creature enters, untap Midnight Guard.
"When you're on watch, no noise is harmless and no shadow can be ignored."
—Olgard of the Skiltfolk
2/3
Oppressive Rays

Oppressive Rays {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays {3}.
Activated abilities of enchanted creature cost {3} more to activate.
Oreskos Swiftclaw

Oreskos Swiftclaw {1}{W}

Creature - Cat Warrior
After the Battle of Pharagax Bridge, the Champion spent many months among the leonin of Oreskos. She found that they were quick to take offense, not because they were thin-skinned, but because they were always eager for a fight.
—The Theriad
3/1
Paragon of New Dawns

Paragon of New Dawns {3}{W}

Creature - Human Soldier
Other white creatures you control get +1/+1.
{W}, {T}: Another target white creature you control gains vigilance until end of turn.
2/2
Pillar of Light

Pillar of Light {2}{W}

Instant
Exile target creature with toughness 4 or greater.
"The vaulted ceiling of our faith rests upon such pillars."
—Darugand, banisher priest
Preeminent Captain

Preeminent Captain {2}{W}

Creature - Kithkin Soldier
First strike
Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
2/2