Magic 2014

Magic 2014 contains 249 cards.
Released: 2013-07-19
Base set size: 249 cards.
Ajani, Caller of the Pride

Ajani, Caller of the Pride {1}{W}{W}

Legendary Planeswalker - Ajani
[+1]: Put a +1/+1 counter on up to one target creature.
[–3]: Target creature gains flying and double strike until end of turn.
[–8]: Create X 2/2 white Cat creature tokens, where X is your life total.
Ajani's Chosen

Ajani's Chosen {2}{W}{W}

Creature - Cat Soldier
Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
"United, our roar will level mountains."
Angelic Accord

Angelic Accord {3}{W}

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
As demons are drawn to suffering, angels are drawn to acts of benevolence.
Angelic Wall

Angelic Wall {1}{W}

Creature - Wall
"The air stirred as if fanned by angels' wings, and the enemy was turned aside."
—Tales of Ikarov the Voyager
Archangel of Thune

Archangel of Thune {3}{W}{W}

Creature - Angel
Whenever you gain life, put a +1/+1 counter on each creature you control.
Even the wicked have nightmares.

Auramancer {2}{W}

Creature - Human Wizard
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
"In memories, we can find our deepest reserves of strength."
Banisher Priest

Banisher Priest {1}{W}{W}

Creature - Human Cleric
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield.
"Oathbreaker, I cast you out!"

Blessing {W}{W}

Enchantment - Aura
Enchant creature
{W}: Enchanted creature gets +1/+1 until end of turn.
"Virtue can't survive without strength."
—Ardanna of the Angelic Council
Bonescythe Sliver

Bonescythe Sliver {3}{W}

Creature - Sliver
Sliver creatures you control have double strike.
"Their appendages are sharper than our swords and quicker than our bows."
—Hastric, Thunian scout
Brave the Elements

Brave the Elements {W}

Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Capashen Knight

Capashen Knight {1}{W}

Creature - Human Knight
First strike
{1}{W}: Capashen Knight gets +1/+0 until end of turn.
He protects Benalia as much with his reputation as with his force of arms.
Celestial Flare

Celestial Flare {W}{W}

Target player sacrifices an attacking or blocking creature.
"You were defeated the moment you declared your aggression."
—Gideon Jura
Charging Griffin

Charging Griffin {3}{W}

Creature - Griffin
Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.
Four claws, two wings, one beak, no fear.

Congregate {3}{W}

Target player gains 2 life for each creature on the battlefield.
"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing."
—Song of All, canto 642
Dawnstrike Paladin

Dawnstrike Paladin {3}{W}{W}

Creature - Human Knight
She crushes darkness beneath her charger's hooves.
Devout Invocation

Devout Invocation {6}{W}

Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way.
A prayer to bring demons to their knees.
Divine Favor

Divine Favor {1}{W}

Enchantment - Aura
Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.
With an armory of light, even the squire may champion her people.
Fiendslayer Paladin

Fiendslayer Paladin {1}{W}{W}

Creature - Human Knight
First strike
Fiendslayer Paladin can't be the target of black or red spells your opponents control.

Fortify {2}{W}

Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
"Where metal is tainted and wood is scarce, we are best armed by faith."
—Tavalus, acolyte of Korlis
Griffin Sentinel

Griffin Sentinel {2}{W}

Creature - Griffin
Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
Hive Stirrings

Hive Stirrings {2}{W}

Create two 1/1 colorless Sliver creature tokens.
Sliver young are sorted into clutches according to their potential and their future role. Human scholars can only guess how those are determined.
Imposing Sovereign

Imposing Sovereign {1}{W}

Creature - Human Noble
Creatures your opponents control enter the battlefield tapped.
Some are born to rule. The rest are born to bow before them.

Indestructibility {3}{W}

Enchantment - Aura
Enchant permanent
Enchanted permanent has indestructible.
"By all means, keep trying."
Master of Diversion

Master of Diversion {2}{W}

Creature - Human Scout
Whenever Master of Diversion attacks, tap target creature defending player controls.
Choose your battles carefully. For example, avoid the big guy.

Pacifism {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
Related card: Domesticated Mammoth