The Lord of the Rings: Tales of Middle-earth

Samwise Gamgee

Samwise Gamgee {G}{W}

Legendary Creature - Halfling Peasant
Whenever another nontoken creature you control enters, create a Food token.
Sacrifice three Foods: Return target historic card from your graveyard to your hand.
2/2
Saruman of Many Colors

Saruman of Many Colors {3}{W}{U}{B}

Legendary Creature - Avatar Wizard
Ward—Discard an enchantment, instant, or sorcery card.
Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
5/4
Sauron, the Dark Lord

Sauron, the Dark Lord {3}{U}{B}{R}

Legendary Creature - Avatar Horror
Ward—Sacrifice a legendary artifact or legendary creature.
Whenever an opponent casts a spell, amass Orcs 1.
Whenever an Army you control deals combat damage to a player, the Ring tempts you.
Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
7/6
Related cards: The Ring The Ring Tempts You
Sauron's Ransom

Sauron's Ransom {1}{U}{B}

Instant
Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you.
"He was dear to you, I see. And now he shall endure the slow torment of years."
Related cards: The Ring The Ring Tempts You
Shadow Summoning

Shadow Summoning {W}{B}

Sorcery
Create two tapped 1/1 white Spirit creature tokens with flying.
"Whose shall the horn be? Who shall call them from the grey twilight, the forgotten people? The heir of him to whom the oath they swore."
—Malbeth the Seer
Shadowfax, Lord of Horses

Shadowfax, Lord of Horses {3}{R}{W}

Legendary Creature - Horse
Horses you control have haste.
Whenever Shadowfax, Lord of Horses attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.
4/4
Shagrat, Loot Bearer

Shagrat, Loot Bearer {2}{B}{R}

Legendary Creature - Orc Soldier
Whenever Shagrat, Loot Bearer attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat.
4/4
Sharkey, Tyrant of the Shire

Sharkey, Tyrant of the Shire {2}{U}{B}

Legendary Creature - Avatar Rogue
Activated abilities of lands your opponents control can't be activated unless they're mana abilities.
Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities.
Mana of any type can be spent to activate Sharkey's abilities.
2/4
Shelob, Child of Ungoliant

Shelob, Child of Ungoliant {4}{B}{G}

Legendary Creature - Spider Demon
Deathtouch, ward {2}
Other Spiders you control have deathtouch and ward {2}.
Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life," and it loses all other card types.
8/8
Sméagol, Helpful Guide

Sméagol, Helpful Guide {1}{B}{G}

Legendary Creature - Halfling Horror
At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you.
Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.
4/2
Related cards: The Ring The Ring Tempts You
Strider, Ranger of the North

Strider, Ranger of the North {2}{R}{G}

Legendary Creature - Human Ranger
Landfall — Whenever a land you control enters, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.
The greatest traveler and huntsman of this age of the world.
4/4
Théoden, King of Rohan

Théoden, King of Rohan {1}{R}{W}

Legendary Creature - Human Noble
Whenever Théoden, King of Rohan or another Human you control enters, target creature gains double strike until end of turn.
"Dark have been my dreams of late, but I feel new-awakened. I only fear that already you have come too late, Gandalf."
2/3
Tom Bombadil

Tom Bombadil {W}{U}{B}{R}{G}

Legendary Creature - God Bard
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
4/4
Uglúk of the White Hand

Uglúk of the White Hand {2}{B}{R}

Legendary Creature - Orc Soldier
Whenever another creature you control dies, put a +1/+1 counter on Uglúk of the White Hand. If that creature was a Goblin or Orc, put two +1/+1 counters on Uglúk instead.
"I am Uglúk. I command. I return to Isengard by the shortest road."
3/3
Andúril, Flame of the West

Andúril, Flame of the West {3}

Legendary Artifact - Equipment
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip {2}
Barrow-Blade

Barrow-Blade {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn.
Equip {1}
Ent-Draught Basin

Ent-Draught Basin {2}

Artifact
{X}, {T}: Put a +1/+1 counter on target creature with power X. Activate only as a sorcery.
The effect of the draught began at the toes, and rose steadily through every limb, bringing refreshment and vigor as it coursed upward, right to the tips of the hair.
Glamdring

Glamdring {2}

Legendary Artifact - Equipment
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip {3}
Horn of Gondor

Horn of Gondor {3}

Legendary Artifact
When Horn of Gondor enters, create a 1/1 white Human Soldier creature token.
{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
Horn of the Mark

Horn of the Mark {2}

Legendary Artifact
Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"He that blows this horn shall set fear in the hearts of his enemies and joy in the hearts of his friends."
—Éowyn
Inherited Envelope

Inherited Envelope {3}

Artifact
When Inherited Envelope enters, the Ring tempts you.
{T}: Add one mana of any color.
"Keep it secret, and keep it safe!"
—Gandalf
Related cards: The Ring The Ring Tempts You
Lembas

Lembas {2}

Artifact - Food
When Lembas enters, scry 1, then draw a card.
{2}, {T}, Sacrifice Lembas: You gain 3 life.
When Lembas is put into a graveyard from the battlefield, its owner shuffles it into their library.
They could eat of it and find new strength even as they ran.
Mirror of Galadriel

Mirror of Galadriel {2}

Legendary Artifact
{5}, {T}: Scry 1, then draw a card. This ability costs {1} less to activate for each legendary creature you control.
"Your Quest stands upon the edge of a knife. Stray but a little and it will fail, to the ruin of all. Yet hope remains while all the Company is true."
Mithril Coat

Mithril Coat {3}

Legendary Artifact - Equipment
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip {3}
The One Ring

The One Ring {4}

Legendary Artifact
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
{T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Related card: The One Ring (Alchemy)