Lorwyn

Axegrinder Giant

Axegrinder Giant {4}{R}{R}

Creature - Giant Warrior
The angriest of giants are often the most skillful weaponsmiths. Their grudges fuel endless sessions at the forge, all the while growling ferociously to themselves.
6/4
Blades of Velis Vel

Blades of Velis Vel {1}{R}

Tribal Instant - Shapeshifter
Changeling
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.
"The changing kind suffers as we do. We must join as one to quench our tyrants!"
Blind-Spot Giant

Blind-Spot Giant {2}{R}

Creature - Giant Warrior
Blind-Spot Giant can't attack or block unless you control another Giant.
Among the solitude-loving giantkind, teamwork is unusual. But he appreciates hearing the occasional "Swing down and to your left."
4/3
Boggart Forager

Boggart Forager {R}

Creature - Goblin Rogue
{R}, Sacrifice Boggart Forager: Target player shuffles their library.
"Reach in this hole, lose a hand. Reach in that hole, find a sparkly."
—Auntie wisdom
1/1
Boggart Shenanigans

Boggart Shenanigans {2}{R}

Tribal Enchantment - Goblin
Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player or planeswalker.
Boggarts revel in discovering new sensations, from the texture of an otter pellet to the squeak of a dying warren mate.
Boggart Sprite-Chaser

Boggart Sprite-Chaser {1}{R}

Creature - Goblin Warrior
As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.
"Auntie pointed out to the faerie how much mischief a flying boggart could wreak, and a beautiful new friendship was born."
—A tale of Auntie Grub
1/2
Caterwauling Boggart

Caterwauling Boggart {3}{R}

Creature - Goblin Shaman
Goblins you control and Elementals you control have menace.
"As far as I can tell, that frog dangling from the stick serves absolutely no purpose whatsoever."
—Gaddock Teeg
2/2
Ceaseless Searblades

Ceaseless Searblades {3}{R}

Creature - Elemental Warrior
Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.
Flamekins' fires burn cool until they decide otherwise.
2/4
Chandra Nalaar

Chandra Nalaar {3}{R}{R}

Legendary Planeswalker - Chandra
[+1]: Chandra Nalaar deals 1 damage to target player or planeswalker.
[–X]: Chandra Nalaar deals X damage to target creature.
[–8]: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Loyalty:
6
Changeling Berserker

Changeling Berserker {3}{R}

Creature - Shapeshifter
Changeling
Haste
Champion a creature
5/3
Consuming Bonfire

Consuming Bonfire {3}{R}{R}

Tribal Sorcery - Elemental
Choose one —
• Consuming Bonfire deals 4 damage to target non-Elemental creature.
• Consuming Bonfire deals 7 damage to target Treefolk creature.
"The elves use treefolk to drive us away. It is time to remove their tools."
—Vessifrus, flamekin demagogue
Crush Underfoot

Crush Underfoot {1}{R}

Tribal Instant - Giant
Choose a Giant creature you control. It deals damage equal to its power to target creature.
Five-toed grave
—Kithkin phrase meaning "a giant's footprint"
Faultgrinder

Faultgrinder {6}{R}

Creature - Elemental
Trample
When Faultgrinder enters the battlefield, destroy target land.
Evoke {4}{R}
4/4
Fire-Belly Changeling

Fire-Belly Changeling {1}{R}

Creature - Shapeshifter
Changeling
{R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate no more than twice each turn.
"My ears say it hisses. My fingers say it burns."
—Auntie Wort
1/1
Flamekin Bladewhirl

Flamekin Bladewhirl {R}

Creature - Elemental Warrior
As an additional cost to cast this spell, reveal an Elemental card from your hand or pay {3}.
"The elves may try to confine us, but they will learn that our blazing spirit can never be suppressed."
—Vessifrus, flamekin demagogue
2/1
Flamekin Brawler

Flamekin Brawler {R}

Creature - Elemental Warrior
{R}: Flamekin Brawler gets +1/+0 until end of turn.
When he hits people, they stay hit.
0/2
Flamekin Harbinger

Flamekin Harbinger {R}

Creature - Elemental Shaman
When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.
1/1
Flamekin Spitfire

Flamekin Spitfire {1}{R}

Creature - Elemental Shaman
{3}{R}: Flamekin Spitfire deals 1 damage to any target.
Some flamekin warriors explore the art of coherence, an ancient discipline that harnesses the chaos of fire and focuses it with pinpoint precision.
1/1
Giant Harbinger

Giant Harbinger {4}{R}

Creature - Giant Shaman
When Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle and put that card on top.
3/4
Giant's Ire

Giant's Ire {3}{R}

Tribal Sorcery - Giant
Giant's Ire deals 4 damage to target player or planeswalker. If you control a Giant, draw a card.
The only feeling greater than hurling something a mile is crushing something else with it that was really, really irritating you.
Glarewielder

Glarewielder {4}{R}

Creature - Elemental Shaman
Haste
When Glarewielder enters the battlefield, up to two target creatures can't block this turn.
Evoke {1}{R}
3/1
Goatnapper

Goatnapper {2}{R}

Creature - Goblin Rogue
When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.
Kith goats are just for practice. The real prize, of course, is a giant's cloudgoat.
2/2
Hamletback Goliath

Hamletback Goliath {6}{R}

Creature - Giant Warrior
Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
"If you live on a giant's back, there's only one individual you'll ever need to fear."
—Gaddock Teeg
6/6
Hearthcage Giant

Hearthcage Giant {6}{R}{R}

Creature - Giant Warrior
When Hearthcage Giant enters the battlefield, create two 3/1 red Elemental Shaman creature tokens.
Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
The flamekin are mere kindling for his warmth.
5/5
Heat Shimmer

Heat Shimmer {2}{R}

Sorcery
Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this permanent."
"Better to flare out than to gutter."
—Flamekin expression