Lorwyn

Amoeboid Changeling

Amoeboid Changeling {1}{U}

Creature - Shapeshifter
Changeling
{T}: Target creature gains all creature types until end of turn.
{T}: Target creature loses all creature types until end of turn.
1/1
Aquitect's Will

Aquitect's Will {U}

Tribal Sorcery - Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
There is nowhere on Lorwyn that the Merrow Lanes cannot go.
Benthicore

Benthicore {6}{U}

Creature - Elemental
When Benthicore enters the battlefield, create two 1/1 blue Merfolk Wizard creature tokens.
Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn.
5/5
Broken Ambitions

Broken Ambitions {X}{U}

Instant
Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller mills four cards.
Captivating Glance

Captivating Glance {2}{U}

Enchantment - Aura
Enchant creature
At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature.
Cryptic Command

Cryptic Command {1}{U}{U}{U}

Instant
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Deeptread Merrow

Deeptread Merrow {1}{U}

Creature - Merfolk Rogue
{U}: Deeptread Merrow gains islandwalk until end of turn.
"My success at navigating the Dark Meanders irritates the Inkfathom school. They consider themselves peerless divers, but I try to remind them that they cannot own commodities like bravery and cunning."
2/1
Drowner of Secrets

Drowner of Secrets {2}{U}

Creature - Merfolk Wizard
Tap an untapped Merfolk you control: Target player mills a card.
Merrows consider themselves the keepers of Lorwyn's past—and consider it their duty to edit when necessary.
1/3
Ego Erasure

Ego Erasure {2}{U}

Tribal Instant - Shapeshifter
Changeling
Creatures target player controls get -2/-0 and lose all creature types until end of turn.
When all is taken away, all are equal.
Ethereal Whiskergill

Ethereal Whiskergill {3}{U}

Creature - Elemental
Flying
Ethereal Whiskergill can't attack unless defending player controls an Island.
Fallowsages debate whether the whiskergill is native to the Dark Meanders or merely dreamstuff made real.
4/3
Faerie Harbinger

Faerie Harbinger {3}{U}

Creature - Faerie Wizard
Flash
Flying
When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.
2/2
Faerie Trickery

Faerie Trickery {1}{U}{U}

Tribal Instant - Faerie
Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
The fae are so quick and their life spans so short that it's difficult to get retribution for their pranks.
Fallowsage

Fallowsage {3}{U}

Creature - Merfolk Wizard
Whenever Fallowsage becomes tapped, you may draw a card.
Memories of ages past are said to swim the minds of lounging fallowsages.
2/2
Familiar's Ruse

Familiar's Ruse {U}{U}

Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Counter target spell.
Because of their capricious nature, faeries can serve as living lenses for disruptive magic.
Fathom Trawl

Fathom Trawl {3}{U}{U}

Sorcery
Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
Forced Fruition

Forced Fruition {4}{U}{U}

Enchantment
Whenever an opponent casts a spell, that player draws seven cards.
"Petals within petals within petals, tadpole. The truth lurks below an opulence of illusion."
—Neerdiv, fallowsage
Glen Elendra Pranksters

Glen Elendra Pranksters {3}{U}

Creature - Faerie Wizard
Flying
Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.
Victims spirited through a faerie ring find themselves stranded miles away.
1/3
Glimmerdust Nap

Glimmerdust Nap {2}{U}

Enchantment - Aura
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
The dreams of giants are as long as time and as deep as the earth. Thus they are prized by the dream-harvesting fae.
Guile

Guile {3}{U}{U}{U}

Creature - Elemental Incarnation
Guile can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Inkfathom Divers

Inkfathom Divers {3}{U}{U}

Creature - Merfolk Soldier
Islandwalk
When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.
"None appreciate sun and shallows like those who have seen the depths."
—Lianda of the Stonybrook school
3/3
Jace Beleren

Jace Beleren {1}{U}{U}

Legendary Planeswalker - Jace
[+2]: Each player draws a card.
[–1]: Target player draws a card.
[–10]: Target player mills twenty cards.
Loyalty:
3
Merrow Commerce

Merrow Commerce {1}{U}

Tribal Enchantment - Merfolk
At the beginning of your end step, untap all Merfolk you control.
Schools meet and mingle on Lorwyn's riverways. In the bustling interplay, the merrow renew their sense of community as they sharpen their wits and hone their trading skills.
Merrow Harbinger

Merrow Harbinger {3}{U}

Creature - Merfolk Wizard
Islandwalk
When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
2/3
Merrow Reejerey

Merrow Reejerey {2}{U}

Creature - Merfolk Soldier
Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
Steady and silent as the deep current, the reejerey guides the course of the school.
2/2
Mistbind Clique

Mistbind Clique {3}{U}

Creature - Faerie Wizard
Flash
Flying
Champion a Faerie
When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
4/4