Lorwyn

Kithkin Harbinger

Kithkin Harbinger {2}{W}

Creature - Kithkin Wizard
When this creature enters, you may search your library for a Kithkin card, reveal it, then shuffle and put that card on top.
Her ears are open to even the softest voice.
1/3
Kithkin Healer

Kithkin Healer {2}{W}

Creature - Kithkin Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
The empathetic nature of the thoughtweft allows kithkin healers to treat the cause of an illness rather than fight its symptoms.
2/2
Knight of Meadowgrain

Knight of Meadowgrain {W}{W}

Creature - Kithkin Knight
First strike
Lifelink
"By tradition, we don't speak for two days after battle. If our deeds won't speak for themselves, what else could be said?"
2/2
Lairwatch Giant

Lairwatch Giant {5}{W}

Creature - Giant Warrior
This creature can block an additional creature each combat.
Whenever this creature blocks two or more creatures, it gains first strike until end of turn.
A giant can brood over a grudge for decades, and woe to those who interrupt him.
5/3
Militia's Pride

Militia's Pride {1}{W}

Kindred Enchantment - Kithkin
Whenever a nontoken creature you control attacks, you may pay {W}. If you do, create a 1/1 white Kithkin Soldier creature token that's tapped and attacking.
If you pick a fight with one kithkin, be ready to fight them all.
Mirror Entity

Mirror Entity {2}{W}

Creature - Shapeshifter
Changeling
{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.
1/1
Neck Snap

Neck Snap {3}{W}

Instant
Destroy target attacking or blocking creature.
"We merrows need not be disadvantaged when fighting on land. We lack the vulnerability of those who breathe only through their throats."
—Minnarin, merrow reejerey
Oaken Brawler

Oaken Brawler {3}{W}

Creature - Treefolk Warrior
When this creature enters, clash with an opponent. If you win, put a +1/+1 counter on this creature.
2/4
Oblivion Ring

Oblivion Ring {2}{W}

Enchantment
When this enchantment enters, exile another target nonland permanent.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
A circle of sugar and a word of forbiddance.
Plover Knights

Plover Knights {3}{W}{W}

Creature - Kithkin Knight
Flying, first strike
The knights are a major attraction at every Lammastide festival. Teams of riders perform daring feats of flight to the delight of all below.
3/3
Pollen Lullaby

Pollen Lullaby {1}{W}

Instant
Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step.
Purity

Purity {3}{W}{W}{W}

Creature - Elemental Incarnation
Flying
If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Sentry Oak

Sentry Oak {4}{W}

Creature - Treefolk Warrior
Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, this creature gets +2/+0 and loses defender until end of turn.
3/5
Shields of Velis Vel

Shields of Velis Vel {W}

Kindred Instant - Shapeshifter
Changeling
Creatures target player controls get +0/+1 and gain all creature types until end of turn.
Changelings can alter shape based on what the beings around them desire most.
Soaring Hope

Soaring Hope {4}{W}

Enchantment - Aura
Enchant creature
When this Aura enters, you gain 3 life.
Enchanted creature has flying.
{W}: Put this Aura on top of its owner's library.
Springjack Knight

Springjack Knight {2}{W}

Creature - Kithkin Knight
Whenever this creature attacks, clash with an opponent. If you win, target creature gains double strike until end of turn.
2/1
Summon the School

Summon the School {3}{W}

Kindred Sorcery - Merfolk
Create two 1/1 blue Merfolk Wizard creature tokens.
Tap four untapped Merfolk you control: Return this card from your graveyard to your hand.
"When merrows talk, listeners grow fins."
—Kithkin saying
Surge of Thoughtweft

Surge of Thoughtweft {1}{W}

Kindred Instant - Kithkin
Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
Kithkin weave together their very thoughts, creating a depth of cooperation unknown to other races.
Thoughtweft Trio

Thoughtweft Trio {2}{W}{W}

Creature - Kithkin Soldier
First strike, vigilance
Champion a Kithkin
This creature can block any number of creatures.
5/5
Triclopean Sight

Triclopean Sight {1}{W}

Enchantment - Aura
Flash
Enchant creature
When this Aura enters, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.
Veteran of the Depths

Veteran of the Depths {3}{W}

Creature - Merfolk Soldier
Whenever this creature becomes tapped, you may put a +1/+1 counter on it.
In the backwaters of the Merrow Lanes lie stones scarred with tallies of countless generations, each representing a victory of merrow soldiers.
2/2
Wellgabber Apothecary

Wellgabber Apothecary {4}{W}

Creature - Merfolk Cleric
{1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.
"You've discovered that boggarts bite, I see. And will the militia be chasing this lot? . . . Ah, you're staying in town to avoid Nath's hunt. Wise. Now this poultice . . ."
2/3
Wispmare

Wispmare {2}{W}

Creature - Elemental
Flying
When this creature enters, destroy target enchantment.
Evoke {W}
1/3
Wizened Cenn

Wizened Cenn {W}{W}

Creature - Kithkin Cleric
Other Kithkin creatures you control get +1/+1.
"Thoughtweft binds us together as one, part of an intricate pattern that would unravel if even one thread came loose."
2/2
Aethersnipe

Aethersnipe {5}{U}

Creature - Elemental
When this creature enters, return target nonland permanent to its owner's hand.
Evoke {1}{U}{U}
4/4