Lorwyn

Sygg, River Guide

Sygg, River Guide {W}{U}

Legendary Creature - Merfolk Wizard
Islandwalk
{1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.
"If there's a place worth going, the Merrow Lanes already do. And if there's a route worth taking, yours truly already has."
2/2
Wort, Boggart Auntie

Wort, Boggart Auntie {2}{B}{R}

Legendary Creature - Goblin Shaman
Fear
At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
Auntie always knows which berries to lick, which kithkin to trick, and what to do when either goes wrong.
3/3
Wydwen, the Biting Gale

Wydwen, the Biting Gale {2}{U}{B}

Legendary Creature - Faerie Wizard
Flash
Flying
{U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.
In a world of bright, cloudless skies, she is the dark storm on the horizon.
3/3
Colfenor's Urn

Colfenor's Urn {3}

Artifact
Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.
At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
Deathrender

Deathrender {4}

Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.
Equip {2}
Dolmen Gate

Dolmen Gate {2}

Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.
Lorwyn's stones resonate with the place from which they were hewed. Though taken far, still they call to their home when silence is upon the land.
Herbal Poultice

Herbal Poultice {0}

Artifact
{3}, Sacrifice Herbal Poultice: Regenerate target creature.
"Apply orange leaf to a wound at dawn to clean it, at dusk to prevent the same injury from happening again."
—Kithkin superstition
Moonglove Extract

Moonglove Extract {3}

Artifact
Sacrifice Moonglove Extract: It deals 2 damage to any target.
Diluted, moonglove can etch living tissue. Concentrated, a drop will kill a giant.
Rings of Brighthearth

Rings of Brighthearth {3}

Artifact
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
"Without flame, there would be no iron tools, no cooked meals, no purge of old growth to make room for new."
—Brighthearth creed
Runed Stalactite

Runed Stalactite {1}

Artifact - Equipment
Equipped creature gets +1/+1 and is every creature type.
Equip {2}
When a changeling adopts a form no other changeling has taken, a rune appears in the caverns of Velis Vel to mark the event.
Springleaf Drum

Springleaf Drum {1}

Artifact
{T}, Tap an untapped creature you control: Add one mana of any color.
After trying mudskippers for an afternoon, Scratch decided that crickcarp made the best noise.
Thorn of Amethyst

Thorn of Amethyst {2}

Artifact
Noncreature spells cost {1} more to cast.
Mined from a cave in the Dark Meanders, it shines brightest when no one is looking.
Thousand-Year Elixir

Thousand-Year Elixir {3}

Artifact
You may activate abilities of creatures you control as though those creatures had haste.
{1}, {T}: Untap target creature.
Paradoxically, to tilt the massive jug for a sip, you'd need the energy of the giant's tonic.
Twinning Glass

Twinning Glass {4}

Artifact
{1}, {T}: You may cast a spell from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.
It takes two to craft a mirror: a practiced metalsmith to silver one side and her own hazy reflection to polish the other.
Wanderer's Twig

Wanderer's Twig {1}

Artifact
{1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
For every tree who falls, there are countless sprouts waiting to rise.
Ancient Amphitheater

Ancient Amphitheater

Land
As Ancient Amphitheater enters, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters tapped.
{T}: Add {R} or {W}.
The arbiter Galanda Feudkiller judges Lorwyn's squabbles from a lofty perspective.
Auntie's Hovel

Auntie's Hovel

Land
As Auntie's Hovel enters, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters tapped.
{T}: Add {B} or {R}.
The Stinkdrinker warren's hill of salvaged trinkets is large enough to cut a door in.
Gilt-Leaf Palace

Gilt-Leaf Palace

Land
As Gilt-Leaf Palace enters, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters tapped.
{T}: Add {B} or {G}.
Dawn's Light, greatest palace of Gilt-Leaf Wood, is built on tiers of wood and power.
Howltooth Hollow

Howltooth Hollow

Land
Hideaway 4
Howltooth Hollow enters tapped.
{T}: Add {B}.
{B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand.
Mosswort Bridge

Mosswort Bridge

Land
Hideaway 4
Mosswort Bridge enters tapped.
{T}: Add {G}.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Secluded Glen

Secluded Glen

Land
As Secluded Glen enters, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters tapped.
{T}: Add {U} or {B}.
Protected by glamers and guile, Glen Elendra harbors the elusive Oona, queen of the fae.
Shelldock Isle

Shelldock Isle

Land
Hideaway 4
Shelldock Isle enters tapped.
{T}: Add {U}.
{U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
Shimmering Grotto

Shimmering Grotto

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Once each year, the sun's rays reach the hidden chamber of Velis Vel, and the changelings congregate from afar to bathe in the ever-shifting light.
Spinerock Knoll

Spinerock Knoll

Land
Hideaway 4
Spinerock Knoll enters tapped.
{T}: Add {R}.
{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Vivid Crag

Vivid Crag

Land
Vivid Crag enters tapped with two charge counters on it.
{T}: Add {R}.
{T}, Remove a charge counter from Vivid Crag: Add one mana of any color.