The Lost Caverns of Ixalan

Kutzil's Flanker

Kutzil's Flanker {2}{W}

Creature - Cat Warrior
Flash
When Kutzil's Flanker enters, choose one —
• Put a +1/+1 counter on Kutzil's Flanker for each creature that left the battlefield under your control this turn.
• You gain 2 life and scry 2.
• Exile target player's graveyard.
3/1
Sanguine Evangelist

Sanguine Evangelist {2}{W}

Creature - Vampire Cleric
Battle cry
When Sanguine Evangelist enters or dies, create a 1/1 black Bat creature token with flying.
"Fang-brethren, we feed together."
2/1
Thousand Moons Smithy
Barracks of the Thousand

Thousand Moons Smithy {2}{W}{W}

Legendary Artifact
When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
Card has other part: Barracks of the Thousand
Barracks of the Thousand
Thousand Moons Smithy

Barracks of the Thousand

Legendary Artifact Land
{T}: Add {W}.
Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
Card has other part: Thousand Moons Smithy
Unstable Glyphbridge
Sandswirl Wanderglyph

Unstable Glyphbridge {3}{W}{W}

Artifact
When Unstable Glyphbridge enters, if you cast it, for each player, choose a creature with power 2 or less that player controls. Then destroy all creatures except creatures chosen this way.
Craft with artifact {3}{W}{W}
Card has other part: Sandswirl Wanderglyph
Sandswirl Wanderglyph
Unstable Glyphbridge

Sandswirl Wanderglyph

Artifact Creature - Golem
(Color indicator: Sandswirl Wanderglyph is white)
Flying
Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn.
Each opponent who attacked you or a planeswalker you control this turn can't cast spells.
5/3
Card has other part: Unstable Glyphbridge
Warden of the Inner Sky

Warden of the Inner Sky {W}

Creature - Human Soldier
As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.
1/2
Braided Net
Braided Quipu

Braided Net {2}{U}

Artifact
Braided Net enters with three net counters on it.
{T}, Remove a net counter from Braided Net: Tap another target nonland permanent. Its activated abilities can't be activated for as long as it remains tapped.
Craft with artifact {1}{U}
Card has other part: Braided Quipu
Braided Quipu
Braided Net

Braided Quipu

Artifact
(Color indicator: Braided Quipu is blue)
{3}{U}, {T}: Draw a card for each artifact you control, then put Braided Quipu into its owner's library third from the top.
The Oltec repurpose objects out of reverence rather than scarcity, believing them strengthened by the memory of each past function.
Card has other part: Braided Net
Deeproot Pilgrimage

Deeproot Pilgrimage {1}{U}

Enchantment
Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
"These glyphs are more than trail markings! They tell a story as they go. But does it end in celebration or tragedy?"
The Enigma Jewel
Locus of Enlightenment

The Enigma Jewel {U}

Legendary Artifact
The Enigma Jewel enters tapped.
{T}: Add {C}{C}. Spend this mana only to activate abilities.
Craft with four or more nonlands with activated abilities {8}{U}
Card has other part: Locus of Enlightenment
Locus of Enlightenment
The Enigma Jewel

Locus of Enlightenment

Legendary Artifact
(Color indicator: Locus of Enlightenment is blue)
Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn.
Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.
Card has other part: The Enigma Jewel
The Everflowing Well
The Myriad Pools

The Everflowing Well {2}{U}

Legendary Artifact
When The Everflowing Well enters, mill two cards, then draw two cards.
Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.
Card has other part: The Myriad Pools
The Myriad Pools
The Everflowing Well

The Myriad Pools

Legendary Artifact Land
{T}: Add {U}.
Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.
Card has other part: The Everflowing Well
Kitesail Larcenist

Kitesail Larcenist {2}{U}

Creature - Human Pirate
Flying, ward {1}
When Kitesail Larcenist enters, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
2/3
Subterranean Schooner

Subterranean Schooner {1}{U}

Artifact - Vehicle
Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores.
Crew 1
3/4
Corpses of the Lost

Corpses of the Lost {2}{B}

Enchantment
Skeletons you control get +1/+0 and have haste.
When Corpses of the Lost enters, create a 2/2 black Skeleton Pirate creature token.
At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand.
Preacher of the Schism

Preacher of the Schism {2}{B}

Creature - Vampire Cleric
Deathtouch
Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.
Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
2/4
Queen's Bay Paladin

Queen's Bay Paladin {3}{B}{B}

Creature - Vampire Knight
Whenever Queen's Bay Paladin enters or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value.
5/4
Souls of the Lost

Souls of the Lost {1}{B}

Creature - Spirit
As an additional cost to cast this spell, discard a card or sacrifice a permanent.
Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
"Do you remember us?"
*/1+*
Stalactite Stalker

Stalactite Stalker {B}

Creature - Goblin Rogue
Menace
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker.
{2}{B}, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power.
1/1
Tarrian's Journal
The Tomb of Aclazotz

Tarrian's Journal {1}{B}

Legendary Artifact
{T}, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery.
{2}, {T}, Discard your hand: Transform Tarrian's Journal.
Though officially deemed a heretic for his reverent writings on Aclazotz, Tarrian is viewed as a holy martyr by the most radical sects of the Church of Dusk.
Card has other part: The Tomb of Aclazotz
The Tomb of Aclazotz
Tarrian's Journal

The Tomb of Aclazotz

Legendary Land - Cave
{T}: Add {B}.
{T}: You may cast a creature spell from your graveyard this turn. If you do, it enters with a finality counter on it and is a Vampire in addition to its other types.
Card has other part: Tarrian's Journal
Terror Tide

Terror Tide {2}{B}{B}

Sorcery
Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
Those who go under rise again as cruel mockeries of their former selves, spewing foul water and keening with sorrow.
Brass's Tunnel-Grinder
Tecutlan, the Searing Rift

Brass's Tunnel-Grinder {2}{R}

Legendary Artifact
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it.
Card has other part: Tecutlan, the Searing Rift