Jumpstart: Historic Horizons

Arcbound Whelp

Arcbound Whelp {3}{R}

Artifact Creature - Dragon
Flying
{R}: Arcbound Whelp gets +1/+0 until end of turn.
Modular 2
0/0
Battle Squadron

Battle Squadron {3}{R}{R}

Creature - Goblin
Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.
*/*
Belligerent Sliver

Belligerent Sliver {2}{R}

Creature - Sliver
Sliver creatures you control have menace.
2/2
Bladeback Sliver

Bladeback Sliver {1}{R}

Creature - Sliver
Hellbent — As long as you have no cards in hand, Sliver creatures you control have "{T}: This creature deals 1 damage to target player or planeswalker."
2/2
Blazing Rootwalla

Blazing Rootwalla {R}

Creature - Lizard
{R}: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn.
Madness {0}
1/1
Blisterstick Shaman

Blisterstick Shaman {2}{R}

Creature - Goblin Shaman
When Blisterstick Shaman enters the battlefield, it deals 1 damage to any target.
2/1
Bloodbraid Marauder

Bloodbraid Marauder {1}{R}

Creature - Human Berserker
Bloodbraid Marauder can't block.
Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard.
3/1
Blur Sliver

Blur Sliver {2}{R}

Creature - Sliver
Sliver creatures you control have haste.
2/2
Bogardan Dragonheart

Bogardan Dragonheart {2}{R}

Creature - Human Shaman
Sacrifice another creature: Until end of turn, Bogardan Dragonheart becomes a Dragon with base power and toughness 4/4, flying, and haste.
2/2
Breya's Apprentice

Breya's Apprentice {2}{R}

Artifact Creature - Human Artificer
When Breya's Apprentice enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
{T}, Sacrifice an artifact: Choose one —
• Exile the top card of your library. Until the end of your next turn, you may play that card.
• Target creature gets +2/+0 until end of turn.
2/3
Captain Ripley Vance

Captain Ripley Vance {2}{R}

Legendary Creature - Human Pirate
Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target.
3/2
Cleaving Sliver

Cleaving Sliver {3}{R}

Creature - Sliver
Sliver creatures you control get +2/+0.
2/2
Dragon Mantle

Dragon Mantle {R}

Enchantment - Aura
Enchant creature
When Dragon Mantle enters the battlefield, draw a card.
Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
Dragon's Rage Channeler

Dragon's Rage Channeler {R}

Creature - Human Shaman
Whenever you cast a noncreature spell, surveil 1.
Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.
1/1
Related card: Dragon's Rage Channeler (Alchemy)
Faithless Salvaging

Faithless Salvaging {1}{R}

Instant
Discard a card, then draw a card.
Rebound
Fiery Temper

Fiery Temper {1}{R}{R}

Instant
Fiery Temper deals 3 damage to any target.
Madness {R}
Fists of Flame

Fists of Flame {1}{R}

Instant
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.
Foundry Street Denizen

Foundry Street Denizen {R}

Creature - Goblin Warrior
Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
1/1
Furyblade Vampire

Furyblade Vampire {1}{R}

Creature - Vampire Berserker
Trample
At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.
1/2
Galvanic Relay

Galvanic Relay {2}{R}

Sorcery
Exile the top card of your library. During your next turn, you may play that card.
Storm
Geomancer's Gambit

Geomancer's Gambit {2}{R}

Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Draw a card.
Goatnap

Goatnap {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.
Goblin Dark-Dwellers

Goblin Dark-Dwellers {3}{R}{R}

Creature - Goblin
Menace
When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
4/4
Goblin Engineer

Goblin Engineer {1}{R}

Creature - Goblin Artificer
When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle.
{R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
1/2
Gouged Zealot

Gouged Zealot {3}{R}

Creature - Cyclops Berserker
Reach
Delirium — Whenever Gouged Zealot attacks, if there are four or more card types among cards in your graveyard, Gouged Zealot deals 1 damage to each creature defending player controls.
4/3