Jumpstart: Historic Horizons

Raving Visionary

Raving Visionary {1}{U}

Creature - Merfolk Wizard
{U}, {T}: Draw a card, then discard a card.
Delirium{2}{U}, {T}: Draw a card. Activate only if there are four or more card types among cards in your graveyard.
1/1
Recalibrate

Recalibrate {1}{U}

Instant
Return target creature to its owner's hand. If you've discarded a card this turn, draw a card.
Rise and Shine

Rise and Shine {1}{U}

Sorcery
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.
Overload {4}{U}{U}
Scour All Possibilities

Scour All Possibilities {1}{U}

Sorcery
Scry 2, then draw a card.
Flashback {4}{U}
Scour the Laboratory

Scour the Laboratory {4}{U}{U}

Instant
Delirium — This spell costs {2} less to cast if there are four or more card types among cards in your graveyard.
Draw three cards.
Scuttletide

Scuttletide {1}{U}

Enchantment
{1}, Discard a card: Create a 0/3 blue Crab creature token.
Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.
Scuttling Sliver

Scuttling Sliver {2}{U}

Creature - Sliver Trilobite
Sliver creatures you control have "{2}: Untap this creature."
2/2
So Shiny

So Shiny {2}{U}

Enchantment - Aura
Enchant creature
When So Shiny enters the battlefield, if you control a token, tap enchanted creature, then scry 2.
Enchanted creature doesn't untap during its controller's untap step.
Specimen Collector

Specimen Collector {4}{U}

Creature - Vedalken Wizard
When Specimen Collector enters the battlefield, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token.
When Specimen Collector dies, create a token that's a copy of target token you control.
2/1
Steelfin Whale

Steelfin Whale {5}{U}

Creature - Whale
Affinity for artifacts
Whenever an artifact enters the battlefield under your control, untap Steelfin Whale.
3/4
Stitchwing Skaab

Stitchwing Skaab {3}{U}

Creature - Zombie Horror
Flying
{1}{U}, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped.
3/1
Svyelun of Sea and Sky

Svyelun of Sea and Sky {1}{U}{U}

Legendary Creature - Merfolk God
Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward {1}.
3/4
Thought Monitor

Thought Monitor {6}{U}

Artifact Creature - Construct
Affinity for artifacts
Flying
When Thought Monitor enters the battlefield, draw two cards.
2/2
Tightening Coils

Tightening Coils {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -6/-0 and loses flying.
Windcaller Aven

Windcaller Aven {4}{U}{U}

Creature - Bird Wizard
Flying
Cycling {U}
When you cycle Windcaller Aven, target creature gains flying until end of turn.
4/3
Wonder

Wonder {3}{U}

Creature - Incarnation
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
2/2
Related card: Bind to Secrecy
Accursed Horde

Accursed Horde {3}{B}

Creature - Zombie
{1}{B}: Target attacking Zombie gains indestructible until end of turn.
3/3
Archfiend of Sorrows

Archfiend of Sorrows {5}{B}{B}

Creature - Demon
Flying
When Archfiend of Sorrows enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Unearth {3}{B}{B}
4/5
Asylum Visitor

Asylum Visitor {1}{B}

Creature - Vampire Wizard
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness {1}{B}
3/1
Related card: Xander's Wake
Azra Smokeshaper

Azra Smokeshaper {3}{B}

Creature - Azra Ninja
Ninjutsu {1}{B}
When Azra Smokeshaper enters the battlefield, target creature you control gains indestructible until end of turn.
3/3
Bone Shards

Bone Shards {B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature or discard a card.
Destroy target creature or planeswalker.
Cabal Initiate

Cabal Initiate {1}{B}

Creature - Human Warlock
Discard a card: Cabal Initiate gains lifelink until end of turn.
Threshold — Cabal Initiate gets +1/+2 as long as seven or more cards are in your graveyard.
2/1
Carrier Thrall

Carrier Thrall {1}{B}

Creature - Vampire
When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
2/1
Changeling Outcast

Changeling Outcast {B}

Creature - Shapeshifter
Changeling
Changeling Outcast can't block and can't be blocked.
1/1
Clattering Augur

Clattering Augur {1}{B}

Creature - Skeleton Shaman
Clattering Augur can't block.
When Clattering Augur enters the battlefield, you draw a card and you lose 1 life.
{2}{B}{B}: Return Clattering Augur from your graveyard to your hand.
1/1