Iconic Masters

Trumpet Blast

Trumpet Blast {2}{R}

Instant
Attacking creatures get +2/+0 until end of turn.
"Do you hear that, Sarkhan? The glory of the horde! I made a legend from what you abandoned."
—Zurgo, khan of the Mardu
Urabrask the Hidden

Urabrask the Hidden {3}{R}{R}

Legendary Creature - Phyrexian Praetor
Creatures you control have haste.
Creatures your opponents control enter tapped.
When the Mirran resistance arrived, the furnace dwellers looked to Urabrask for guidance. His decree stunned the others: "Let them be."
4/4
Vent Sentinel

Vent Sentinel {3}{R}

Creature - Elemental
Defender
{1}{R}, {T}: Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures you control with defender.
"Zendikar fortifies itself against the Great Threat, making sentries of sky, sea, and stone."
—The War Diaries
2/4
Aerial Predation

Aerial Predation {2}{G}

Instant
Destroy target creature with flying. You gain 2 life.
In the towering trees of the Samok Stand and the predators that guard them, the might of the Ravnican wild has returned.
Assault Formation

Assault Formation {1}{G}

Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
{G}: Target creature with defender can attack this turn as though it didn't have defender.
{2}{G}: Creatures you control get +0/+1 until end of turn.
Carven Caryatid

Carven Caryatid {1}{G}{G}

Creature - Spirit
Defender
When Carven Caryatid enters, draw a card.
So-called "old wood" is rare in deforested Ravnica. Statues carved from it are said to house the last of the ancient nature spirits.
2/5
Channel

Channel {G}{G}

Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
To some mages, the meaning of life is less important than how much is left.
Crowned Ceratok

Crowned Ceratok {3}{G}

Creature - Rhino
Trample
Each creature you control with a +1/+1 counter on it has trample.
The best way to calm a rampaging ceratok is to wait until it dies of natural causes.
4/3
Curse of Predation

Curse of Predation {2}{G}

Enchantment - Aura Curse
Enchant player
Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
"Hunters feed on the fear of their prey."
—Garruk Wildspeaker
Durkwood Baloth

Durkwood Baloth {4}{G}{G}

Creature - Beast
Suspend 5—{G}
5/5
Duskdale Wurm

Duskdale Wurm {5}{G}{G}

Creature - Wurm
Trample
"Last time, it tore up the Wilt-Leaf, turned Mistmeadow into a mudhole, and made the river jump its banks. On the bright side, we were eating venison for weeks."
—Donal Alloway, cenn of Kinscaer
7/7
Enlarge

Enlarge {3}{G}{G}

Sorcery
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able.
For Mittens, it was just another day at the beach.
Genesis Hydra

Genesis Hydra {X}{G}{G}

Creature - Plant Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
Genesis Hydra enters with X +1/+1 counters on it.
0/0
Genesis Wave

Genesis Wave {X}{G}{G}{G}

Sorcery
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Greater Basilisk

Greater Basilisk {3}{G}{G}

Creature - Basilisk
Deathtouch
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
Heroes' Bane

Heroes' Bane {3}{G}{G}

Creature - Hydra
Heroes' Bane enters with four +1/+1 counters on it.
{2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power.
Travelers' tales claim that hydras bite off their own heads to make themselves deadlier.
0/0
Hunt the Weak

Hunt the Weak {3}{G}

Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control.
Dragons scorn the weak, even among their own kind.
Hunting Pack

Hunting Pack {5}{G}{G}

Instant
Create a 4/4 green Beast creature token.
Storm
Inspiring Call

Inspiring Call {2}{G}

Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
"Now is the hour. Ours is the duty. For victory and family—charge!"
Ivy Elemental

Ivy Elemental {X}{G}

Creature - Elemental
Ivy Elemental enters with X +1/+1 counters on it.
In the gardens of the centaurs, many travelers have mysteriously vanished while admiring the elaborate topiaries.
0/0
Jaddi Offshoot

Jaddi Offshoot {G}

Creature - Plant
Defender
Landfall — Whenever a land you control enters, you gain 1 life.
On Murasa, even the trees grow trees.
0/3
Jugan, the Rising Star

Jugan, the Rising Star {3}{G}{G}{G}

Legendary Creature - Dragon Spirit
Flying
When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.
The light of the rising star empowers the champions of tomorrow.
5/5
Lead the Stampede

Lead the Stampede {2}{G}

Sorcery
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Lotus Cobra

Lotus Cobra {1}{G}

Creature - Snake
Landfall — Whenever a land you control enters, add one mana of any color.
Its scales contain the essence of thousands of lotus blooms.
2/1
Related card: Hinterland Chef
Lure

Lure {1}{G}{G}

Enchantment - Aura
Enchant creature
All creatures able to block enchanted creature do so.
It makes the insignificant conspicuous, the repulsive alluring, and the deadly irresistible.