Iconic Masters

Runed Servitor

Runed Servitor {2}

Artifact Creature - Construct
When this creature dies, each player draws a card.
Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.
2/2
Sandstone Oracle

Sandstone Oracle {7}

Artifact Creature - Sphinx
Flying
When this creature enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
4/4
Serum Powder

Serum Powder {3}

Artifact
{T}: Add {C}.
Any time you could mulligan and this card is in your hand, you may exile all the cards from your hand, then draw that many cards.
Star Compass

Star Compass {2}

Artifact
This artifact enters tapped.
{T}: Add one mana of any color that a basic land you control could produce.
It doesn't point north. It points home.
Thran Dynamo

Thran Dynamo {4}

Artifact
{T}: Add {C}{C}{C}.
Urza's metathran children were conceived, birthed, and nurtured by an integrated system of machines.
Trepanation Blade

Trepanation Blade {3}

Artifact - Equipment
Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.
Equip {2}
Azorius Chancery

Azorius Chancery

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {W}{U}.
Boros Garrison

Boros Garrison

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {R}{W}.
Dimir Aqueduct

Dimir Aqueduct

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {U}{B}.
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The land is ever resilient. Should it die, it will be reborn.
Golgari Rot Farm

Golgari Rot Farm

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {B}{G}.
Graven Cairns

Graven Cairns

Land
{T}: Add {C}.
{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
Shamans of Kar-Sengir claim that their sun sets because it can no longer bear the gaze of those pain-carved cliffs.
Grove of the Burnwillows

Grove of the Burnwillows

Land
{T}: Add {C}.
{T}: Add {R} or {G}. Each opponent gains 1 life.
Spring is the most beautiful season in the grove, when the new leaves open from their ember-buds in a race of leaping flames.
Gruul Turf

Gruul Turf

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {R}{G}.
Horizon Canopy

Horizon Canopy

Land
{T}, Pay 1 life: Add {G} or {W}.
{1}, {T}, Sacrifice this land: Draw a card.
The day is born within its branches.
Izzet Boilerworks

Izzet Boilerworks

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {U}{R}.
Nimbus Maze

Nimbus Maze

Land
{T}: Add {C}.
{T}: Add {W}. Activate only if you control an Island.
{T}: Add {U}. Activate only if you control a Plains.
To find its center is to find one's own.
Orzhov Basilica

Orzhov Basilica

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {W}{B}.
Radiant Fountain

Radiant Fountain

Land
When this land enters, you gain 2 life.
{T}: Add {C}.
"All peoples treasure a place where the weary traveler may drink in peace."
—Ajani Goldmane
Related card: Boseiju Pathlighter
Rakdos Carnarium

Rakdos Carnarium

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {B}{R}.
River of Tears

River of Tears

Land
{T}: Add {U}. If you played a land this turn, add {B} instead.
"The Westfolk wept, and their tears wore winding rivers into the cheek of the world."
—Glem the Lonebard, "Origins of Kholon"
Selesnya Sanctuary

Selesnya Sanctuary

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {G}{W}.
Shimmering Grotto

Shimmering Grotto

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Untold riches await those who forsake the bustling world to search the secret, silent places.
Simic Growth Chamber

Simic Growth Chamber

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {G}{U}.