Hour of Devastation

Hour of Devastation contains 219 cards.
It is part of Amonkhet block.
Released: 2017-07-14
Base set size: 199 cards.
Act of Heroism

Act of Heroism {1}{W}

Instant
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
"On every plane, there are those who run toward danger."
—Gideon Jura
Adorned Pouncer

Adorned Pouncer {1}{W}

Creature - Cat
Double strike
Eternalize {3}{W}{W}
1/1
Angel of Condemnation

Angel of Condemnation {2}{W}{W}

Creature - Angel
Flying, vigilance
{2}{W}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
{2}{W}, {T}, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield.
3/3
Angel of the God-Pharaoh

Angel of the God-Pharaoh {4}{W}{W}

Creature - Angel
Flying
Cycling {2}
The angels did not deceive. From the start, they were clear their allegiance was to the God-Pharaoh and to him alone.
4/4
Aven of Enduring Hope

Aven of Enduring Hope {4}{W}

Creature - Bird Cleric
Flying
When Aven of Enduring Hope enters, you gain 3 life.
"This storm will calm. We must believe that."
3/3
Crested Sunmare

Crested Sunmare {3}{W}{W}

Creature - Horse
Other Horses you control have indestructible.
At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
"It is evidence that some pure corner of the world must still exist."
—Djeru, former Tah-crop initiate
5/5
Dauntless Aven

Dauntless Aven {2}{W}

Creature - Bird Warrior
Flying
Whenever Dauntless Aven attacks, untap target creature you control.
In the chaos brought by the new gods, swift-winged aven served as pathfinders, leading the last of the people away from the ruins of Naktamun.
2/1
Desert's Hold

Desert's Hold {2}{W}

Enchantment - Aura
Enchant creature
When Desert's Hold enters, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Disposal Mummy

Disposal Mummy {2}{W}

Creature - Zombie Jackal
When Disposal Mummy enters, exile target card from an opponent's graveyard.
Without the viziers to oversee their actions, some anointed went to extreme lengths to fulfill their directives.
2/3
Djeru, With Eyes Open

Djeru, With Eyes Open {3}{W}{W}

Legendary Creature - Human Warrior
Vigilance
When Djeru, With Eyes Open enters, you may search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
If a source would deal damage to a planeswalker you control, prevent 1 of that damage.
4/3
Djeru's Renunciation

Djeru's Renunciation {1}{W}

Instant
Tap up to two target creatures.
Cycling {W}
"I was promised an afterlife, not this. Samut was right. The God-Pharaoh lied."
—Djeru, former Tah-crop initiate
Dutiful Servants

Dutiful Servants {3}{W}

Creature - Zombie
Buildings crumbled and monuments fell. The river bled and the sky wept tears of fire. All the while, servants silently continued their work, oblivious to it all.
2/5
Gideon's Defeat

Gideon's Defeat {W}

Instant
Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life.
"Gideon, how easy it must be to play the protector when you think yourself untouchable. How wrong you are."
—Nicol Bolas
God-Pharaoh's Faithful

God-Pharaoh's Faithful {W}

Creature - Human Wizard
Whenever you cast a blue, black, or red spell, you gain 1 life.
"This is the final trial! Rejoice, for the God-Pharaoh soars among us!"
0/4
Hour of Revelation

Hour of Revelation {3}{W}{W}{W}

Sorcery
This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield.
Destroy all nonland permanents.
In the first moments, the gate to the afterlife opened, and the people were prostrate in the light of the God-Pharaoh.
Mummy Paramount

Mummy Paramount {1}{W}

Creature - Zombie
Whenever another Zombie you control enters, Mummy Paramount gets +1/+1 until end of turn.
"It appears some mummies have begun to observe a hierarchy all their own."
—Elekh, vizier of embalming
2/2
Oketra's Avenger

Oketra's Avenger {1}{W}

Creature - Human Warrior
You may exert Oketra's Avenger as it attacks. When you do, prevent all combat damage that would be dealt to it this turn.
"Oketra's arrow is my spear, and her love my shield."
3/1
Oketra's Last Mercy

Oketra's Last Mercy {1}{W}{W}

Sorcery
Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.
To the end, all Oketra did was for others.
Overwhelming Splendor

Overwhelming Splendor {6}{W}{W}

Enchantment - Aura Curse
Enchant player
Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.
Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
Sandblast

Sandblast {2}{W}

Instant
Sandblast deals 5 damage to target attacking or blocking creature.
The sands of Amonkhet can be as much a boon as a bane. It depends entirely on which way the wind blows.
Saving Grace

Saving Grace {1}{W}

Enchantment - Aura
Flash
Enchant creature you control
When Saving Grace enters, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.
Enchanted creature gets +0/+3.
Solemnity

Solemnity {2}{W}

Enchantment
Players can't get counters.
Counters can't be put on artifacts, creatures, enchantments, or lands.
The arrival of the God-Pharaoh marked a betrayal of both gods and mortals.
Solitary Camel

Solitary Camel {2}{W}

Creature - Camel
Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard.
Deserts are inhospitable, not uninhabitable.
3/2
Steadfast Sentinel

Steadfast Sentinel {3}{W}

Creature - Human Cleric
Vigilance
Eternalize {4}{W}{W}
2/3
Steward of Solidarity

Steward of Solidarity {1}{W}

Creature - Human Warrior
{T}, Exert Steward of Solidarity: Create a 1/1 white Warrior creature token with vigilance.
In the midst of disaster, heroic acts became almost ordinary, and ordinary warriors became heroes.
2/2