Hour of Devastation

Oblivion

Oblivion {4}{B}

Sorcery
Aftermath
Target opponent discards two cards.
Card has other part: Consign
Claim

Claim {B}

Sorcery
Return target creature card with mana value 2 or less from your graveyard to the battlefield.
Card has other part: Fame
Fame

Fame {1}{R}

Sorcery
Aftermath
Target creature gets +2/+0 and gains haste until end of turn.
Card has other part: Claim
Struggle

Struggle {2}{R}

Instant
Struggle deals damage to target creature equal to the number of lands you control.
Card has other part: Survive
Survive

Survive {1}{G}

Sorcery
Aftermath
Each player shuffles their graveyard into their library.
Card has other part: Struggle
Appeal

Appeal {G}

Sorcery
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.
Card has other part: Authority
Authority

Authority {1}{W}

Sorcery
Aftermath
Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.
Card has other part: Appeal
Leave

Leave {1}{W}

Instant
Return any number of target permanents you own to your hand.
Card has other part: Chance
Chance

Chance {3}{R}

Sorcery
Aftermath
Discard any number of cards, then draw that many cards.
Card has other part: Leave
Reason

Reason {U}

Sorcery
Scry 3.
Card has other part: Believe
Believe

Believe {4}{G}

Sorcery
Aftermath
Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.
Card has other part: Reason
Grind

Grind {1}{B}

Sorcery
Put a -1/-1 counter on each of up to two target creatures.
Card has other part: Dust
Dust

Dust {3}{W}

Sorcery
Aftermath
Exile any number of target creatures that have -1/-1 counters on them.
Card has other part: Grind
Refuse

Refuse {3}{R}

Instant
Refuse deals damage to target spell's controller equal to that spell's mana value.
Card has other part: Cooperate
Cooperate

Cooperate {2}{U}

Instant
Aftermath
Copy target instant or sorcery spell. You may choose new targets for the copy.
Card has other part: Refuse
Driven

Driven {1}{G}

Sorcery
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
Card has other part: Despair
Despair

Despair {1}{B}

Sorcery
Aftermath
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."
Card has other part: Driven
Abandoned Sarcophagus

Abandoned Sarcophagus {3}

Artifact
You may cast spells that have a cycling ability from your graveyard.
If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
Although long since dead, the banished dissenters finally took their vengeance.
Crook of Condemnation

Crook of Condemnation {2}

Artifact
{1}, {T}: Exile target card from a graveyard.
{1}, Exile Crook of Condemnation: Exile all graveyards.
The God-Pharaoh's angels stripped former initiates of their cartouches and the fortifying magic they provided.
Dagger of the Worthy

Dagger of the Worthy {2}

Artifact - Equipment
Equipped creature gets +2/+0 and has afflict 1.
Equip {2}
God-Pharaoh's Gift

God-Pharaoh's Gift {7}

Artifact
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
Related card: Gate to the Afterlife
Graven Abomination

Graven Abomination {3}

Artifact Creature - Horror
Whenever Graven Abomination attacks, exile target card from defending player's graveyard.
Ironically, the statues had been constructed as a warning.
3/1
Hollow One

Hollow One {5}

Artifact Creature - Golem
This spell costs {2} less to cast for each card you've cycled or discarded this turn.
Cycling {2}
The embodiment of yearning, forever drifting the deserts to find what had once made it whole.
4/4
Manalith

Manalith {3}

Artifact
{T}: Add one mana of any color.
"Though the afterlife, the city, and even the God-Pharaoh himself were one great deception, the ideals championed by the gods remain true."
—Djeru, former Tah-crop initiate
Mirage Mirror

Mirage Mirror {3}

Artifact
{2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Most mirrors show your reflection. Others show your potential.