Hour of Devastation

Sunscourge Champion

Sunscourge Champion {2}{W}

Creature - Human Wizard
When Sunscourge Champion enters, you gain life equal to its power.
Eternalize—{2}{W}{W}, Discard a card.
2/3
Unconventional Tactics

Unconventional Tactics {2}{W}

Sorcery
Target creature gets +3/+3 and gains flying until end of turn.
Whenever a Zombie you control enters, you may pay {W}. If you do, return Unconventional Tactics from your graveyard to your hand.
Vizier of the True

Vizier of the True {3}{W}

Creature - Human Cleric
You may exert Vizier of the True as it attacks.
Whenever you exert a creature, tap target creature an opponent controls.
Outnumbered, but not outmatched.
3/2
Aerial Guide

Aerial Guide {2}{U}

Creature - Drake
Flying
Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.
"Kefnet taught us to turn obstacles into advantages."
—Neponem, vizier of Kefnet
2/2
Aven Reedstalker

Aven Reedstalker {3}{U}

Creature - Bird Warrior
Flash
Flying
"Our best chance against the Eternals will be tactics they've never seen and styles they've never trained in."
2/3
Champion of Wits

Champion of Wits {2}{U}

Creature - Snake Wizard
When Champion of Wits enters, you may draw cards equal to its power. If you do, discard two cards.
Eternalize {5}{U}{U}
2/1
Countervailing Winds

Countervailing Winds {2}{U}

Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
Cycling {2}
The Eternals had long since mastered every technique taught during the trials.
Cunning Survivor

Cunning Survivor {1}{U}

Creature - Human Warrior
Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn.
Initiates who had been through the Trial of Knowledge learned to see everything as pieces of a larger puzzle.
1/3
Eternal of Harsh Truths

Eternal of Harsh Truths {2}{U}

Creature - Zombie Cleric
Afflict 2
Whenever Eternal of Harsh Truths attacks and isn't blocked, draw a card.
"If creating the Eternals was Bolas's plan here, what is his plan for the Eternals?"
—Jace Beleren
1/3
Fraying Sanity

Fraying Sanity {2}{U}

Enchantment - Aura Curse
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
Those wound tightest are first to unravel.
Hour of Eternity

Hour of Eternity {X}{X}{U}{U}{U}

Sorcery
Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.
To serve as an Eternal is the afterlife granted to the worthy.
Imaginary Threats

Imaginary Threats {2}{U}{U}

Instant
Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap.
Cycling {2}
Liliana always knew Jace's illusions would come in handy.
Jace's Defeat

Jace's Defeat {1}{U}

Instant
Counter target blue spell. If it was a Jace planeswalker spell, scry 2.
"I had hoped for more from you, Jace. But I expected as much."
—Nicol Bolas
Kefnet's Last Word

Kefnet's Last Word {2}{U}{U}

Sorcery
Gain control of target artifact, creature, or enchantment. Lands you control don't untap during your next untap step.
In his final moments, Kefnet reached into the minds of those around him, desperate for logic within the consuming chaos.
Nimble Obstructionist

Nimble Obstructionist {2}{U}

Creature - Bird Wizard
Flash
Flying
Cycling {2}{U}
When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control.
3/1
Ominous Sphinx

Ominous Sphinx {3}{U}{U}

Creature - Sphinx
Flying
Whenever you cycle or discard a card, target creature an opponent controls gets -2/-0 until end of turn.
The sphinxes began to speak only after the Second Sun aligned. They whispered dire warnings, though no one listened.
4/4
Proven Combatant

Proven Combatant {U}

Creature - Human Warrior
Eternalize {4}{U}{U}
"It's not wise to keep glory waiting."
1/1
Riddleform

Riddleform {1}{U}

Enchantment
Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.
{2}{U}: Scry 1.
Seer of the Last Tomorrow

Seer of the Last Tomorrow {2}{U}

Creature - Snake Cleric
{U}, {T}, Discard a card: Target player mills three cards.
"The truth? It's been here all along. The Hours as we understood them are lies."
1/4
Sinuous Striker

Sinuous Striker {2}{U}

Creature - Snake Warrior
{U}: Sinuous Striker gets +1/-1 until end of turn.
Eternalize—{3}{U}{U}, Discard a card.
2/2
Spellweaver Eternal

Spellweaver Eternal {1}{U}

Creature - Zombie Snake Wizard
Prowess
Afflict 2
"They were once our brothers and sisters."
—Etha, former Rhet-crop initiate
2/1
Strategic Planning

Strategic Planning {1}{U}

Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
"Bolas remade this place in his image. He has the advantage here. We must approach carefully."
—Jace Beleren
Related card: Bind to Secrecy
Striped Riverwinder

Striped Riverwinder {6}{U}

Creature - Serpent
Hexproof
Cycling {U}
The denizens of the Luxa River woke angry on the currents of blood.
5/5
Supreme Will

Supreme Will {2}{U}

Instant
Choose one —
• Counter target spell unless its controller pays {3}.
• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Swarm Intelligence

Swarm Intelligence {6}{U}

Enchantment
Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
The Locust God's children were numberless, relentlessly eating away every trace of the city's protection.