Guilds of Ravnica

Mephitic Vapors

Mephitic Vapors {2}{B}

Sorcery
All creatures get -1/-1 until end of turn.
Surveil 2.
Ravnica's safest strongholds are often neither.
Midnight Reaper

Midnight Reaper {2}{B}

Creature - Zombie Knight
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
No one welcomes his visit, yet all must grant him tribute.
3/2
Related card: Raddic, Tal Zealot
Moodmark Painter

Moodmark Painter {2}{B}{B}

Creature - Human Shaman
Undergrowth — When Moodmark Painter enters, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
2/3
Necrotic Wound

Necrotic Wound {B}

Instant
Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
The assassins of the Ochran distill toxins from the remains of their previous victims.
Related card: Bind to Secrecy
Never Happened

Never Happened {2}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
Dimir assassins have the precision to slay a single memory.
Pilfering Imp

Pilfering Imp {B}

Creature - Imp
Flying
{1}{B}, {T}, Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery.
1/1
Plaguecrafter

Plaguecrafter {2}{B}

Creature - Human Shaman
When Plaguecrafter enters, each player sacrifices a creature or planeswalker of their choice. Each player who can't discards a card.
"My power is generosity, in a way. I give my survivors an appreciation for their lives."
3/2
Price of Fame

Price of Fame {3}{B}

Instant
This spell costs {2} less to cast if it targets a legendary creature.
Destroy target creature.
Surveil 2.
Ritual of Soot

Ritual of Soot {2}{B}{B}

Sorcery
Destroy all creatures with mana value 3 or less.
Only the patrol's armor was found, so tainted with the acrid smell of sudden death that it could never be worn again.
Severed Strands

Severed Strands {1}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.
"I've seen Ravnica's fate. Believe me, I'm doing you a favor."
Spinal Centipede

Spinal Centipede {2}{B}

Creature - Insect
When Spinal Centipede dies, put a +1/+1 counter on target creature you control.
The Golgari adorn themselves with the exoskeletons of iridescent insects. It's only fair the insects do likewise.
3/2
Undercity Necrolisk

Undercity Necrolisk {3}{B}

Creature - Zombie Lizard
{1}, Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until end of turn. Activate only as a sorcery.
In its territory, living is an affront.
3/3
Veiled Shade

Veiled Shade {2}{B}

Creature - Shade
{1}{B}: Veiled Shade gets +1/+1 until end of turn.
"I sang songs of sorrow for my lost love. Imagine my horror when, one night, they were answered."
—Milana, Orzhov prelate
2/2
Vicious Rumors

Vicious Rumors {B}

Sorcery
Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
"The alliances were already frayed. All we do is find the loose threads and pluck."
—Lazav
Whispering Snitch

Whispering Snitch {1}{B}

Creature - Vampire Rogue
Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life.
"Sure, I hear things. I hear plenty. But how am I to talk with this parched throat?"
1/3
Arclight Phoenix

Arclight Phoenix {3}{R}

Creature - Phoenix
Flying, haste
At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.
Some storms never blow over.
3/2
Barging Sergeant

Barging Sergeant {4}{R}

Creature - Minotaur Soldier
Haste
Mentor
"Don't stop till your horns come out their back."
4/2
Book Devourer

Book Devourer {5}{R}

Creature - Beast
Trample
Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.
"Not my first edition of The Advokist and the Urchin!"
4/5
Command the Storm

Command the Storm {4}{R}

Instant
Command the Storm deals 5 damage to target creature.
In the wake of Niv-Mizzet's disappearance, Ral found himself leading the guild. He had dreamed of this day, but couldn't help feeling like a pawn in someone else's game.
Cosmotronic Wave

Cosmotronic Wave {3}{R}

Sorcery
Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
"This sort of innovation occurs when you set out to improve an electric tea kettle and misplace a decimal."
Direct Current

Direct Current {1}{R}{R}

Sorcery
Direct Current deals 2 damage to any target.
Jump-start
Electrostatic Field

Electrostatic Field {1}{R}

Creature - Wall
Defender
Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.
"It's both an ingress-denial mechanism and an attractive hallway light!"
—Daxiver, Izzet electromancer
0/4
Erratic Cyclops

Erratic Cyclops {3}{R}

Creature - Cyclops Shaman
Trample
Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's mana value.
"The League accepts no responsibility for former members and the damage they may cause."
—Maree, Izzet chamberlain
0/8
Experimental Frenzy

Experimental Frenzy {3}{R}

Enchantment
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library.
You can't play lands or cast spells from your hand.
{3}{R}: Destroy Experimental Frenzy.
Turns out coffee is the weird aunt of invention.
Fearless Halberdier

Fearless Halberdier {2}{R}

Creature - Human Warrior
"I spent some time in the Legion, but I'm done taking orders all day."
3/2