Guilds of Ravnica

Guilds of Ravnica contains 283 cards.
Released: 2018-10-05
Fire Urchin

Fire Urchin {1}{R}

Creature - Elemental
Trample
Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn.
Rain runoff in the Smelting District is known to spontaneously burst into flame.
1/3
Goblin Banneret

Goblin Banneret {R}

Creature - Goblin Soldier
Mentor
{1}{R}: Goblin Banneret gets +2/+0 until end of turn.
The Boros banner stands tall even if its bearer doesn't.
1/1
Goblin Cratermaker

Goblin Cratermaker {1}{R}

Creature - Goblin Warrior
{1}, Sacrifice Goblin Cratermaker: Choose one —
• Goblin Cratermaker deals 2 damage to target creature.
• Destroy target colorless nonland permanent.
2/2
Goblin Locksmith

Goblin Locksmith {1}{R}

Creature - Goblin Rogue
Whenever Goblin Locksmith attacks, creatures with defender can't block this turn.
"He's got more finesse than most goblins. He smashes windows with his fist rather than his forehead."
—Arrester Polgar
2/1
Gravitic Punch

Gravitic Punch {3}{R}

Sorcery
Target creature you control deals damage equal to its power to target player.
Jump-start
Hellkite Whelp

Hellkite Whelp {4}{R}

Creature - Dragon
Flying
Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls.
"They play by spitting fire at each other. Don't be offended if one gives you a love-scorch."
—Esfir, Rakdos dragon wrangler
3/3
Inescapable Blaze

Inescapable Blaze {4}{R}{R}

Instant
This spell can't be countered.
Inescapable Blaze deals 6 damage to any target.
"The Izzet are blamed for every little disaster, which is unfair because we only cause most of them."
— Mizzix of the Izmagnus
Lava Coil

Lava Coil {1}{R}

Sorcery
Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
"Commander, we caught the Dimir spy and took her ashes into custody."
—Kramm, Wojek security officer
Legion Warboss

Legion Warboss {2}{R}

Creature - Goblin Soldier
Mentor
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
2/2
Maniacal Rage

Maniacal Rage {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
"They tell us the wilds are ours, then they brick them over. They can lie to our faces but not to our fists."
—Ghut Rak, Gruul guildmage
Maximize Velocity

Maximize Velocity {R}

Sorcery
Target creature gets +1/+1 and gains haste until end of turn.
Jump-start
Ornery Goblin

Ornery Goblin {1}{R}

Creature - Goblin Warrior
Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.
"Nobody ever listens to my complaints! Not even when I use the listening stick."
2/1
Risk Factor

Risk Factor {2}{R}

Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.
Jump-start
Rubblebelt Boar

Rubblebelt Boar {3}{R}

Creature - Boar
When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn.
Some Gruul druids believe that boars are spawn of the great Ilharg, the mighty Raze-Boar who will one day rise and level the city.
3/3
Runaway Steam-Kin

Runaway Steam-Kin {1}{R}

Creature - Elemental
Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin.
Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}.
1/1
Smelt-Ward Minotaur

Smelt-Ward Minotaur {2}{R}

Creature - Minotaur Warrior
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
"Don't arrest him—enlist him!"
—Commander Yaszen
2/3
Street Riot

Street Riot {4}{R}

Enchantment
As long as it's your turn, creatures you control get +1/+0 and have trample.
"They said obey and you'll be happy. They said you'll be safe. But we're not safe. We're not happy. And we will not obey."
—Domri Rade
Sure Strike

Sure Strike {1}{R}

Instant
Target creature gets +3/+0 and gains first strike until end of turn.
"I packed three more electroconduits into each test wand. You'll experience a brief tingling sensation."
Torch Courier

Torch Courier {R}

Creature - Goblin
Haste
Sacrifice Torch Courier: Another target creature gains haste until end of turn.
"Light a torch and deliver this letter" were his instructions, which he unfortunately reversed.
1/1
Wojek Bodyguard

Wojek Bodyguard {2}{R}

Creature - Human Soldier
Mentor
Wojek Bodyguard can't attack or block alone.
"By all means, take another step toward the captain."
3/3
Affectionate Indrik

Affectionate Indrik {5}{G}

Creature - Beast
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control.
The problem isn't the indrik's enthusiasm, it's Ravnica's lack of guardrails.
4/4
Arboretum Elemental

Arboretum Elemental {7}{G}{G}

Creature - Elemental
Convoke
Hexproof
7/5
Beast Whisperer

Beast Whisperer {2}{G}{G}

Creature - Elf Druid
Whenever you cast a creature spell, draw a card.
"The tiniest mouse speaks louder to me than all the festival crowds on Tin Street."
2/3
Bounty of Might

Bounty of Might {4}{G}{G}

Instant
Target creature gets +3/+3 until end of turn.
Target creature gets +3/+3 until end of turn.
Target creature gets +3/+3 until end of turn.
"I am the very soul of battle, but even I would never advise open war with the Conclave."
—Aurelia
Circuitous Route

Circuitous Route {3}{G}

Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle your library.
"The shortest path between two points is not always the safest."
—Tamina, district guide