Guilds of Ravnica

Guilds of Ravnica contains 283 cards.
Released: 2018-10-05
Base set size: 259 cards.
Blade Instructor

Blade Instructor {2}{W}

Creature - Human Soldier
Mentor
"Watch carefully. The gap between death and victory is thinner than your blade."
3/1
Bounty Agent

Bounty Agent {1}{W}

Creature - Human Soldier
Vigilance
{T}, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.
"Lately I've seen the biggest bounties of my career—and for the biggest names."
2/2
Related card: Slayer's Bounty
Candlelight Vigil

Candlelight Vigil {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+2 and has vigilance.
Selesnya guildmages do not sleep so the rest of the Conclave can.
Citywide Bust

Citywide Bust {1}{W}{W}

Sorcery
Destroy all creatures with toughness 4 or greater.
"Oh, you fellas are going to love the lockup. Excellent gruel. Very low ceilings."
—Libuse, Boros sergeant
Collar the Culprit

Collar the Culprit {3}{W}

Instant
Destroy target creature with toughness 4 or greater.
"Reports of Gruul rioters in four districts. Start with the big ones and work your way up."
—Libuse, Boros sergeant
Related card: Slayer's Bounty
Conclave Tribunal

Conclave Tribunal {3}{W}

Enchantment
Convoke
When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.
Related card: Emmara, Voice of the Conclave
Crush Contraband

Crush Contraband {3}{W}

Instant
Choose one or both —
• Exile target artifact.
• Exile target enchantment.
The Izzet mage knew she would neither get her thermoinverter back nor have the satisfaction of exploding it herself.
Dawn of Hope

Dawn of Hope {1}{W}

Enchantment
Whenever you gain life, you may pay {2}. If you do, draw a card.
{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
"To wage war, secure peace within yourself."
—Emmara
Demotion

Demotion {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated.
There's no greater honor than joining your chosen guild, and no greater shame than failing it.
Divine Visitation

Divine Visitation {3}{W}{W}

Enchantment
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
The angels appreciated the offer but politely declined to eat any birdseed.
Related card: Faithful Disciple
Flight of Equenauts

Flight of Equenauts {7}{W}

Creature - Human Knight
Convoke
Flying
"Yes, there's competition between our equenauts and the Boros skyjeks. At least they think it's a competition."
4/5
Gird for Battle

Gird for Battle {W}

Sorcery
Put a +1/+1 counter on each of up to two target creatures.
"You won't need the sword drills, your shields, or my blessing. You'll fight for Sunhome with the truth in your heart."
—Aurelia
Haazda Marshal

Haazda Marshal {W}

Creature - Human Soldier
Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
Ravnica's convoluted power structure often boils down to who can muster the most swords on a given block.
1/1
Healer's Hawk

Healer's Hawk {W}

Creature - Bird
Flying, lifelink
The wounded see the glow of its vials long before they see its wings diving out of the clouds.
1/1
Hunted Witness

Hunted Witness {W}

Creature - Human
When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.
He ferried weapons, spells, exotic animals—but his most dangerous cargo was the truth.
1/1
Inspiring Unicorn

Inspiring Unicorn {2}{W}{W}

Creature - Unicorn
Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn.
There are two lives: the life you live before you see a unicorn, and the life you live after.
2/2
Intrusive Packbeast

Intrusive Packbeast {4}{W}

Creature - Beast
Vigilance
When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control.
Good at carrying things. Really good at knocking them down.
3/3
Ledev Guardian

Ledev Guardian {3}{W}

Creature - Human Knight
Convoke
"I've raised her since she was a pup, and she's raised me since I was a recruit."
2/4
Light of the Legion

Light of the Legion {4}{W}{W}

Creature - Angel
Flying
Mentor
When Light of the Legion dies, put a +1/+1 counter on each white creature you control.
5/5
Loxodon Restorer

Loxodon Restorer {4}{W}{W}

Creature - Elephant Cleric
Convoke
When Loxodon Restorer enters the battlefield, you gain 4 life.
3/4
Related card: Emmara, Voice of the Conclave
Luminous Bonds

Luminous Bonds {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
"Article 5.8.2. Ensure proper restraint of any and all arms, legs, claws, jaws, tails, tentacles, and tendrils as appropriate."
—Azorius Arrester Procedure, Appendix B
Related card: Slayer's Bounty
Parhelion Patrol

Parhelion Patrol {3}{W}

Creature - Human Knight
Flying, vigilance
Mentor
"Too many have disappeared in these dark days. I am the light that will lead them home."
2/3
Righteous Blow

Righteous Blow {W}

Instant
Righteous Blow deals 2 damage to target attacking or blocking creature.
"The Golgari believe they should be given what they deserve. On this we agree."
—Tajic
Roc Charger

Roc Charger {2}{W}

Creature - Bird
Flying
Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn.
Rocs' innate fearlessness makes them ideal mounts for emergency response.
1/3
Skyline Scout

Skyline Scout {1}{W}

Creature - Human Scout
Whenever Skyline Scout attacks, you may pay {1}{W}. If you do, it gains flying until end of turn.
"Sometimes an angel passes by and gives me a little nod, like, 'You're a daring one!' That always makes my day."
2/1