Reality Fracture

Stingcaster Mage

Stingcaster Mage {1}{R}

Creature - Human Wizard
Haste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
2/1
Hexhaven Invigorator

Hexhaven Invigorator {G}{G}{G}{G}

Creature - Chimera Horror
Vigilance
Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
6/6
Omnipresence

Omnipresence {5}{G}{G}{G}

Enchantment
You may cast spells with mana value less than or equal to the number of creatures you control from your hand without paying their mana costs.
Simulacrum Shaper

Simulacrum Shaper {1}{G}{G}

Creature - Elf Druid
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, draw a card.
2/2
Frostbite Pyromental

Frostbite Pyromental {U}{R}{R}

Creature - Elemental
Trample, haste
Whenever this creature deals combat damage to a player, draw two cards.
At the beginning of the end step, sacrifice this creature.
4/4
Germinate Recruits

Germinate Recruits {2}{W}

Instant
Create X 2/2 colorless Wizard Soldier creature tokens named Cadet, where X is the amount of life you gained this turn.
Repurposed Enforcer

Repurposed Enforcer {1}{W}

Creature - Human Soldier
Whenever this creature attacks, empower Jace X, where X is the number of creatures you control.
3/2
Cruel Calculations

Cruel Calculations {2}{U}

Sorcery
Draw X cards, where X is the number of cards that were put into target player's graveyard from their library this turn.
Jace's Machinations

Jace's Machinations {2}{U}

Instant
Until end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player's turn any time you could cast an instant.
Empower Jace 8.
Sphinx of False Conclusions

Sphinx of False Conclusions {2}{U}{U}

Creature - Sphinx Illusion
Flash
Flying
Whenever this creature attacks, draw a card, then discard a card.
When this creature dies, if it isn't a token, create a token that's a copy of it.
4/2
Theorist's Proxy

Theorist's Proxy {1}{U}

Creature - Illusion
Flash
When this creature enters, empower Jace 3.
{U}, Sacrifice this creature: The next spell you cast this turn can't be countered.
0/3
Dark Matter Manipulator

Dark Matter Manipulator {B}

Creature - Human Warlock
When this creature enters, mill three cards.
This creature gets +2/+0 for every seven cards in your graveyard.
1/2
Overwrite the Multiverse

Overwrite the Multiverse {4}{B}{B}

Sorcery
Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way.
Sanctum Lurker

Sanctum Lurker {2}{B}

Creature - Horror
When this creature enters, empower Jace 1.
Planeswalkers you control aren't put into their owners' graveyards for having 0 loyalty.
Planeswalkers you control have "[+2]: This planeswalker deals 1 damage to each opponent and you gain 1 life."
3/2
Vraska's Final Mercy

Vraska's Final Mercy {B}{B}

Sorcery
Choose one —
• You lose 2 life. Destroy target creature or planeswalker.
• You lose 2 life. Empower Jace 6.
Master of Barbs

Master of Barbs {1}{R}

Creature - Lizard Bard
Menace
Whenever one or more opponents are dealt noncombat damage, creatures you control get +1/+0 until end of turn.
2/1
Gardenize

Gardenize {1}{G}{G}

Enchantment
Whenever a creature you control dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add {G} for each charge counter on this enchantment.
Hungering Puppetbeast

Hungering Puppetbeast {3}{G}{G}

Artifact Creature - Beast Construct
When this creature enters, create a Heartwood token.
{1}, Sacrifice another artifact: Put a +1/+1 counter on this creature. It gains your choice of trample, hexproof, or haste until end of turn.
5/5
Aerid Konstrari

Aerid Konstrari {1}{R}{G}{G}

Legendary Creature - Elder Sphinx
Flying
When Aerid Konstrari enters or dies, create a Heartwood token.
{6}: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control.
5/4
Avatar of Burgeoning Echoes

Avatar of Burgeoning Echoes {G}{U}

Creature - Avatar
Landfall — Whenever a land you control enters, empower Jace 2.
Planeswalkers you control have "[–10]: Put a +1/+1 counter on target creature for each land you control."
2/3
Denzilore Fatehold

Denzilore Fatehold {1}{W}{U}{U}

Legendary Creature - Elder Sphinx
Flash
Flying
Whenever you scry or surveil, put a +1/+1 counter on each creature you control.
3/4
Entrust the Spark

Entrust the Spark {3}{G}{U}

Sorcery
You may sacrifice a planeswalker. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.
Ingris Stingerquill

Ingris Stingerquill {B}{R}{R}

Legendary Creature - Elder Sphinx
Flying
Whenever a creature you control attacks, that creature deals 1 damage to each opponent.
{4}: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn.
1/4
Kwia Vigorbloom

Kwia Vigorbloom {3}{G}{W}{W}

Legendary Creature - Elder Sphinx
Flying, vigilance, lifelink, ward {2}
Whenever you gain life, create a colorless artifact token named Lotus with "{T}, Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn.
6/6
Null Summoner

Null Summoner {2}{U}{B}

Creature - Human Warlock
When this creature enters, if you cast it, target opponent reveals their hand. You choose a nonland card from it. Exile that card.
Threshold — As long as there are seven or more cards in your graveyard, you may cast the exiled card, and mana of any type can be spent to cast that spell.
4/2