Final Fantasy

Barret Wallace

Barret Wallace {3}{R}

Legendary Creature - Human Rebel
Reach
Whenever Barret Wallace attacks, it deals damage equal to the number of equipped creatures you control to defending player.
"You gonna stand there and pretend you can't hear the planet crying out in pain?"
4/4
Clive, Ifrit's Dominant
Ifrit, Warden of Inferno

Clive, Ifrit's Dominant {4}{R}{R}

Legendary Creature - Human Noble Warrior
When Clive enters, you may discard your hand, then draw cards equal to your devotion to red.
{4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
5/5
Card has other part: Ifrit, Warden of Inferno
Ifrit, Warden of Inferno
Clive, Ifrit's Dominant

Ifrit, Warden of Inferno

Legendary Enchantment Creature - Saga Demon
(Color indicator: Ifrit, Warden of Inferno is red)
I — Lunge — Ifrit fights up to one other target creature.
II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield.
"Let the flames burn within you! No... let them burn without!"
9/9
Card has other part: Clive, Ifrit's Dominant
Firion, Wild Rose Warrior

Firion, Wild Rose Warrior {2}{R}

Legendary Creature - Human Rebel Warrior
Equipped creatures you control have haste.
Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep.
3/3
Freya Crescent

Freya Crescent {R}

Legendary Creature - Rat Knight
Jump — During your turn, Freya Crescent has flying.
{T}: Add {R}. Spend this mana only to cast an Equipment spell or activate an equip ability.
"We live not to forget our past, but to learn from it!"
1/1
Gilgamesh, Master-at-Arms

Gilgamesh, Master-at-Arms {4}{R}{R}

Legendary Creature - Human Samurai
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
6/6
Lightning, Security Sergeant

Lightning, Security Sergeant {2}{R}

Legendary Creature - Human Soldier
Menace
Whenever Lightning deals combat damage to a player, exile the top card of your library. You may play that card for as long as you control Lightning.
"I had to be strong for Serah, so I thought I needed to forget my past. And I became Lightning."
2/3
Prompto Argentum

Prompto Argentum {1}{R}

Legendary Creature - Human Scout
Haste
Selfie Shot — Whenever you cast a noncreature spell, if at least four mana was spent to cast it, create a Treasure token.
"Look out world, here we come!"
2/2
Queen Brahne

Queen Brahne {2}{R}

Legendary Creature - Human Noble
Prowess
Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
"Oh? Are you defying me as well?"
2/1
Raubahn, Bull of Ala Mhigo

Raubahn, Bull of Ala Mhigo {1}{R}

Legendary Creature - Human Warrior
Ward—Pay life equal to Raubahn's power.
Whenever Raubahn attacks, attach up to one target Equipment you control to target attacking creature.
"Come, then! Who will be next to die on my steel!?"
2/2
Seifer Almasy

Seifer Almasy {3}{R}

Legendary Creature - Human Knight
Whenever a creature you control attacks alone, it gains double strike until end of turn.
Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
3/4
Vaan, Street Thief

Vaan, Street Thief {2}{R}

Legendary Creature - Human Scout
Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token.
Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.
2/2
Zell Dincht

Zell Dincht {2}{R}

Legendary Creature - Human Monk
You may play an additional land on each of your turns.
Zell Dincht gets +1/+0 for each land you control.
At the beginning of your end step, return a land you control to its owner's hand.
"My weapons are these fists of mine!"
0/3
Bartz and Boko

Bartz and Boko {3}{G}{G}

Legendary Creature - Human Bird
Affinity for Birds
When Bartz and Boko enters, each other Bird you control deals damage equal to its power to target creature an opponent controls.
"Call me Bartz. Me and my chocobo just go wherever the trail leads us..."
4/3
Diamond Weapon

Diamond Weapon {7}{G}{G}

Legendary Artifact Creature - Elemental
This spell costs {1} less to cast for each permanent card in your graveyard.
Reach
Immune — Prevent all combat damage that would be dealt to Diamond Weapon.
A tutelary creature said only to appear when the planet is in grave danger.
8/8
Quina, Qu Gourmet

Quina, Qu Gourmet {2}{G}

Legendary Creature - Qu
If one or more tokens would be created under your control, those tokens plus a 1/1 green Frog creature token are created instead.
{2}, Sacrifice a Frog: Put a +1/+1 counter on Quina.
"World only have two things: Things you can eat and things you no can eat."
2/3
Sazh Katzroy

Sazh Katzroy {3}{G}

Legendary Creature - Human Pilot
When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle.
Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature.
"Chocobo, we just can't catch a break, can we?"
3/3
Tifa Lockhart

Tifa Lockhart {1}{G}

Legendary Creature - Human Monk
Trample
Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.
"I'm pretty good at taking care of myself, you know."
1/2
Torgal, A Fine Hound

Torgal, A Fine Hound {1}{G}

Legendary Creature - Wolf
Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control.
{T}: Add one mana of any color.
"Thank you, Torgal. For never giving up."
—Clive Rosfield
2/2
Vanille, Cheerful l'Cie
Ragnarok, Divine Deliverance

Vanille, Cheerful l'Cie {3}{G}

Legendary Creature - Human Cleric
When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand.
At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay {3}{B}{G}. If you do, exile them, then meld them into Ragnarok, Divine Deliverance.
3/2
Card has other part: Ragnarok, Divine Deliverance
Related card: Fang, Fearless l'Cie
Absolute Virtue

Absolute Virtue {6}{W}{U}

Legendary Creature - Avatar Warrior
This spell can't be countered.
Flying
You have protection from each of your opponents.
"These memories generate sssuffering... these thoughtsss... bring remorssse..."
8/8
Balthier and Fran

Balthier and Fran {1}{R}{G}

Legendary Creature - Human Rabbit
Reach
Vehicles you control get +1/+1 and have vigilance and reach.
Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.
4/3
Black Waltz No. 3

Black Waltz No. 3 {2}{B}{R}

Legendary Creature - Wizard
Flying, deathtouch
Whenever you cast a noncreature spell, Black Waltz No. 3 deals 2 damage to each opponent.
"You fool. Do I look like some lowly black mage soldier?"
2/2
Choco, Seeker of Paradise

Choco, Seeker of Paradise {1}{G}{W}{U}

Legendary Creature - Bird
Whenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard.
Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of turn.
3/5
Cid, Timeless Artificer

Cid, Timeless Artificer {2}{W}{U}

Legendary Creature - Human Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling {W}{U}
4/4