Fallen Empires

Spore Cloud

Spore Cloud {1}{G}{G}

Instant
Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
Spore Flower

Spore Flower {G}{G}

Creature - Fungus
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Prevent all combat damage that would be dealt this turn.
0/1
Thallid

Thallid {G}

Creature - Fungus
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
1/1
Thallid

Thallid {G}

Creature - Fungus
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
1/1
Thallid

Thallid {G}

Creature - Fungus
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
1/1
Thallid

Thallid {G}

Creature - Fungus
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
1/1
Thallid Devourer

Thallid Devourer {1}{G}{G}

Creature - Fungus
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: This creature gets +1/+2 until end of turn.
2/2
Thelon's Chant

Thelon's Chant {1}{G}{G}

Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {G}.
Whenever a player puts a Swamp onto the battlefield, this enchantment deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control.
Thelon's Curse

Thelon's Curse {G}{G}

Enchantment
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {U} for each creature chosen this way. If the player does, untap those creatures.
Thelonite Druid

Thelonite Druid {2}{G}

Creature - Human Cleric Druid
{1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
"The magic at the heart of all living things can bear awe-inspiring fruit."
—Kolevi of Havenwood, Elder Druid
1/1
Thelonite Monk

Thelonite Monk {2}{G}{G}

Creature - Insect Monk Cleric
{T}, Sacrifice a green creature: Target land becomes a Forest.
"As the climate worsened, some Thelonites turned to fertilizing with fresh blood in an attempt to keep Havenwood alive and growing."
—Sarpadian Empires, vol. III
1/2
Thorn Thallid

Thorn Thallid {1}{G}{G}

Creature - Fungus
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: It deals 1 damage to any target.
"The danger in cultivating massive plants caught the Elves by surprise."
—Sarpadian Empires, vol. III
2/2
Thorn Thallid

Thorn Thallid {1}{G}{G}

Creature - Fungus
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: It deals 1 damage to any target.
"The cooling climate forced the Elves to experiment with new food sources."
—Sarpadian Empires, vol. I
2/2
Thorn Thallid

Thorn Thallid {1}{G}{G}

Creature - Fungus
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: It deals 1 damage to any target.
"I don't know which is worse, getting hit with those darts or having to watch them grow back."
—Orcish Soldier
2/2
Thorn Thallid

Thorn Thallid {1}{G}{G}

Creature - Fungus
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: It deals 1 damage to any target.
"Scholars still debate whether the Thallids were truly sentient."
—Sarpadian Empires, vol. III
2/2
Aeolipile

Aeolipile {2}

Artifact
{1}, {T}, Sacrifice this artifact: It deals 2 damage to any target.
"Although fragile, the Aeolipile could be quite destructive."
—Sarpadian Empires, vol. I
Balm of Restoration

Balm of Restoration {2}

Artifact
{1}, {T}, Sacrifice this artifact: Choose one —
• You gain 2 life.
• Prevent the next 2 damage that would be dealt to any target this turn.
"Not all armies enjoyed the services of a medic. For them, Balm of Restoration was that much more valuable."
—Sarpadian Empires, vol. I
Conch Horn

Conch Horn {2}

Artifact
{1}, {T}, Sacrifice this artifact: Draw two cards, then put a card from your hand on top of your library.
Even the most skilled of modern mages only partially understand the Conch Horn's awesome powers.
Delif's Cone

Delif's Cone {0}

Artifact
{T}, Sacrifice this artifact: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.
"Where is it written that beasts must cause pain?"
—Delif, Ponderings
Delif's Cube

Delif's Cube {1}

Artifact
{2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on this artifact.
{2}, Remove a cube counter from this artifact: Regenerate target creature.
Draconian Cylix

Draconian Cylix {3}

Artifact
{2}, {T}, Discard a card at random: Regenerate target creature.
"There is no gain without sacrifice."
—Icatian proverb
Elven Lyre

Elven Lyre {2}

Artifact
{1}, {T}, Sacrifice this artifact: Target creature gets +2/+2 until end of turn.
Scholars are uncertain whether it was the actual sound or some other magical property of the Elven Lyre that transformed its player.
Implements of Sacrifice

Implements of Sacrifice {2}

Artifact
{1}, {T}, Sacrifice this artifact: Add two mana of any one color.
Relics of the Order of the Ebon Hand, the bowl and dagger bespeak the hideous cruelty of its rituals.
Ring of Renewal

Ring of Renewal {5}

Artifact
{5}, {T}: Discard a card at random, then draw two cards.
To the uninitiated, the Ring of Renewal is merely an oddity. For those fluent in the wielding of magic, however, it is a source of great knowledge.
Spirit Shield

Spirit Shield {3}

Artifact
You may choose not to untap this artifact during your untap step.
{2}, {T}: Target creature gets +0/+2 for as long as this artifact remains tapped.
At times, survival must outweigh all other considerations.