Fallen Empires

Brassclaw Orcs

Brassclaw Orcs {2}{R}

Creature - Orc
This creature can't block creatures with power 2 or greater.
"Brassclaws were typical Orcs—quick to laud their own prowess in battle, quick to jeer at their opponents, and quicker still to run away when things started to look slightly dangerous."
—Sarpadian Empires, vol. IV
3/2
Brassclaw Orcs

Brassclaw Orcs {2}{R}

Creature - Orc
This creature can't block creatures with power 2 or greater.
"A whole skin is worth a thousand victories."
—Orcish Veteran of the Battle of Montford
3/2
Brassclaw Orcs

Brassclaw Orcs {2}{R}

Creature - Orc
This creature can't block creatures with power 2 or greater.
"The large brass claws worn by some Sarpadian Orc tribes were among the least feared weapons ever known."
—Sarpadian Empires, vol. IV
3/2
Dwarven Armorer

Dwarven Armorer {R}

Creature - Dwarf
{R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.
"The few remaining pieces from this period suggest the Dwarves eventually made weapons and armor out of everything, even children's toys."
—Sarpadian Empires, vol. IV
0/2
Dwarven Catapult

Dwarven Catapult {X}{R}

Instant
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
"Often greatly outnumbered in battle, Dwarves relied on catapults as one means of damaging a large army."
—Sarpadian Empires, vol. IV
Dwarven Lieutenant

Dwarven Lieutenant {R}{R}

Creature - Dwarf Soldier
{1}{R}: Target Dwarf creature gets +1/+0 until end of turn.
"Dwarven officers were tireless in battle, moving up and down the lines to rally their troops and boost morale."
—Sarpadian Empires, vol. IV
1/2
Dwarven Soldier

Dwarven Soldier {1}{R}

Creature - Dwarf Soldier
Whenever this creature blocks or becomes blocked by one or more Orcs, this creature gets +0/+2 until end of turn.
"Let no one say we did not fight until the last . . . ."
—Headstone fragment from a mass grave found in the Crimson Peaks
2/1
Dwarven Soldier

Dwarven Soldier {1}{R}

Creature - Dwarf Soldier
Whenever this creature blocks or becomes blocked by one or more Orcs, this creature gets +0/+2 until end of turn.
There is a legend among present-day Dwarves that the Dwarves of Sarpadia will one day return to defend Dwarvenkind against a deadly peril.
2/1
Dwarven Soldier

Dwarven Soldier {1}{R}

Creature - Dwarf Soldier
Whenever this creature blocks or becomes blocked by one or more Orcs, this creature gets +0/+2 until end of turn.
"Although the Dwarves staunchly defended their walled city-states against the Orcs, their civilization was the first to fall, and its name was sadly lost."
—Sarpadian Empires, vol. I
2/1
Goblin Chirurgeon

Goblin Chirurgeon {R}

Creature - Goblin Shaman
Sacrifice a Goblin: Regenerate target creature.
The Chirurgeons patched up their fallen comrades with a gruesome mix of twisted limbs and mangled flesh.
0/2
Goblin Chirurgeon

Goblin Chirurgeon {R}

Creature - Goblin Shaman
Sacrifice a Goblin: Regenerate target creature.
"I asked one of my aides how they do it, but all he'd say was, 'Trust me, Mayor, you don't want to know.'"
—Lydia Wynforth, Mayor of Trokair
0/2
Goblin Chirurgeon

Goblin Chirurgeon {R}

Creature - Goblin Shaman
Sacrifice a Goblin: Regenerate target creature.
"Perhaps Goblins are good for something after all."
—Attributed to General Khurzog
0/2
Goblin Flotilla

Goblin Flotilla {2}{R}

Creature - Goblin
Islandwalk
At the beginning of each combat, unless you pay {R}, whenever this creature blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.
Exceptionally poor sailors, Goblins usually arrived at their destination retching and in no condition to fight.
2/2
Goblin Grenade

Goblin Grenade {R}

Sorcery
As an additional cost to cast this spell, sacrifice a Goblin.
Goblin Grenade deals 5 damage to any target.
"According to accepted theory, the Grenade held some kind of flammable mixture and was carried to its target by a hapless Goblin."
—Sarpadian Empires, vol. IV
Goblin Grenade

Goblin Grenade {R}

Sorcery
As an additional cost to cast this spell, sacrifice a Goblin.
Goblin Grenade deals 5 damage to any target.
"I don't suppose we could teach them to throw the cursed things?"
—Ivra Jursdotter
Goblin Grenade

Goblin Grenade {R}

Sorcery
As an additional cost to cast this spell, sacrifice a Goblin.
Goblin Grenade deals 5 damage to any target.
"Without their massive numbers, the Goblins could never have launched such a successful offensive."
—Sarpadian Empires, vol. VI
Goblin Kites

Goblin Kites {1}{R}

Enchantment
{R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
Goblin War Drums

Goblin War Drums {2}{R}

Enchantment
Creatures you control have menace.
"The Goblins' dreaded War Drums struck terror into the hearts of even their bravest foes."
—Sarpadian Empires, vol. IV
Goblin War Drums

Goblin War Drums {2}{R}

Enchantment
Creatures you control have menace.
"Defending the outer trenches, we strained our eyes in the darkness. All we could hear was the Drums' terrible pounding. Dobbs, on my right, broke first. Soon we were all heading for the walls."
—Corporal Peter Douglas, courtmartial testimony
Goblin War Drums

Goblin War Drums {2}{R}

Enchantment
Creatures you control have menace.
The War Drums enabled Goblin and Orcish armies to crush the sparsely defended Dwarven cities.
Goblin War Drums

Goblin War Drums {2}{R}

Enchantment
Creatures you control have menace.
When creating a new War Drum, Goblin designers sought out the highest quality skulls. Serra Angel skulls were most highly prized, although most acknowledged that the skull of the exotic Sea Serpent made for a richer tone.
Goblin Warrens

Goblin Warrens {2}{R}

Enchantment
{2}{R}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
"Goblins bred underground, their numbers hidden from the enemy until it was too late."
—Sarpadian Empires, vol. IV
Orcish Captain

Orcish Captain {R}

Creature - Orc Warrior
{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
There's a chance to win every battle.
1/1
Orcish Spy

Orcish Spy {R}

Creature - Orc Rogue
{T}: Look at the top three cards of target player's library.
"Yeah, they're ugly, they desert in droves, and their personal habits are enough to make you sick. But I'll say this for Orcs: they make great spies."
—Ivra Jursdotter
1/1
Orcish Spy

Orcish Spy {R}

Creature - Orc Rogue
{T}: Look at the top three cards of target player's library.
"Orcish armies often employed the smaller, swifter, and less intelligent Goblins as spies."
—Sarpadian Empires, vol. I
1/1