Fallen Empires

Orcish Spy

Orcish Spy {R}

Creature - Orc Rogue
{T}: Look at the top three cards of target player's library.
"You idiot! Never let the spies mingle with the Orcish regulars after completing a mission. Now we'll never get them to fight!"
—General Khurzog
1/1
Orcish Veteran

Orcish Veteran {2}{R}

Creature - Orc
Orcish Veteran can't block white creatures with power 2 or greater.
{R}: Orcish Veteran gains first strike until end of turn.
Orcs are not exactly known for their valor—although most Orcs have seen countless battles, only a handful have actually fought in them.
2/2
Orcish Veteran

Orcish Veteran {2}{R}

Creature - Orc
Orcish Veteran can't block white creatures with power 2 or greater.
{R}: Orcish Veteran gains first strike until end of turn.
"Orcs often greeted promotions to Icatian battle with anguished wails and pleas for mercy."
—Sarpadian Empires, vol. VI
2/2
Orcish Veteran

Orcish Veteran {2}{R}

Creature - Orc
Orcish Veteran can't block white creatures with power 2 or greater.
{R}: Orcish Veteran gains first strike until end of turn.
Unsuccessful in their early battle for Montford, the Orcs quickly tempered their bloodlust with cowardice.
2/2
Orcish Veteran

Orcish Veteran {2}{R}

Creature - Orc
Orcish Veteran can't block white creatures with power 2 or greater.
{R}: Orcish Veteran gains first strike until end of turn.
Although models of courage for Orcs, the Veterans quickly learned to fear the swift justice of their Icatian enemies.
2/2
Orgg

Orgg {3}{R}{R}

Creature - Orgg
Trample
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.
It's bigger than it thinks.
6/6
Raiding Party

Raiding Party {2}{R}

Enchantment
Raiding Party can't be the target of white spells or abilities from white sources.
Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.
Elven Fortress

Elven Fortress {G}

Enchantment
{1}{G}: Target blocking creature gets +0/+1 until end of turn.
Many Elven Fortresses weren't built by masons and carpenters, but created from the living forest itself.
Elven Fortress

Elven Fortress {G}

Enchantment
{1}{G}: Target blocking creature gets +0/+1 until end of turn.
"The size of the obvious Fortress walls often misled foes. Actually, the Elves enchanted the forest itself to provide the first line of defense with tangling vines and stinging thorns."
—Sarpadian Empires, vol. III
Elven Fortress

Elven Fortress {G}

Enchantment
{1}{G}: Target blocking creature gets +0/+1 until end of turn.
"Thallids are not ordinary enemies of flesh and bone and reason. They attack with no thought for our strength or of their own losses. I fear our Fortresses shall be overwhelmed."
—Kyliki of Havenwood
Elven Fortress

Elven Fortress {G}

Enchantment
{1}{G}: Target blocking creature gets +0/+1 until end of turn.
"Burn it down, you say? Now there's a stupid idea. What do you suppose will become of those overhanging branches, hmm? And then what do you suppose will become of us?"
—Ivra Jursdotter
Elvish Farmer

Elvish Farmer {1}{G}

Creature - Elf
At the beginning of your upkeep, put a spore counter on Elvish Farmer.
Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: You gain 2 life.
0/2
Related card: Mycologist
Elvish Hunter

Elvish Hunter {1}{G}

Creature - Elf Archer
{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
"Elves often tipped their arrows with a drug that caused a deep but harmless sleep."
—Sarpadian Empires, vol. III
1/1
Elvish Hunter

Elvish Hunter {1}{G}

Creature - Elf Archer
{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
"As the climate cooled, many Elves turned to Thallid farming for food, while the Hunters honed their skills on what little game remained."
—Sarpadian Empires, vol. III
1/1
Elvish Hunter

Elvish Hunter {1}{G}

Creature - Elf Archer
{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
The Elves never had a standing army; when battle came, they pressed Hunters, Scouts, and Farmers into a surprisingly effective militia.
1/1
Elvish Scout

Elvish Scout {G}

Creature - Elf Scout
{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
Even one whose ears were closely tuned to the sounds of Havenwood could miss hearing a Scout move past.
1/1
Elvish Scout

Elvish Scout {G}

Creature - Elf Scout
{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
"Even for Elves, they were stealthy little twerps. They'd taken our measure before we'd even seen them."
—Marshall Volnikov
1/1
Elvish Scout

Elvish Scout {G}

Creature - Elf Scout
{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
Although the Elves of Havenwood lived in isolated villages, their swift communications allowed them to act as a single community.
1/1
Feral Thallid

Feral Thallid {3}{G}{G}{G}

Creature - Fungus
At the beginning of your upkeep, put a spore counter on Feral Thallid.
Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.
"Born and bred of fungus, Thallids were nearly impossible to kill."
—Sarpadian Empires, vol. I
6/3
Fungal Bloom

Fungal Bloom {G}{G}

Enchantment
{G}{G}: Put a spore counter on target Fungus.
"Thallids could absorb energy from the forest itself. Even Elves were at a disadvantage in fighting them."
—Sarpadian Empires, vol. III
Night Soil

Night Soil {G}{G}

Enchantment
{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
Some said killing the Thallids only encouraged them.
Night Soil

Night Soil {G}{G}

Enchantment
{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
The Elves gathered huge piles of rot to grow fungus. Out of imitation or forethought, the Thallids did the same.
Night Soil

Night Soil {G}{G}

Enchantment
{1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
"There were often more Thallids after a battle than before."
—Sarpadian Empires, vol. III
Spore Cloud

Spore Cloud {1}{G}{G}

Instant
Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
Spore Cloud

Spore Cloud {1}{G}{G}

Instant
Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.