Foundations

Foundations contains 595 cards.
Released: 2024-11-15
Base set size: 291 cards.
Sire of Seven Deaths

Sire of Seven Deaths {7}

Creature - Eldrazi
First strike, vigilance
Menace, trample
Reach, lifelink
Ward—Pay 7 life.
Born of the infinite void between realities, the Eldrazi have one goal: to consume.
7/7
Arahbo, the First Fang

Arahbo, the First Fang {2}{W}

Legendary Creature - Cat Avatar
Other Cats you control get +1/+1.
Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
It's said all cats in the Multiverse trace their lineage back to him, from the meekest kitten to the mightiest lion.
2/2
Cat Collector

Cat Collector {2}{W}

Creature - Human Citizen
When this creature enters, create a Food token.
Whenever you gain life for the first time during each of your turns, create a 1/1 white Cat creature token.
"Why so many? Because they need a home, just like I once did."
3/2
Celestial Armor

Celestial Armor {2}{W}

Artifact - Equipment
Flash
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip {3}{W}
Claws Out

Claws Out {3}{W}{W}

Instant
This spell costs {1} less to cast for each Cat you control.
Creatures you control get +2/+2 until end of turn.
"I'm sure we can spare a little of today's catch for a hungry friend. Or two. Or five. Or . . . seven . . ."
—Lars, fisherman
Crystal Barricade

Crystal Barricade {1}{W}

Artifact Creature - Wall
Defender
You have hexproof.
Prevent all noncombat damage that would be dealt to other creatures you control.
"Good as new!"
—Krek, daysquad captain
0/4
Dauntless Veteran

Dauntless Veteran {1}{W}{W}

Creature - Human Soldier
Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
"Courage is not the absence of fear. Courage is choosing to face your fear, spit in its face, and refuse to let it hold you back."
2/2
Divine Resilience

Divine Resilience {W}

Instant
Kicker {2}{W}
Target creature you control gains indestructible until end of turn. If this spell was kicked, instead any number of target creatures you control gain indestructible until end of turn.
Exemplar of Light

Exemplar of Light {2}{W}{W}

Creature - Angel
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
"I will not rest until you know peace."
3/3
Felidar Savior

Felidar Savior {3}{W}

Creature - Cat Beast
Lifelink
When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.
Cut and bruised from his climb to the summit, Zahr wept with relief when he saw the felidar's horns appear.
2/3
Guarded Heir

Guarded Heir {5}{W}

Creature - Human Noble
Lifelink
When this creature enters, create two 3/3 white Knight creature tokens.
The fate of the kingdom is tied to her own. Until she's old enough to rule, her vassals will not leave her side.
1/1
Hare Apparent

Hare Apparent {1}{W}

Creature - Rabbit Noble
When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
Most families have trees. His has an entire forest.
2/2
Helpful Hunter

Helpful Hunter {1}{W}

Creature - Cat
When this creature enters, draw a card.
"Ah, the conquering hero returns! What trials did you face, little one?"
—Basri Ket
1/1
Herald of Eternal Dawn

Herald of Eternal Dawn {4}{W}{W}{W}

Creature - Angel
Flash
Flying
You can't lose the game and your opponents can't win the game.
"I am the light that breaks the darkness."
6/6
Joust Through

Joust Through {W}

Instant
Joust Through deals 3 damage to target attacking or blocking creature. You gain 1 life.
"Allow me to offer a counterpoint."
Prideful Parent

Prideful Parent {2}{W}

Creature - Cat
Vigilance
When this creature enters, create a 1/1 white Cat creature token.
One day, the future king will protect a pride of his own. For now, he defends his family from the terror of the swishy tail.
2/2
Raise the Past

Raise the Past {2}{W}{W}

Sorcery
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
At Strixhaven University, learning about the past means talking to those who were there.
Skyknight Squire

Skyknight Squire {1}{W}

Creature - Cat Scout
Whenever another creature you control enters, put a +1/+1 counter on this creature.
As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
Before Pashin could become the greatest skyknight in the kingdom, he'd have to survive his first flight.
1/1
Sun-Blessed Healer

Sun-Blessed Healer {1}{W}

Creature - Human Cleric
Kicker {1}{W}
Lifelink
When this creature enters, if it was kicked, return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield.
3/1
Twinblade Blessing

Twinblade Blessing {1}{W}{W}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature has double strike.
Valkyrie's Call

Valkyrie's Call {3}{W}{W}

Enchantment
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
"Welcome, worthy one."
Arcane Epiphany

Arcane Epiphany {3}{U}{U}

Instant
This spell costs {1} less to cast if you control a Wizard.
Draw three cards.
For years, the tome pulsed with forgotten spells and secrets, hungry for a mind strong enough to read it.
Archmage of Runes

Archmage of Runes {3}{U}{U}

Creature - Giant Wizard
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
He's so intent on his study that others think him frozen in place.
3/6
Bigfin Bouncer

Bigfin Bouncer {3}{U}

Creature - Shark Pirate
When this creature enters, return target creature an opponent controls to its owner's hand.
"You know how to swim, don't ya, chum?"
3/2
Cephalid Inkmage

Cephalid Inkmage {2}{U}

Creature - Octopus Wizard
When this creature enters, surveil 3.
Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.
2/2