Foundations

Foundations contains 730 cards.
Released: 2024-11-15
Base set size: 291 cards.
Sire of Seven Deaths

Sire of Seven Deaths {7}

Creature - Eldrazi
First strike, vigilance
Menace, trample
Reach, lifelink
Ward—Pay 7 life.
Born of the infinite void between realities, the Eldrazi have one goal: to consume.
7/7
Arahbo, the First Fang

Arahbo, the First Fang {2}{W}

Legendary Creature - Cat Avatar
Other Cats you control get +1/+1.
Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
It's said all cats in the Multiverse trace their lineage back to him, from the meekest kitten to the mightiest lion.
2/2
Armasaur Guide

Armasaur Guide {4}{W}

Creature - Dinosaur
Vigilance
Whenever you attack with three or more creatures, put a +1/+1 counter on target creature you control.
The armasaur was skittish about the lanterns, until it noticed the captivating dance of its shadow along the walls.
4/4
Cat Collector

Cat Collector {2}{W}

Creature - Human Citizen
When this creature enters, create a Food token.
Whenever you gain life for the first time during each of your turns, create a 1/1 white Cat creature token.
"Why so many? Because they need a home, just like I once did."
3/2
Celestial Armor

Celestial Armor {2}{W}

Artifact - Equipment
Flash
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip {3}{W}
Claws Out

Claws Out {3}{W}{W}

Instant
This spell costs {1} less to cast for each Cat you control.
Creatures you control get +2/+2 until end of turn.
"I'm sure we can spare a little of today's catch for a hungry friend. Or two. Or five. Or . . . seven . . ."
—Lars, fisherman
Crystal Barricade

Crystal Barricade {1}{W}

Artifact Creature - Wall
Defender
You have hexproof.
Prevent all noncombat damage that would be dealt to other creatures you control.
"Good as new!"
—Krek, daysquad captain
0/4
Dauntless Veteran

Dauntless Veteran {1}{W}{W}

Creature - Human Soldier
Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
"Courage is not the absence of fear. Courage is choosing to face your fear, spit in its face, and refuse to let it hold you back."
2/2
Dazzling Angel

Dazzling Angel {2}{W}

Creature - Angel
Flying
Whenever another creature you control enters, you gain 1 life.
Her wings ripple with impossible colors—a sign that a miracle is on the way.
2/3
Divine Resilience

Divine Resilience {W}

Instant
Kicker {2}{W}
Target creature you control gains indestructible until end of turn. If this spell was kicked, instead any number of target creatures you control gain indestructible until end of turn.
Exemplar of Light

Exemplar of Light {2}{W}{W}

Creature - Angel
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
"I will not rest until you know peace."
3/3
Felidar Savior

Felidar Savior {3}{W}

Creature - Cat Beast
Lifelink
When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.
Cut and bruised from his climb to the summit, Zahr wept with relief when he saw the felidar's horns appear.
2/3
Fleeting Flight

Fleeting Flight {W}

Instant
Put a +1/+1 counter on target creature. It gains flying until end of turn. Prevent all combat damage that would be dealt to it this turn.
On that fateful day, Sir Brilbury's fear of heights was outmatched by his sense of duty.
Guarded Heir

Guarded Heir {5}{W}

Creature - Human Noble
Lifelink
When this creature enters, create two 3/3 white Knight creature tokens.
The fate of the kingdom is tied to her own. Until she's old enough to rule, her vassals will not leave her side.
1/1
Hare Apparent

Hare Apparent {1}{W}

Creature - Rabbit Noble
When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.
Most families have trees. His has an entire forest.
2/2
Helpful Hunter

Helpful Hunter {1}{W}

Creature - Cat
When this creature enters, draw a card.
"Ah, the conquering hero returns! What trials did you face, little one?"
—Basri Ket
1/1
Herald of Eternal Dawn

Herald of Eternal Dawn {4}{W}{W}{W}

Creature - Angel
Flash
Flying
You can't lose the game and your opponents can't win the game.
"I am the light that breaks the darkness."
6/6
Inspiring Paladin

Inspiring Paladin {2}{W}

Creature - Human Knight
During your turn, this creature has first strike.
During your turn, creatures you control with +1/+1 counters on them have first strike.
As the line faltered, the thunder of hoofbeats heralded desperately needed aid.
3/3
Joust Through

Joust Through {W}

Instant
Joust Through deals 3 damage to target attacking or blocking creature. You gain 1 life.
"Allow me to offer a counterpoint."
Luminous Rebuke

Luminous Rebuke {4}{W}

Instant
This spell costs {3} less to cast if it targets a tapped creature.
Destroy target creature.
The monstrous bird swooped in for the kill, only to be met by a concentrated blast of pure, searing moonlight.
Prideful Parent

Prideful Parent {2}{W}

Creature - Cat
Vigilance
When this creature enters, create a 1/1 white Cat creature token.
One day, the future king will protect a pride of his own. For now, he defends his family from the terror of the swishy tail.
2/2
Raise the Past

Raise the Past {2}{W}{W}

Sorcery
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
At Strixhaven University, learning about the past means talking to those who were there.
Skyknight Squire

Skyknight Squire {1}{W}

Creature - Cat Scout
Whenever another creature you control enters, put a +1/+1 counter on this creature.
As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
Before Pashin could become the greatest skyknight in the kingdom, he'd have to survive his first flight.
1/1
Squad Rallier

Squad Rallier {3}{W}

Creature - Human Scout
{2}{W}: Look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Between the call of the bugler and the shrill squawk of her mount, not a soul slept through morning muster.
3/4
Sun-Blessed Healer

Sun-Blessed Healer {1}{W}

Creature - Human Cleric
Kicker {1}{W}
Lifelink
When this creature enters, if it was kicked, return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield.
3/1