Archenemy: Nicol Bolas

Archenemy: Nicol Bolas contains 106 cards.
Released: 2017-06-16
Base set size: 106 cards.

Guttersnipe {2}{R}

Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
He wants to watch Ravnica burn, one soul at a time.

Hammerhand {R}

Enchantment - Aura
Enchant creature
When Hammerhand enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
Inferno Titan

Inferno Titan {4}{R}{R}

Creature - Giant
{R}: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Lightning Bolt

Lightning Bolt {R}

Lightning Bolt deals 3 damage to any target.
The sparkmage shrieked, calling on the rage of the storms of his youth. To his surprise, the sky responded with a fierce energy he'd never thought to see again.
Obsidian Fireheart

Obsidian Fireheart {1}{R}{R}{R}

Creature - Elemental
{1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you."
Searing Spear

Searing Spear {1}{R}

Searing Spear deals 3 damage to any target.
Sometimes you die a glorious death with your sword held high. Sometimes you're just target practice.
Skarrgan Firebird

Skarrgan Firebird {4}{R}{R}

Creature - Phoenix
Bloodthirst 3
{R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn.
Stormblood Berserker

Stormblood Berserker {1}{R}

Creature - Human Berserker
Bloodthirst 2
Blood is holy to those whose god is War.
Sudden Demise

Sudden Demise {X}{R}

Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
In the Skyfang Mountains, one misstep can mean the end of an entire clan.

Torchling {3}{R}{R}

Creature - Shapeshifter
{R}: Untap Torchling.
{R}: Target creature blocks Torchling this turn if able.
{R}: Change the target of target spell that targets only Torchling.
{1}: Torchling gets +1/-1 until end of turn.
{1}: Torchling gets -1/+1 until end of turn.
Volcanic Geyser

Volcanic Geyser {X}{R}{R}

Volcanic Geyser deals X damage to any target.
"The common folk call it the breaking of the crust or the spilling of fire. Geomancers call it target practice."
—Ryda, geomancer

Cultivate {2}{G}

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
All seeds share a common bond, calling to each other across infinity.

Explore {1}{G}

You may play an additional land this turn.
Draw a card.
An explorer's reward is a view of tomorrow's possibilities.

Fertilid {2}{G}

Creature - Elemental
Fertilid enters the battlefield with two +1/+1 counters on it.
{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.
Forgotten Ancient

Forgotten Ancient {3}{G}

Creature - Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Its blood is life. Its body is growth.
Hunter's Prowess

Hunter's Prowess {4}{G}

Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
To be counted among the warriors of Setessa's Leina Tower, you must not fear death, only failure.
Khalni Heart Expedition

Khalni Heart Expedition {1}{G}

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Nissa, Worldwaker

Nissa, Worldwaker {3}{G}{G}

Legendary Planeswalker - Nissa
[+1]: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
[+1]: Untap up to four target Forests.
[–7]: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands.
Oran-Rief Hydra

Oran-Rief Hydra {4}{G}{G}

Creature - Hydra
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
Press the Advantage

Press the Advantage {2}{G}{G}

Up to two target creatures each get +2/+2 and gain trample until end of turn.
"Show your enemies as much mercy as they would show you."
—Surrak, the Hunt Caller
Rampaging Baloths

Rampaging Baloths {4}{G}{G}

Creature - Beast
Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
"When the land is angry, so are they."
—Nissa Revane
Retreat to Kazandu

Retreat to Kazandu {2}{G}

Landfall — Whenever a land enters the battlefield under your control, choose one —
• Put a +1/+1 counter on target creature.
• You gain 2 life.
Scute Mob

Scute Mob {G}

Creature - Insect
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
"Survival rule 781: There are always more scute bugs."
—Zurdi, goblin shortcutter
Sylvan Bounty

Sylvan Bounty {5}{G}

Target player gains 8 life.
Basic landcycling {1}{G}

Thragtusk {4}{G}

Creature - Beast
When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
"Always carry two spears."
—Mokgar, Kalonian hunter