Darksteel

Arcbound Reclaimer

Arcbound Reclaimer {4}

Artifact Creature - Golem
Remove a +1/+1 counter from this creature: Put target artifact card from your graveyard on top of your library.
Modular 2
0/0
Arcbound Slith

Arcbound Slith {2}

Artifact Creature - Slith
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Modular 1
0/0
Arcbound Stinger

Arcbound Stinger {2}

Artifact Creature - Insect
Flying
Modular 1
0/0
Arcbound Worker

Arcbound Worker {1}

Artifact Creature - Construct
Modular 1
The parts are as strong as the whole.
0/0
Auriok Siege Sled

Auriok Siege Sled {6}

Artifact Creature - Juggernaut
{1}: Target artifact creature blocks this creature this turn if able.
{1}: Target artifact creature can't block this creature this turn.
Everything in its path is either pushed aside or ground under.
3/5
Chimeric Egg

Chimeric Egg {3}

Artifact
Whenever an opponent casts a nonartifact spell, put a charge counter on this artifact.
Remove three charge counters from this artifact: This artifact becomes a 6/6 Construct artifact creature with trample until end of turn.
Coretapper

Coretapper {2}

Artifact Creature - Myr
{T}: Put a charge counter on target artifact.
Sacrifice this creature: Put two charge counters on target artifact.
It converts the faintest surges of power from Mirrodin's core into usable energy, providing endless power for Memnarch's creations on the surface.
1/1
Darksteel Brute

Darksteel Brute {2}

Artifact
Indestructible
{3}: This artifact becomes a 2/2 Beast artifact creature until end of turn.
Darksteel Colossus

Darksteel Colossus {11}

Artifact Creature - Golem
Trample
Indestructible
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
11/11
Darksteel Forge

Darksteel Forge {9}

Artifact
Artifacts you control have indestructible.
"Did it have this shape upon Mirrodin's creation, or did some inconceivable force shape the unshapable?"
—Pontifex, elder researcher
Darksteel Gargoyle

Darksteel Gargoyle {7}

Artifact Creature - Gargoyle
Flying
Indestructible
The ultimate treasure is one that guards itself.
3/3
Darksteel Ingot

Darksteel Ingot {3}

Artifact
Indestructible
{T}: Add one mana of any color.
Related card: Darksteel Hydra
Darksteel Pendant

Darksteel Pendant {2}

Artifact
Indestructible
{1}, {T}: Scry 1.
Darksteel Reactor

Darksteel Reactor {4}

Artifact
Indestructible
At the beginning of your upkeep, you may put a charge counter on this artifact.
When this artifact has twenty or more charge counters on it, you win the game.
Death-Mask Duplicant

Death-Mask Duplicant {7}

Artifact Creature - Shapeshifter
Imprint{1}: Exile target creature card from your graveyard.
As long as a card exiled with this creature has flying, this creature has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.
5/5
Demon's Horn

Demon's Horn {2}

Artifact
Whenever a player casts a black spell, you may gain 1 life.
Its curve mimics the twists of life and death.
Dragon's Claw

Dragon's Claw {2}

Artifact
Whenever a player casts a red spell, you may gain 1 life.
Though no longer attached to the hand, it still holds its adversary in its grasp.
Drill-Skimmer

Drill-Skimmer {4}

Artifact Creature - Thopter
Flying
This creature has shroud as long as you control another artifact creature.
In close proximity, their magnetic energies merge and form a field of protection.
2/1
Dross Golem

Dross Golem {5}

Artifact Creature - Golem
Affinity for Swamps
Fear
The longer it skulks through the corrosive gases of Mephidross, the more it adopts their thirst for death.
3/2
Eater of Days

Eater of Days {4}

Artifact Creature - Leviathan
Flying, trample
When this creature enters, you skip your next two turns.
When Mirrodin's varied civilizations developed ways to fight the levelers, Memnarch upped the stakes.
9/8
Gemini Engine

Gemini Engine {6}

Artifact Creature - Construct
Whenever this creature attacks, create a colorless Construct artifact creature token named Twin that's attacking. Its power is equal to this creature's power and its toughness is equal to this creature's toughness. Sacrifice the token at end of combat.
3/4
Genesis Chamber

Genesis Chamber {2}

Artifact
Whenever a nontoken creature enters, if this artifact is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.
"As the experimental population grows, so do the number of myr. It's a perfect equilibrium."
—Memnarch
Geth's Grimoire

Geth's Grimoire {4}

Artifact
Whenever an opponent discards a card, you may draw a card.
The book shrieks horribly until its cover is opened, granting the spirit inside a moment's rest from the painful stirrings of the book's contents.
Heartseeker

Heartseeker {4}

Artifact - Equipment
Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature."
Equip {5}
Juggernaut

Juggernaut {4}

Artifact Creature - Juggernaut
This creature attacks each combat if able.
This creature can't be blocked by Walls.
The goblins built it far larger than the cave opening, but to their glee, it smashed into the mountainside, ripping itself a new exit.
5/3
Related card: Juggernaut Peddler