Darksteel

Darksteel contains 165 cards.
It is part of Mirrodin block.
Released: 2004-02-06
Base set size: 165 cards.
Infested Roothold

Infested Roothold {4}{G}

Creature - Wall
Defender
Protection from artifacts
Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token.
0/3
Karstoderm

Karstoderm {2}{G}{G}

Creature - Beast
Karstoderm enters the battlefield with five +1/+1 counters on it.
Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm.
0/0
Nourish

Nourish {G}{G}

Instant
You gain 6 life.
Gelfruit grows abundantly wherever Sylvok druids live, as if the Tangle knows that humans are not as hardy as the beasts or as nimble as the elves.
Oxidize

Oxidize {G}

Instant
Destroy target artifact. It can't be regenerated.
"Ashes to ashes, rust to rust."
—Viridian shaman
Pulse of the Tangle

Pulse of the Tangle {1}{G}{G}

Sorcery
Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.
Before predators or prey, there was life.
Reap and Sow

Reap and Sow {3}{G}

Sorcery
Choose one —
• Destroy target land.
• Search your library for a land card, put that card onto the battlefield, then shuffle your library.
Entwine {1}{G}
Rebuking Ceremony

Rebuking Ceremony {3}{G}{G}

Sorcery
Put two target artifacts on top of their owners' libraries.
From the Radix at the hub of the Tangle all the way out to the Edges of Forgetting, a Viridian elf's life is built around the temporary.
Roaring Slagwurm

Roaring Slagwurm {5}{G}{G}

Creature - Wurm
Whenever Roaring Slagwurm attacks, tap all artifacts.
Wurms compete for nesting grounds near the Radix. The young who hatch closest have the best chance for survival.
6/4
Stand Together

Stand Together {3}{G}{G}

Instant
Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.
Strange times make for strange allies.
Tangle Spider

Tangle Spider {4}{G}{G}

Creature - Spider
Flash
Reach
They're considered good luck by the elves they don't eat.
3/4
Tanglewalker

Tanglewalker {2}{G}

Creature - Dryad
Each creature you control can't be blocked as long as defending player controls an artifact land.
In bringing life to Mirrodin, Memnarch was more successful than he knew—for Mirrodin began to take on a life of its own.
2/2
Tel-Jilad Outrider

Tel-Jilad Outrider {3}{G}

Creature - Elf Warrior
Protection from artifacts
"When the levelers come again, we shall be ready for them."
3/1
Tel-Jilad Wolf

Tel-Jilad Wolf {2}{G}

Creature - Wolf
Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.
Thanks to the wolves, Tel-Jilad is the one area of Mirrodin the myr don't see often.
2/2
Viridian Acolyte

Viridian Acolyte {G}

Creature - Elf Shaman
{1}, {T}: Add one mana of any color.
"We have no sun to guide our dead, so I tend the prismatic flames of the spirit fires that show the souls their way. When I die, I hope there is one left to guide my spirit home."
1/1
Viridian Zealot

Viridian Zealot {G}{G}

Creature - Elf Warrior
{1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.
"I will fight only the way nature intended—and nature intended us to win."
2/1
Aether Vial

Aether Vial {1}

Artifact
At the beginning of your upkeep, you may put a charge counter on Aether Vial.
{T}: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
Angel's Feather

Angel's Feather {2}

Artifact
Whenever a player casts a white spell, you may gain 1 life.
If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.
Arcane Spyglass

Arcane Spyglass {4}

Artifact
{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card.
It breaches not physical distances but temporal ones.
Arcbound Bruiser

Arcbound Bruiser {5}

Artifact Creature - Golem
Modular 3
Break in case of emergency.
0/0
Arcbound Crusher

Arcbound Crusher {4}

Artifact Creature - Juggernaut
Trample
Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher.
Modular 1
0/0
Arcbound Fiend

Arcbound Fiend {6}

Artifact Creature - Horror
Fear
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.
Modular 3
0/0
Arcbound Hybrid

Arcbound Hybrid {4}

Artifact Creature - Beast
Haste
Modular 2
0/0
Arcbound Lancer

Arcbound Lancer {7}

Artifact Creature - Beast
First strike
Modular 4
0/0
Arcbound Overseer

Arcbound Overseer {8}

Artifact Creature - Golem
At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.
Modular 6
0/0
Arcbound Ravager

Arcbound Ravager {2}

Artifact Creature - Beast
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1
0/0