Darksteel

Kraken's Eye

Kraken's Eye {2}

Artifact
Whenever a player casts a blue spell, you may gain 1 life.
Bright as a mirror, dark as the sea.
Leonin Bola

Leonin Bola {1}

Artifact - Equipment
Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature."
Equip {1}
Lich's Tomb

Lich's Tomb {4}

Artifact
You don't lose the game for having 0 or less life.
Whenever you lose life, sacrifice a permanent for each 1 life you lost.
Memnarch

Memnarch {7}

Legendary Artifact Creature - Wizard
{1}{U}{U}: Target permanent becomes an artifact in addition to its other types.
{3}{U}: Gain control of target artifact.
In the blur between metal and flesh, Memnarch found madness.
4/5
Mycosynth Lattice

Mycosynth Lattice {6}

Artifact
All permanents are artifacts in addition to their other types.
All cards that aren't on the battlefield, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.
Myr Landshaper

Myr Landshaper {3}

Artifact Creature - Myr
{T}: Target land becomes an artifact in addition to its other types until end of turn.
One thing the myr can't do is enjoy the scenery.
1/1
Myr Matrix

Myr Matrix {5}

Artifact
Indestructible
Myr creatures get +1/+1.
{5}: Create a 1/1 colorless Myr artifact creature token.
Myr Moonvessel

Myr Moonvessel {1}

Artifact Creature - Myr
When Myr Moonvessel dies, add {C}.
Memnarch created the myr with three qualities in mind: dependability, controllability, and disposability.
1/1
Nemesis Mask

Nemesis Mask {3}

Artifact - Equipment
All creatures able to block equipped creature do so.
Equip {3}
Oxidda Golem

Oxidda Golem {6}

Artifact Creature - Golem
Affinity for Mountains
Haste
The longer it patrols the smoldering crags of the Oxidda Chain, the more it adopts their fiery temper.
3/2
Panoptic Mirror

Panoptic Mirror {5}

Artifact
Imprint{X}, {T}: You may exile an instant or sorcery card with mana value X from your hand.
At the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost.
Razor Golem

Razor Golem {6}

Artifact Creature - Golem
Affinity for Plains
Vigilance
The longer it stands among the deadly blades of the Razor Fields, the more it adopts their harsh exterior.
3/4
Serum Powder

Serum Powder {3}

Artifact
{T}: Add {C}.
Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards.
Shield of Kaldra

Shield of Kaldra {4}

Legendary Artifact - Equipment
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible.
Equipped creature has indestructible.
Equip {4}
Related cards: Helm of Kaldra Sword of Kaldra
Skullclamp

Skullclamp {1}

Artifact - Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
Spawning Pit

Spawning Pit {2}

Artifact
Sacrifice a creature: Put a charge counter on Spawning Pit.
{1}, Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token.
Specter's Shroud

Specter's Shroud {2}

Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, that player discards a card.
Equip {1}
Spellbinder

Spellbinder {3}

Artifact - Equipment
Imprint — When Spellbinder enters, you may exile an instant card from your hand.
Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Equip {4}
Spincrusher

Spincrusher {2}

Artifact Creature - Construct
Whenever Spincrusher blocks, put a +1/+1 counter on it.
Remove a +1/+1 counter from Spincrusher: Spincrusher can't be blocked this turn.
It rolls with the punches.
0/2
Spire Golem

Spire Golem {6}

Artifact Creature - Golem
Affinity for Islands
Flying
The longer it soars above the shimmering swirls of the Quicksilver Sea, the more it adopts their unpredictability.
2/4
Sundering Titan

Sundering Titan {8}

Artifact Creature - Golem
When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
7/10
Surestrike Trident

Surestrike Trident {2}

Artifact - Equipment
Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker."
Equip {4}
Sword of Fire and Ice

Sword of Fire and Ice {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip {2}
Sword of Light and Shadow

Sword of Light and Shadow {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip {2}
Talon of Pain

Talon of Pain {4}

Artifact
Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain.
{X}, {T}, Remove X charge counters from Talon of Pain: It deals X damage to any target.