Dominaria Remastered

Chain Lightning

Chain Lightning {R}

Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Dragon Whelp

Dragon Whelp {2}{R}{R}

Creature - Dragon
Flying
{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
2/3
Empty the Warrens

Empty the Warrens {3}{R}

Sorcery
Create two 1/1 red Goblin creature tokens.
Storm
Kicking the warren
—Argivian expression meaning "causing trouble"
Related card: Charged Conjuration
Fireblast

Fireblast {4}{R}{R}

Instant
You may sacrifice two Mountains rather than pay this spell's mana cost.
Fireblast deals 4 damage to any target.
Embermages aren't well known for their diplomatic skills.
Flametongue Kavu

Flametongue Kavu {3}{R}

Creature - Kavu
When Flametongue Kavu enters, it deals 4 damage to target creature.
"For dim-witted, thick-skulled genetic mutants, they have pretty good aim."
—Sisay, captain of the Weatherlight
4/2
Gamble

Gamble {R}

Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
When you've got nothing, you might as well trade it for something else.
Gempalm Incinerator

Gempalm Incinerator {2}{R}

Creature - Goblin
Cycling {1}{R}
When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
"I've got this under control! Probably!"
2/1
Goblin Matron

Goblin Matron {2}{R}

Creature - Goblin
When Goblin Matron enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
A mother only a child could love.
1/1
Grim Lavamancer

Grim Lavamancer {R}

Creature - Human Wizard
{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."
1/1
Last Chance

Last Chance {R}{R}

Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
"I only had time to read half the spell, but I'm pretty sure this will work!"
Mogg War Marshal

Mogg War Marshal {1}{R}

Creature - Goblin Warrior
Echo {1}{R}
When Mogg War Marshal enters or dies, create a 1/1 red Goblin creature token.
1/1
Overmaster

Overmaster {R}

Sorcery
The next instant or sorcery spell you cast this turn can't be countered.
Draw a card.
"My, what a pretty little trick. At least you'll die with style."
Pashalik Mons

Pashalik Mons {2}{R}

Legendary Creature - Goblin Warrior
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target.
{3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
The thunderhead that leads in the storm.
2/2
Shivan Dragon

Shivan Dragon {4}{R}{R}

Creature - Dragon
Flying
{R}: This creature gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
5/5
Related cards: Darigaaz, Shivan Champion Garth One-Eye Sarkhan, Wanderer to Shiv
Siege-Gang Commander

Siege-Gang Commander {3}{R}{R}

Creature - Goblin
When Siege-Gang Commander enters, create three 1/1 red Goblin creature tokens.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
"Ready . . . uh . . . fire!"
2/2
Related card: Kayla's Kindling
Sneak Attack

Sneak Attack {3}{R}

Enchantment
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
"Nothin' beat surprise—'cept rock."
Sulfuric Vortex

Sulfuric Vortex {1}{R}{R}

Enchantment
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
Valduk, Keeper of the Flame

Valduk, Keeper of the Flame {2}{R}

Legendary Creature - Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
The hammer strikes. The Flame awakens.
3/2
Worldgorger Dragon

Worldgorger Dragon {3}{R}{R}{R}

Creature - Nightmare Dragon
Flying, trample
When Worldgorger Dragon enters, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
7/7
Arboria

Arboria {2}{G}{G}

World Enchantment
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
As the world steeled itself for the New Phyrexian invasion, the heart of the Pinelands awoke, and a new maro-sorcerer strode forth to join the fight.
Birds of Paradise

Birds of Paradise {G}

Creature - Bird
Flying
{T}: Add one mana of any color.
Sages whisper of an undiscovered natural paradise, a tropical island unspoiled by war.
0/1
Deadwood Treefolk

Deadwood Treefolk {5}{G}

Creature - Treefolk
Vanishing 3
When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand.
3/6
Elvish Spirit Guide

Elvish Spirit Guide {2}{G}

Creature - Elf Spirit
Exile Elvish Spirit Guide from your hand: Add {G}.
"We are never without guidance, if we but seek it."
—Taaveti of Kelsinko, elvish hunter
2/2
Related card: Simian Spirit Guide
Exploration

Exploration {G}

Enchantment
You may play an additional land on each of your turns.
The first explorers found Argoth a storehouse of natural wealth—towering forests grown over rich veins of ore.
Fa'adiyah Seer

Fa'adiyah Seer {1}{G}

Creature - Human Shaman
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
She nurtures each flower from seed to blossom, and in return, they whisper secrets only she can hear.
1/1
Related card: Sindbad