Dominaria Remastered

Serra Avatar

Serra Avatar {4}{W}{W}{W}

Creature - Avatar
Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Though Serra is long dead, her legacy of grace and kindness will live on forever.
*/*
Sevinne's Reclamation

Sevinne's Reclamation {2}{W}

Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback {4}{W}
Spectral Lynx

Spectral Lynx {1}{W}

Creature - Cat Spirit
Protection from green
{B}: Regenerate Spectral Lynx.
A shadowy version of its corporeal cousin, this lynx hunts souls, not meals.
2/1
Spirit Link

Spirit Link {W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
"We are all inextricably linked, souls woven in tapestry."
Related card: Vampiric Link
Sun Clasp

Sun Clasp {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3.
{W}: Return enchanted creature to its owner's hand.
"Open when darkness threatens."
—Amulet inscription
Swords to Plowshares

Swords to Plowshares {W}

Instant
Exile target creature. Its controller gains life equal to its power.
"The arc of my blade has carved a path of light for the peace that will follow."
Test of Endurance

Test of Endurance {2}{W}{W}

Enchantment
At the beginning of your upkeep, if you have 50 or more life, you win the game.
Most wars are won not by those with the best tactics or truest cause but simply by the ones left standing.
Vigilant Sentry

Vigilant Sentry {1}{W}{W}

Creature - Human Nomad
Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."
2/2
Voice of All

Voice of All {2}{W}{W}

Creature - Angel
Flying
As Voice of All enters, choose a color.
Voice of All has protection from the chosen color.
2/2
Whitemane Lion

Whitemane Lion {1}{W}

Creature - Cat
Flash
When Whitemane Lion enters, return a creature you control to its owner's hand.
Saltfield nomads call a sudden storm a "whitemane."
2/2
Windborn Muse

Windborn Muse {3}{W}

Creature - Spirit
Flying
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
"Her voice is justice, clear and relentless."
—Akroma, angelic avenger
2/3
Wrath of God

Wrath of God {2}{W}{W}

Sorcery
Destroy all creatures. They can't be regenerated.
Related card: Damnation
Aquamoeba

Aquamoeba {1}{U}

Creature - Elemental Beast
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
Some tides need no moon.
1/3
Arcanis the Omnipotent

Arcanis the Omnipotent {3}{U}{U}{U}

Legendary Creature - Wizard
{T}: Draw three cards.
{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
He has journeyed where none have been before. Now he returns to ensure that none follow.
3/4
Aven Fateshaper

Aven Fateshaper {6}{U}

Creature - Bird Wizard
Flying
When Aven Fateshaper enters, look at the top four cards of your library, then put them back in any order.
{4}{U}: Look at the top four cards of your library, then put them back in any order.
4/5
Aven Fisher

Aven Fisher {3}{U}

Creature - Bird Soldier
Flying
When Aven Fisher dies, you may draw a card.
The same spears that catch their food today will defend their homes tomorrow.
2/2
Circular Logic

Circular Logic {2}{U}

Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U}
Cloud of Faeries

Cloud of Faeries {1}{U}

Creature - Faerie
Flying
When Cloud of Faeries enters, untap up to two lands.
Cycling {2}
1/1
Confiscate

Confiscate {4}{U}{U}

Enchantment - Aura
Enchant permanent
You control enchanted permanent.
"The surface world contains nothing I cannot take."
—The Lord of Atlantis
Counterspell

Counterspell {U}{U}

Instant
Counter target spell.
Related card: Key to the Archive
Deep Analysis

Deep Analysis {3}{U}

Sorcery
Target player draws two cards.
Flashback—{1}{U}, Pay 3 life.
"The specimen seems to be broken."
Denizen of the Deep

Denizen of the Deep {6}{U}{U}

Creature - Serpent
When Denizen of the Deep enters, return each other creature you control to its owner's hand.
According to merfolk legend, a denizen of the deep swallows the horizon at the end of each day, bringing on the cold blanket of night.
11/11
Fact or Fiction

Fact or Fiction {3}{U}

Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
"Slimefoot, I know I said I wanted to grow our repository of knowledge, but this isn't what I had in mind."
Floodgate

Floodgate {3}{U}

Creature - Wall
Defender
When Floodgate has flying, sacrifice it.
When Floodgate leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.
"Quick, Rhirhok—teach me to swim!"
—Makht, goblin casualty
0/5
Force of Will

Force of Will {3}{U}{U}

Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
"Your artillery will burn itself out before I allow my focus to waver."