Dark Ascension

Dark Ascension contains 171 cards.
It is part of Innistrad block.
Released: 2012-02-03
Base set size: 158 cards.
Increasing Vengeance

Increasing Vengeance {R}{R}

Instant
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback {3}{R}{R}
Markov Blademaster

Markov Blademaster {1}{R}{R}

Creature - Vampire Warrior
Double strike
Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
"Mortals practice swordplay for a few decades at best. How can they ever attain the exquisite mastery that eternity has to offer?"
1/1
Markov Warlord

Markov Warlord {5}{R}

Creature - Vampire Warrior
Haste
When Markov Warlord enters the battlefield, up to two target creatures can't block this turn.
"What use is a stake or holy symbol in the hands of a coward?"
4/4
Mondronen Shaman
Tovolar's Magehunter

Mondronen Shaman {3}{R}

Creature - Human Shaman Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.
"Tovolar, my master. Gather the howlpack, for the Hunter's Moon is nigh and Thraben's walls grow weak."
3/2
Card has other part: Tovolar's Magehunter
Tovolar's Magehunter
Mondronen Shaman

Tovolar's Magehunter

Creature - Werewolf
(Color indicator: Tovolar's Magehunter is red)
Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter.
5/5
Card has other part: Mondronen Shaman
Moonveil Dragon

Moonveil Dragon {3}{R}{R}{R}

Creature - Dragon
Flying
{R}: Each creature you control gets +1/+0 until end of turn.
"Their hearts beat, their lungs draw breath, and they have one true form. I count them as allies of the living."
—Thalia, Knight-Cathar
5/5
Nearheath Stalker

Nearheath Stalker {4}{R}

Creature - Vampire Rogue
Undying
"Do not speak of this to the elders. They look unfavorably upon my indulgences."
4/1
Pyreheart Wolf

Pyreheart Wolf {2}{R}

Creature - Wolf
Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn.
Undying
1/1
Russet Wolves

Russet Wolves {3}{R}

Creature - Wolf
"The wolves of our valley are bred to detest the scent of ghouls. For centuries they have kept our estates clear of such carrion."
—Olivia Voldaren
3/3
Scorch the Fields

Scorch the Fields {4}{R}

Sorcery
Destroy target land. Scorch the Fields deals 1 damage to each Human creature.
"Your fields will turn as black as a ghoul's tongue and fire shall be your only harvest."
—Minaldra, the Vizag Atum
Shattered Perception

Shattered Perception {2}{R}

Sorcery
Discard all the cards in your hand, then draw that many cards.
Flashback {5}{R}
"You must shatter the fetters of the past. Only then can you truly act."
—Rem Karolus, Blade of the Inquisitors
Talons of Falkenrath

Talons of Falkenrath {1}{R}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature has "{1}{R}: This creature gets +2/+0 until end of turn."
Torch Fiend

Torch Fiend {1}{R}

Creature - Devil
{R}, Sacrifice Torch Fiend: Destroy target artifact.
Devils redecorate every room with fire.
2/1
Wrack with Madness

Wrack with Madness {3}{R}

Sorcery
Target creature deals damage to itself equal to its power.
The skathul, spirits consumed by revenge, fester and seethe while looking for weak minds to assault.
Briarpack Alpha

Briarpack Alpha {3}{G}

Creature - Wolf
Flash
When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.
"The wolves turned on us and a chill swept over me. The pack had a new leader."
—Alena, trapper of Kessig
3/3
Clinging Mists

Clinging Mists {2}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
Crushing Vines

Crushing Vines {2}{G}

Instant
Choose one —
• Destroy target creature with flying.
• Destroy target artifact.
"Your veil's curse won't stop me, deathmage. I have taken down countless night hunters and this dark plane is not big enough for you to hide."
—Garruk Wildspeaker, to Liliana Vess
Dawntreader Elk

Dawntreader Elk {1}{G}

Creature - Elk
{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Silent as winter snow, it seeks wild places unspoiled by the walking dead.
2/2
Deranged Outcast

Deranged Outcast {1}{G}

Creature - Human Rogue
{1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature.
Cast out by his village, he now takes grim offense at refugees who seek shelter in his forest.
2/1
Favor of the Woods

Favor of the Woods {2}{G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature blocks, you gain 3 life.
Feeling abandoned by Avacyn, some Kessigers turned to the pagan rituals of their ancestors.
Feed the Pack

Feed the Pack {5}{G}

Enchantment
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.
Ghoultree

Ghoultree {7}{G}

Creature - Zombie Treefolk
This spell costs {1} less to cast for each creature card in your graveyard.
It uproots entire fengrafs to add to its twisted frame.
10/10
Gravetiller Wurm

Gravetiller Wurm {5}{G}

Creature - Wurm
Trample
Morbid — Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn.
As the creatures of the night closed in on humanity, Innistrad's primeval forces stirred, as though waking to watch the slaughter.
4/4
Grim Flowering

Grim Flowering {5}{G}

Sorcery
Draw a card for each creature card in your graveyard.
"Nothing in nature goes to waste, not even the rotting corpse of a good-for-nothing, blood-sucking vampire."
—Halana of Ulvenwald
Hollowhenge Beast

Hollowhenge Beast {3}{G}{G}

Creature - Beast
In a world of monsters, it's the stuff of nightmares.
5/5